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-rw-r--r--include/raygui.h6319
-rw-r--r--src/main.c4
-rw-r--r--src/ui_elements/TextEditor.c198
-rw-r--r--src/ui_elements/UI.h4
4 files changed, 197 insertions, 6328 deletions
diff --git a/include/raygui.h b/include/raygui.h
deleted file mode 100644
index f66bd51..0000000
--- a/include/raygui.h
+++ /dev/null
@@ -1,6319 +0,0 @@
-/*******************************************************************************************
-*
-* raygui v5.0 - A simple and easy-to-use immediate-mode gui library
-*
-* DESCRIPTION:
-* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
-* available as a standalone library, as long as input and drawing functions are provided
-*
-* FEATURES:
-* - Immediate-mode gui, minimal retained data
-* - +25 controls provided (basic and advanced)
-* - Styling system for colors, font and metrics
-* - Icons supported, embedded as a 1-bit icons pack
-* - Standalone mode option (custom input/graphics backend)
-* - Multiple support tools provided for raygui development
-*
-* POSSIBLE IMPROVEMENTS:
-* - Better standalone mode API for easy plug of custom backends
-* - Externalize required inputs, allow user easier customization
-*
-* LIMITATIONS:
-* - No editable multi-line word-wraped text box supported
-* - No auto-layout mechanism, up to the user to define controls position and size
-* - Standalone mode requires library modification and some user work to plug another backend
-*
-* NOTES:
-* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for
-* font atlas recs and glyphs, freeing that memory is (usually) up to the user,
-* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads
-* by default any previously loaded font (texture, recs, glyphs)
-* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions
-*
-* CONTROLS PROVIDED:
-* # Container/separators Controls
-* - WindowBox --> StatusBar, Panel
-* - GroupBox --> Line
-* - Line
-* - Panel --> StatusBar
-* - ScrollPanel --> StatusBar
-* - TabBar --> Button
-*
-* # Basic Controls
-* - Label
-* - LabelButton --> Label
-* - Button
-* - Toggle
-* - ToggleGroup --> Toggle
-* - ToggleSlider
-* - CheckBox
-* - ComboBox
-* - DropdownBox
-* - TextBox
-* - ValueBox --> TextBox
-* - Spinner --> Button, ValueBox
-* - Slider
-* - SliderBar --> Slider
-* - ProgressBar
-* - StatusBar
-* - DummyRec
-* - Grid
-*
-* # Advance Controls
-* - ListView
-* - ColorPicker --> ColorPanel, ColorBarHue
-* - MessageBox --> Window, Label, Button
-* - TextInputBox --> Window, Label, TextBox, Button
-*
-* It also provides a set of functions for styling the controls based on its properties (size, color)
-*
-*
-* RAYGUI STYLE (guiStyle):
-* raygui uses a global data array for all gui style properties (allocated on data segment by default),
-* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
-* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
-*
-* The global style array size is fixed and depends on the number of controls and properties:
-*
-* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
-*
-* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB
-*
-* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
-* used for all controls, when any of those base values is set, it is automatically populated to all
-* controls, so, specific control values overwriting generic style should be set after base values
-*
-* After the first BASE properties set, the EXTENDED properties set is defined (by default guiStyle[16..23]),
-* those properties are actually common to all controls and can not be overwritten individually (like BASE ones)
-* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
-*
-* Custom control properties can be defined using the EXTENDED properties for each independent control.
-*
-* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler
-*
-*
-* RAYGUI ICONS (guiIcons):
-* raygui could use a global array containing icons data (allocated on data segment by default),
-* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
-* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
-*
-* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
-* requires 8 integers (16*16/32) to be stored in memory.
