package main import ( components "github.com/DegustatorPonos/RuinesOfRafdolon/Components" coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects" render "github.com/DegustatorPonos/RuinesOfRafdolon/Render" settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings" ) func main() { settings.ReadSettings() // TEMPORARY SECTION var field = components.CreateWorld(8, 8) var manager = coreobjects.InitSceneManager() render.InitWindow(manager, &field) }