From 9c10e3ab194115f50f0d67044ef34d386be7fa9a Mon Sep 17 00:00:00 2001 From: Physcik Date: Thu, 29 Jan 2026 02:55:19 +0500 Subject: Dynamic objects overlay --- engine/Components/Player.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/Components/Player.go') diff --git a/engine/Components/Player.go b/engine/Components/Player.go index c06820e..fe8c5ef 100644 --- a/engine/Components/Player.go +++ b/engine/Components/Player.go @@ -89,12 +89,12 @@ func (base *Player) Draw() { // Centers the camera center to the player func (base *Player) SnapCamera(camera *rl.Camera2D) { var offset = rl.Vector2 { - X: float32(base.Texture.Width) / 2, + X: float32(base.Texture.Width) / 2, Y: float32(base.Texture.Height) / 2, } camera.Target = rl.Vector2Add(base.Position, offset) - camera.Offset.X = float32(int32(rl.GetScreenWidth() / 2)) - camera.Offset.Y = float32(int32(rl.GetScreenHeight() / 2)) + camera.Offset.X = float32(rl.GetScreenWidth()) / 2 + camera.Offset.Y = float32(rl.GetScreenHeight()) / 2 } // If the player model size doesn't align with the sprite this function will -- cgit v1.3