-*
-* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set
-*
-* The global icons array size is fixed and depends on the number of icons and size:
-*
-* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
-*
-* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
-*
-* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons
-*
-* RAYGUI LAYOUT:
-* raygui currently does not provide an auto-layout mechanism like other libraries,
-* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it
-*
-* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
-*
-* CONFIGURATION:
-* #define RAYGUI_IMPLEMENTATION
-* Generates the implementation of the library into the included file
-* If not defined, the library is in header only mode and can be included in other headers
-* or source files without problems. But only ONE file should hold the implementation
-*
-* #define RAYGUI_STANDALONE
-* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
-* internally in the library and input management and drawing functions must be provided by
-* the user (check library implementation for further details)
-*
-* #define RAYGUI_NO_ICONS
-* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
-*
-* #define RAYGUI_CUSTOM_ICONS
-* Includes custom ricons.h header defining a set of custom icons,
-* this file can be generated using rGuiIcons tool
-*
-* #define RAYGUI_FONT_ICONS_BAKING
-* On gui font loading from style file, append the icons to font atlas image, so,
-* icons can be drawn along the text as a texture, instead of using shapes to draw them
-*
-* #define RAYGUI_DEBUG_RECS_BOUNDS
-* Draw control bounds rectangles for debug
-*
-* #define RAYGUI_DEBUG_TEXT_BOUNDS
-* Draw text bounds rectangles for debug
-*
-* VERSIONS HISTORY:
-* 5.0 (xx-Jun-2026) ADDED: TABBAR control: GuiTabBar()
-* ADDED: Support up to 512 icons (v500)
-* ADDED: Support icons baking into font atlas image
-* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes
-* ADDED: Altrnative VALUEBOX: GuiValueBoxFloat()
-* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP
-* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH
-* ADDED: GuiLoadIconsFromMemory(), used by GuiLoadIcons()
-* ADDED: Macros for inputs customization, raylib decoupling
-* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties
-* REMOVED: GuiSliderPro(), functionality was redundant
-* REMOVED: TextSplit() raylib function requirement on RAYGUI_STANDALONE
-* REVIEWED: GuiLoadIconsFromMemory(), fixed memory issues
-* REVIEWED: Controls using text labels to use LABEL properties
-* REVIEWED: Replaced sprintf() by snprintf() for more safety
-* REVIEWED: GuiTabBar(), close tab with mouse middle button
-* REVIEWED: GuiScrollPanel(), scroll speed proportional to content
-* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow
-* REVIEWED: GuiTextBox(), cursor position initialization
-* REVIEWED: GuiSliderPro(), control value change check
-* REVIEWED: GuiGrid(), simplified implementation
-* REVIEWED: GuiIconText(), increase buffer size and reviewed padding
-* REVIEWED: GuiDrawText(), improved wrap mode drawing
-* REVIEWED: GuiScrollBar(), minor tweaks
-* REVIEWED: GuiProgressBar(), improved borders computing
-* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more
-* REVIEWED: Functions descriptions, removed wrong return value reference
-* REDESIGNED: GuiLoadStyleFromMemory() to support icons baking into font atlas
-* REDESIGNED: GuiToggleGroup() to process rows/cols with no need for GuiTextSplit()
-* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion
-* REDESIGNED: WARNING: TEXT_LINE_SPACING does not consider text height, only lines spacing
-*
-* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider()
-* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
-* ADDED: Multiple new icons, mostly compiler related
-* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE
-* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode
-* ADDED: Support loading styles with custom font charset from external file
-* REDESIGNED: GuiTextBox(), support mouse cursor positioning
-* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only)
-* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color
-* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText()
-* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
-* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value
-* REDESIGNED: GuiComboBox(), get parameters by reference and return result value
-* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value
-* REDESIGNED: GuiSlider(), get parameters by reference and return result value
-* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value
-* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value
-* REDESIGNED: GuiListView(), get parameters by reference and return result value
-* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value
-* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value
-* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value
-* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value
-* REDESIGNED: GuiGrid(), get parameters by reference and return result value
-* REDESIGNED: GuiGrid(), added extra parameter
-* REDESIGNED: GuiListViewEx(), change parameters order
-* REDESIGNED: All controls return result as int value
-* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars
-* REVIEWED: All examples and specially controls_test_suite
-* RENAMED: gui_file_dialog module to gui_window_file_dialog
-* UPDATED: All styles to include ISO-8859-15 charset (as much as possible)
-*
-* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER
-* ADDED: GuiLoadStyleFromMemory() (binary only)
-* REVIEWED: GuiScrollBar() horizontal movement key
-* REVIEWED: GuiTextBox() crash on cursor movement
-* REVIEWED: GuiTextBox(), additional inputs support
-* REVIEWED: GuiLabelButton(), avoid text cut
-* REVIEWED: GuiTextInputBox(), password input
-* REVIEWED: Local GetCodepointNext(), aligned with raylib
-* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds
-*
-* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle()
-* ADDED: Helper functions to split text in separate lines
-* ADDED: Multiple new icons, useful for code editing tools
-* REMOVED: Unneeded icon editing functions
