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Diffstat (limited to 'engine/Components/World')
-rw-r--r--engine/Components/World/Tile.go40
-rw-r--r--engine/Components/World/World.go68
2 files changed, 0 insertions, 108 deletions
diff --git a/engine/Components/World/Tile.go b/engine/Components/World/Tile.go
deleted file mode 100644
index a8ee827..0000000
--- a/engine/Components/World/Tile.go
+++ /dev/null
@@ -1,40 +0,0 @@
-// DEPRECATED
-package world
-
-import (
- descriptors "github.com/DegustatorPonos/RuinesOfRafdolon/Dynamic/Descriptors"
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-// The square that will be displayed at the screen
-type Tile interface {
- Update()
- Draw()
-}
-
-type StandardTile struct {
- X float32
- Y float32
- ParentWorld *World
- Descriptor descriptors.TileDescriptor
-}
-
-func (base *StandardTile) Update() {
-}
-
-func (base *StandardTile) Draw() {
- rl.DrawTexture(base.ParentWorld.Textures[base.Descriptor.TextureId],
- int32(base.X) * int32(base.ParentWorld.TileSize.X),
- int32(base.Y) * int32(base.ParentWorld.TileSize.Y),
- rl.White)
- if base.Descriptor.OveralyTextureId != 0 {
- var overlayTexture = base.ParentWorld.Textures[base.Descriptor.OveralyTextureId]
- var dx = (base.ParentWorld.TileSize.X - float32(overlayTexture.Width)) / 2
- var dy = (float32(overlayTexture.Height) - base.ParentWorld.TileSize.Y)
-
- rl.DrawTexture(overlayTexture,
- int32(base.X) * int32(base.ParentWorld.TileSize.X) + int32(dx),
- int32(base.Y) * int32(base.ParentWorld.TileSize.Y) - int32(dy),
- rl.White)
- }
-}
diff --git a/engine/Components/World/World.go b/engine/Components/World/World.go
deleted file mode 100644
index 8809409..0000000
--- a/engine/Components/World/World.go
+++ /dev/null
@@ -1,68 +0,0 @@
-// DEPRECATED
-package world
-
-import (
- coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-var Texture rl.Texture2D
-
-// The scene full of tiles
-type World struct {
- Name string `json:"name"`
- TileSize rl.Vector2 `json:"tilesize"`
- TextureNames map[int]string `json:"textures"`
- Textures map[int]rl.Texture2D `json:"-"`
- Tiles [][]Tile `json:"tiles"`
- Camera rl.Camera2D `json:"-"`
-}
-
-func (base *World) IsValid() error {
- return nil
-}
-
-func (base *World) Create(_ coreobjects.SceneManager) {
- base.Textures = map[int]rl.Texture2D{}
- for k, v := range base.TextureNames {
- var image = rl.LoadImage(v)
- base.Textures[k] = rl.LoadTextureFromImage(image)
- rl.UnloadImage(image)
- }
-
- base.Camera = rl.Camera2D{}
- base.Camera.Target = rl.Vector2 { X: 0, Y: 0 }
- base.Camera.Offset = rl.Vector2 { X: 0, Y: 0 }
- base.Camera.Rotation = 0
- base.Camera.Zoom = 2
-}
-
-func (base *World) Destroy() {
- rl.UnloadTexture(Texture)
-}
-
-func (base *World) Update() {
- if rl.IsKeyDown(rl.KeyW) {
- base.Camera.Target.Y -= 0.3
- }
- if rl.IsKeyDown(rl.KeyS) {
- base.Camera.Target.Y += 0.3
- }
- if rl.IsKeyDown(rl.KeyA) {
- base.Camera.Target.X -= 0.3
- }
- if rl.IsKeyDown(rl.KeyD) {
- base.Camera.Target.X += 0.3
- }
-}
-
-func (base *World) Draw() {
- rl.BeginMode2D(base.Camera)
- defer rl.EndMode2D()
-
- for _, r := range base.Tiles {
- for _, v := range r {
- v.Draw()
- }
- }
-}