package main import ( coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects" gameobjects "github.com/DegustatorPonos/RuinesOfRafdolon/GameObjects" render "github.com/DegustatorPonos/RuinesOfRafdolon/Render" settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings" ) func main() { settings.ReadSettings() // TEMPORARY SECTION var field = gameobjects.CreateField(8, 8) var manager = coreobjects.InitSceneManager() render.InitWindow(manager, &field) }