-* REMOVED: GuiTextBoxMulti(), very limited and broken
-* REMOVED: MeasureTextEx() dependency, logic directly implemented
-* REMOVED: DrawTextEx() dependency, logic directly implemented
-* REVIEWED: GuiScrollBar(), improve mouse-click behaviour
-* REVIEWED: Library header info, more info, better organized
-* REDESIGNED: GuiTextBox() to support cursor movement
-* REDESIGNED: GuiDrawText() to divide drawing by lines
-*
-* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
-* REMOVED: GuiScrollBar(), only internal
-* REDESIGNED: GuiPanel() to support text parameter
-* REDESIGNED: GuiScrollPanel() to support text parameter
-* REDESIGNED: GuiColorPicker() to support text parameter
-* REDESIGNED: GuiColorPanel() to support text parameter
-* REDESIGNED: GuiColorBarAlpha() to support text parameter
-* REDESIGNED: GuiColorBarHue() to support text parameter
-* REDESIGNED: GuiTextInputBox() to support password
-*
-* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
-* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
-* REVIEWED: External icons usage logic
-* REVIEWED: GuiLine() for centered alignment when including text
-* RENAMED: Multiple controls properties definitions to prepend RAYGUI_
-* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
-* Projects updated and multiple tweaks
-*
-* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
-* REDESIGNED: GuiTextBoxMulti()
-* REMOVED: GuiImageButton*()
-* Multiple minor tweaks and bugs corrected
-*
-* 2.9 (17-Mar-2021) REMOVED: Tooltip API
-* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
-* 2.7 (20-Feb-2020) ADDED: Possible tooltips API
-* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
-* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
-* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
-* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
-* ADDED: 8 new custom styles ready to use
-* Multiple minor tweaks and bugs corrected
-*
-* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
-* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
-* Refactor all controls drawing mechanism to use control state
-* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
-* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
-* REDESIGNED: Style system (breaking change)
-* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
-* REVIEWED: GuiComboBox(), GuiListView()...
-* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
-* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
-* 1.5 (21-Jun-2017) Working in an improved styles system
-* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
-* 1.3 (12-Jun-2017) Complete redesign of style system
-* 1.1 (01-Jun-2017) Complete review of the library
-* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria
-* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria
-* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria
-*
-* DEPENDENCIES:
-* raylib 6.1-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
-*
-* STANDALONE MODE:
-* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
-* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs
-*
-* The following functions should be redefined for a custom backend:
-*
-* - Vector2 GetMousePosition(void);
-* - float GetMouseWheelMove(void);
-* - bool IsMouseButtonDown(int button);
-* - bool IsMouseButtonPressed(int button);
-* - bool IsMouseButtonReleased(int button);
-* - bool IsKeyDown(int key);
-* - bool IsKeyPressed(int key);
-* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
-*
-* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
-* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
-*
-* - Font GetFontDefault(void); // -- GuiLoadStyleDefault()
-* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle()
-* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
-* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
-* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
-* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
-* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
-* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
-* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
-* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
-*
-* CONTRIBUTORS:
-* Ramon Santamaria: Supervision, review, redesign, update and maintenance
-* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
-* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
-* Adria Arranz: Testing and implementation of additional controls (2018)
-* Jordi Jorba: Testing and implementation of additional controls (2018)
-* Albert Martos: Review and testing of the library (2015)
-* Ian Eito: Review and testing of the library (2015)
-* Kevin Gato: Initial implementation of basic components (2014)
-* Daniel Nicolas: Initial implementation of basic components (2014)
-*
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RAYGUI_H
-#define RAYGUI_H
-
-#define RAYGUI_VERSION_MAJOR 5
-#define RAYGUI_VERSION_MINOR 0
-#define RAYGUI_VERSION_PATCH 0
-#define RAYGUI_VERSION "5.0-dev"
-
-#if !defined(RAYGUI_STANDALONE)
- #include "raylib.h"
-#endif
-
-// Function specifiers in case library is build/used as a shared library (Windows)
-// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
-#if defined(_WIN32)
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RAYGUIAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
- #elif defined(USE_LIBTYPE_SHARED)
- #define RAYGUIAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
- #endif
- #if !defined(_CRT_SECURE_NO_WARNINGS)
- #define _CRT_SECURE_NO_WARNINGS // Disable unsafe warnings on scanf() functions in MSVC
- #endif
-#else
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RAYGUIAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib)
- #endif
-#endif
-
-// Function specifiers definition
-#ifndef RAYGUIAPI
- #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
-#endif
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-// Simple log system to avoid printf() calls if required
-// NOTE: Avoiding those calls, also avoids const strings memory usage
-#define RAYGUI_SUPPORT_LOG_INFO
-#if defined(RAYGUI_SUPPORT_LOG_INFO)
- #define RAYGUI_LOG(...) printf(__VA_ARGS__)
-#else
- #define RAYGUI_LOG(...)
