package world import ( coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects" rl "github.com/gen2brain/raylib-go/raylib" ) var Texture rl.Texture2D // The scene full of tiles type World struct { TileSize rl.Vector2 TextureNames map[int]string Textures map[int]rl.Texture2D Tiles [][]Tile Camera rl.Camera2D } func (base *World) Create(_ coreobjects.SceneManager) { base.Textures = map[int]rl.Texture2D{} for k, v := range base.TextureNames { var image = rl.LoadImage(v) base.Textures[k] = rl.LoadTextureFromImage(image) rl.UnloadImage(image) } base.Camera = rl.Camera2D{} base.Camera.Target = rl.Vector2 { X: 0, Y: 0 } base.Camera.Offset = rl.Vector2 { X: 0, Y: 0 } base.Camera.Rotation = 0 base.Camera.Zoom = 2 } func (base *World) Destroy() { rl.UnloadTexture(Texture) } func (base *World) Update() { if rl.IsKeyDown(rl.KeyW) { base.Camera.Target.Y -= 0.3 } if rl.IsKeyDown(rl.KeyS) { base.Camera.Target.Y += 0.3 } if rl.IsKeyDown(rl.KeyA) { base.Camera.Target.X -= 0.3 } if rl.IsKeyDown(rl.KeyD) { base.Camera.Target.X += 0.3 } } func (base *World) Draw() { rl.BeginMode2D(base.Camera) defer rl.EndMode2D() for _, r := range base.Tiles { for _, v := range r { v.Draw() } } }