package render import ( coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects" rl "github.com/gen2brain/raylib-go/raylib" ) func InitWindow(manager coreobjects.SceneManager, startScene coreobjects.Scene) { rl.InitWindow(800, 450, "xdx") defer rl.CloseWindow() manager.ChangeScene(startScene) for !rl.WindowShouldClose() { manager.Update() rl.BeginDrawing() rl.ClearBackground(rl.SkyBlue) manager.Draw() rl.EndDrawing() } }