-#endif
-
-#if !defined(RAYGUI_STANDALONE)
-// Macros to define required UI inputs, including mapping to gamepad controls
-#if !defined(GUI_BUTTON_DOWN)
- #define GUI_BUTTON_DOWN (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
-#endif
-#if !defined(GUI_BUTTON_DOWN_ALT)
- // Mapping to alternative button down pressed
- #define GUI_BUTTON_DOWN_ALT (IsMouseButtonDown(MOUSE_RIGHT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
-#endif
-#if !defined(GUI_BUTTON_PRESSED)
- #define GUI_BUTTON_PRESSED (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
-#endif
-#if !defined(GUI_BUTTON_PRESSED_MID)
- #define GUI_BUTTON_PRESSED_MID (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_UP))
-#endif
-#if !defined(GUI_BUTTON_RELEASED)
- #define GUI_BUTTON_RELEASED (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGamepadButtonReleased(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
-#endif
-#if !defined(GUI_SCROLL_DELTA)
- // Mapping to scroll delta changes
- // TODO: Review inconsistencies between platforms
- #if defined(PLATFORM_WEB)
- // NOTE: Gamepad axis triggers not detected on web platform
- #define GUI_SCROLL_DELTA ((float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_2) - (float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_2))
- #else
- #define GUI_SCROLL_DELTA (GetMouseWheelMove() + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER) + 1) - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER) + 1))
- #endif
-#endif
-#if !defined(GUI_POINTER_POSITION)
- #define GUI_POINTER_POSITION GetMousePosition()
-#endif
-#if !defined(GUI_KEY_DOWN)
- #define GUI_KEY_DOWN(key) IsKeyDown(key)
-#endif
-#if !defined(GUI_KEY_PRESSED)
- #define GUI_KEY_PRESSED(key) IsKeyPressed(key)
-#endif
-#if !defined(GUI_INPUT_KEY)
- #define GUI_INPUT_KEY GetCharPressed()
-#endif
-#else
- #define GUI_BUTTON_DOWN 0
- #define GUI_BUTTON_DOWN_ALT 0
- #define GUI_BUTTON_PRESSED 0
- #define GUI_BUTTON_PRESSED_MID 0
- #define GUI_BUTTON_RELEASED 0
- #define GUI_SCROLL_DELTA 0
- #define GUI_POINTER_POSITION (Vector2){ 0 }
- #define GUI_KEY_DOWN(key) 0
- #define GUI_KEY_PRESSED(key) 0
- #define GUI_INPUT_KEY 0
-#endif
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-// NOTE: Some types are required for RAYGUI_STANDALONE usage
-//----------------------------------------------------------------------------------
-#if defined(RAYGUI_STANDALONE)
- #ifndef __cplusplus
- // Boolean type
- #ifndef true
- typedef enum { false, true } bool;
- #endif
- #endif
-
- // Vector2 type
- typedef struct Vector2 {
- float x;
- float y;
- } Vector2;
-
- // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
- typedef struct Vector3 {
- float x;
- float y;
- float z;
- } Vector3;
-
- // Color type, RGBA (32bit)
- typedef struct Color {
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a;
- } Color;
-
-#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
-
- // Rectangle type
- typedef struct Rectangle {
- float x;
- float y;
- float width;
- float height;
- } Rectangle;
-
- // NOTE: Texture2D type is very coupled to raylib, required by Font type
- // It should be redesigned to be provided by user
- typedef struct Texture {
- unsigned int id; // OpenGL texture id
- int width; // Texture base width
- int height; // Texture base height
- int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (PixelFormat type)
- } Texture;
-
- // Texture2D, same as Texture
- typedef Texture Texture2D;
-
- // Image, pixel data stored in CPU memory (RAM)
- typedef struct Image {
- void *data; // Image raw data
- int width; // Image base width
- int height; // Image base height
- int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (PixelFormat type)
- } Image;
-
- // GlyphInfo, font characters glyphs info
- typedef struct GlyphInfo {
