From aa35ce4db5326928cf13c7604014fb7aaaedf203 Mon Sep 17 00:00:00 2001 From: Physcik Date: Sat, 24 Jan 2026 00:25:45 +0500 Subject: Dynamic object loading --- engine/CoreObjects/DynamicObject.go | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 engine/CoreObjects/DynamicObject.go (limited to 'engine/CoreObjects/DynamicObject.go') diff --git a/engine/CoreObjects/DynamicObject.go b/engine/CoreObjects/DynamicObject.go new file mode 100644 index 0000000..9e1d48b --- /dev/null +++ b/engine/CoreObjects/DynamicObject.go @@ -0,0 +1,34 @@ +package coreobjects + +import rl "github.com/gen2brain/raylib-go/raylib" + +// An object loaded from the package. Impmiments GameObject interface +type DynamicObject struct { + Position rl.Vector2 + Textures []*TextureBlock +} + +// The dynamic objects can contain multiple textures. This struct +// represents one of those parts +type TextureBlock struct { + Texture *rl.Texture2D + Offset rl.Vector2 +} + +func (base *DynamicObject) Create(SceneManager) { +} + +func (base *DynamicObject) Destroy() { +} + +func (base *DynamicObject) Update() { +} + +func (base *DynamicObject) Draw() { + for _, v := range base.Textures { + rl.DrawTexture(*v.Texture, + int32(base.Position.X + v.Offset.X), + int32(base.Position.Y + v.Offset.Y), + rl.White) + } +} -- cgit v1.3