- int value; // Character value (Unicode)
- int offsetX; // Character offset X when drawing
- int offsetY; // Character offset Y when drawing
- int advanceX; // Character advance position X
- Image image; // Character image data
- } GlyphInfo;
-
- // NOTE: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
- // It should be redesigned to be provided by user
- typedef struct Font {
- int baseSize; // Base size (default chars height)
- int glyphCount; // Number of glyph characters
- int glyphPadding; // Padding around the glyph characters
- Texture2D texture; // Texture atlas containing the glyphs
- Rectangle *recs; // Rectangles in texture for the glyphs
- GlyphInfo *glyphs; // Glyphs info data
- } Font;
-#endif
-
-// Style property
-// NOTE: Used when exporting style as code for convenience
-typedef struct GuiStyleProp {
- unsigned short controlId; // Control identifier
- unsigned short propertyId; // Property identifier
- int propertyValue; // Property value
-} GuiStyleProp;
-
-/*
-// Controls text style -NOT USED-
-// NOTE: Text style is defined by control
-typedef struct GuiTextStyle {
- unsigned int size;
- int charSpacing;
- int lineSpacing;
- int alignmentH;
- int alignmentV;
- int padding;
-} GuiTextStyle;
-*/
-
-// Gui control state
-typedef enum {
- STATE_NORMAL = 0,
- STATE_FOCUSED,
- STATE_PRESSED,
- STATE_DISABLED
-} GuiState;
-
-// Gui control text alignment
-typedef enum {
- TEXT_ALIGN_LEFT = 0,
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_RIGHT
-} GuiTextAlignment;
-
-// Gui control text alignment vertical
-// NOTE: Text vertical position inside the text bounds
-typedef enum {
- TEXT_ALIGN_TOP = 0,
- TEXT_ALIGN_MIDDLE,
- TEXT_ALIGN_BOTTOM
-} GuiTextAlignmentVertical;
-
-// Gui control text wrap mode
-// NOTE: Useful for multiline text
-typedef enum {
- TEXT_WRAP_NONE = 0,
- TEXT_WRAP_CHAR,
- TEXT_WRAP_WORD
-} GuiTextWrapMode;
-
-// Gui controls
-// NOTE: Up to 16 controls supported or 32 controls (v500)
-typedef enum {
- // Default -> populates to all controls when set
- DEFAULT = 0,
-
- // Basic controls
- LABEL = 1, // Used also for: LABELBUTTON
- BUTTON = 2,
- TOGGLE = 3, // Used also for: TOGGLEGROUP
- SLIDER = 4, // Used also for: SLIDERBAR, TOGGLESLIDER
- PROGRESSBAR = 5,
- CHECKBOX = 6,
- COMBOBOX = 7,
- DROPDOWNBOX = 8,
- TEXTBOX = 9, // Used also for: TEXTBOXMULTI
- VALUEBOX = 10,
- TABBAR = 11,
- LISTVIEW = 12,
- COLORPICKER = 13,
- SCROLLBAR = 14,
- STATUSBAR = 15
- // NOTE: More controls can be added if required
-} GuiControl;
-
-// Controls BASE properties for every control (RAYGUI_MAX_PROPS_BASE = 16)
-// NOTE: Properties required for all controls, DEFAULT control sets
-// default values for them but they can be overriden per control
-typedef enum {
- BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL
- BASE_COLOR_NORMAL = 1, // Control base color in STATE_NORMAL
- TEXT_COLOR_NORMAL = 2, // Control text color in STATE_NORMAL
- BORDER_COLOR_FOCUSED = 3, // Control border color in STATE_FOCUSED
- BASE_COLOR_FOCUSED = 4, // Control base color in STATE_FOCUSED
- TEXT_COLOR_FOCUSED = 5, // Control text color in STATE_FOCUSED
- BORDER_COLOR_PRESSED = 6, // Control border color in STATE_PRESSED
- BASE_COLOR_PRESSED = 7, // Control base color in STATE_PRESSED
- TEXT_COLOR_PRESSED = 8, // Control text color in STATE_PRESSED
- BORDER_COLOR_DISABLED = 9, // Control border color in STATE_DISABLED
- BASE_COLOR_DISABLED = 10, // Control base color in STATE_DISABLED
- TEXT_COLOR_DISABLED = 11, // Control text color in STATE_DISABLED
- BORDER_WIDTH = 12, // Control border size, 0 for no border
- TEXT_PADDING = 13, // Control text padding, not considering border
- TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding): 0-Left, 1-Center, 2-Right
- BASEPROP16 = 15 // Not used yet...
-} GuiControlProperty;
-
-
-// WARNING: Some properties have been chosen to be global with DEFAULT - EXTENDED properties:
-// - TEXT_SIZE, // Control text size (glyphs max height)
-// - TEXT_SPACING, // Control text spacing between glyphs
-// - TEXT_LINE_SPACING, // Control text spacing between lines
-// - TEXT_WRAP_MODE // Control text wrap-mode inside text bounds
-//
-// While other properties can be setup per globally (DEFAULT) or per control:
-// - TEXT_PADDING // Control text padding, not considering border
-// - TEXT_ALIGNMENT // Control text horizontal alignment inside control text bound
-
-
-// Controls EXTENDED properties (RAYGUI_MAX_PROPS_EXTENDED = 8)
-// WARNING: Only 8 slots vailable for those properties per control, including DEFAULT
-//----------------------------------------------------------------------------------
-// DEFAULT control, extended properties
-// NOTE: Those properties are global for all controls, they can not be setup per control
-typedef enum {
- TEXT_SIZE = 16, // Text size (glyphs max height)
- TEXT_SPACING = 17, // Text spacing between glyphs
- LINE_COLOR = 18, // Line control color
- BACKGROUND_COLOR = 19, // Background color
- TEXT_LINE_SPACING = 20, // Text spacing between lines
- TEXT_ALIGNMENT_VERTICAL = 21, // Text vertical alignment inside text bounds (after border and padding): 0-Top, 1-Middle, 2-Bottom
- TEXT_WRAP_MODE = 22, // Text wrap-mode inside text bounds
- EXTPROP08 = 23 // Not used yet...
-} GuiDefaultProperty;
-
-// Other possible text extended properties:
-// TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline
-// TEXT_DECORATION_THICK // Text decoration line thickness
-// TEXT_FONT_WEIGHT // Text font weight: 0-Normal, 1-Bold, 2-Italic -> Requires specific font change
-
-// Label
-//typedef enum { } GuiLabelProperty;
-
-// Button
-//typedef enum { } GuiButtonProperty;
-
-// Toggle/ToggleGroup
-typedef enum {
- GROUP_PADDING = 16, // ToggleGroup separation between toggles
- GROUP_WIDTH_FULL // ToggleGroup bounds width considers all items: 0-Width per item, 1-Full width
-} GuiToggleProperty;
-
-// Slider/SliderBar
-typedef enum {
- SLIDER_WIDTH = 16, // Slider size of internal bar
- SLIDER_PADDING // Slider/SliderBar internal bar padding
-} GuiSliderProperty;
-
-// ProgressBar
-typedef enum {
- PROGRESS_PADDING = 16, // ProgressBar internal padding
- PROGRESS_SIDE, // ProgressBar increment side: 0-Left->Right, 1-Right->Left
-} GuiProgressBarProperty;
-
-// ScrollBar
-typedef enum {
- ARROWS_SIZE = 16, // ScrollBar arrows size
- ARROWS_VISIBLE, // ScrollBar arrows visible
- SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding
- SCROLL_SLIDER_SIZE, // ScrollBar slider size
- SCROLL_PADDING, // ScrollBar scroll padding from arrows
- SCROLL_SPEED, // ScrollBar scrolling speed
-} GuiScrollBarProperty;
-
-// CheckBox
-typedef enum {
- CHECK_PADDING = 16 // CheckBox internal check padding
-} GuiCheckBoxProperty;
-
-// ComboBox
-typedef enum {
- COMBO_BUTTON_WIDTH = 16, // ComboBox right button width
- COMBO_BUTTON_SPACING // ComboBox button separation
-} GuiComboBoxProperty;
-
-// DropdownBox
-typedef enum {
- ARROW_PADDING = 16, // DropdownBox arrow separation from border and items
- DROPDOWN_ITEMS_SPACING, // DropdownBox items separation
- DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden
- DROPDOWN_ROLL_UP // DropdownBox roll up flag: 0-Roll down, 1-Roll up
-} GuiDropdownBoxProperty;
-
-// TextBox/TextBoxMulti/ValueBox/Spinner
-typedef enum {
- TEXT_READONLY = 16, // TextBox in read-only mode: 0-Text editable, 1-Text read-only
-} GuiTextBoxProperty;
-
-// ValueBox/Spinner
-typedef enum {
- SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width
- SPINNER_BUTTON_SPACING, // Spinner buttons separation
-} GuiValueBoxProperty;
-
-// TabBar
-typedef enum {
- TAB_ITEMS_WIDTH = 16, // TabBar tab items width
- TAB_CLOSE_BUTTON, // TabBar tab close button: 0-Not shown, 1-Shown
- TAB_LINE_SIDE, // TabBar tabs side: 0-Bottom, 1-Top
-} GuiTabBarProperty;
-
-// ListView
-#define SCROLLBAR_LEFT_SIDE 0
-#define SCROLLBAR_RIGHT_SIDE 1
-
-typedef enum {
- LIST_ITEMS_HEIGHT = 16, // ListView items height
- LIST_ITEMS_SPACING, // ListView items separation
- SCROLLBAR_WIDTH, // ListView scrollbar size (usually width)
- SCROLLBAR_SIDE, // ListView scrollbar side: 0-Left side, 1-Right Side
- LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state
- LIST_ITEMS_BORDER_WIDTH // ListView items border width
-} GuiListViewProperty;
-
-// ColorPicker
-typedef enum {
- COLOR_SELECTOR_SIZE = 16, // ColorPicker selector square size
- HUEBAR_WIDTH, // ColorPicker right hue bar width
- HUEBAR_PADDING, // ColorPicker right hue bar separation from panel
- HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height
- HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow
-} GuiColorPickerProperty;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-
-#if defined(__cplusplus)
-extern "C" { // Prevents name mangling of functions
-#endif
-
-// Global gui state control functions
-RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
-RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
-RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
-RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
-RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
-RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
-RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
-RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
-
-// Font set/get functions
-RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
-RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
-
-// Style set/get functions
-RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
-RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
-
-// Styles loading functions
-RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
-RAYGUIAPI void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only)
-RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
-
-// Tooltips management functions
-RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state)
-RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state)
-RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string
-
-// Icons functionality
-RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
-#if !defined(RAYGUI_NO_ICONS)
-RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size
-RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer
-RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
-RAYGUIAPI char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName); // Load raygui icons file (.rgi) from memory into internal icons data
-RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position
-#endif
-
-// Utility functions
-RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required)
-
-// Controls
-//----------------------------------------------------------------------------------------------------------
-// Container/separator controls, useful for controls organization
-RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
-RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
-RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
-RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls
-RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control
-
-// Basic controls set
-RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control
-RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
-RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked
-RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control
-RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control
-RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control
-RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active
-RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control
-
-RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control
-RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control
-RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
-RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values
-RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
-
-RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control
-RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control
-RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control
-RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
-RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
-RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control
-
-// Advance controls set
-RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control
-RAYGUIAPI int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus); // List View control, using text entries list and returning focus entry
-RAYGUIAPI int GuiTabBar(Rectangle bounds, const char *text, int *hscroll, int *active); // Tab Bar control
-RAYGUIAPI int GuiTabBarEx(Rectangle bounds, char **text, int count, int *hscroll, int *active, int *focus); // Tab Bar control, using text entries list and returning focus entry
-RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
-RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret
-RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control, includes Color bar controls
-RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control
-RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control
-RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control
-RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control, using Hue-Saturation-Value color data, includes Color bar controls
-RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control, using Hue-Saturation-Value color data
-//----------------------------------------------------------------------------------------------------------
-
-#if !defined(RAYGUI_NO_ICONS)
-
-#if !defined(RAYGUI_CUSTOM_ICONS)
-//----------------------------------------------------------------------------------
-// Icons enumeration
-//----------------------------------------------------------------------------------
-typedef enum {
- ICON_NONE = 0,
- ICON_FOLDER_FILE_OPEN = 1,
- ICON_FILE_SAVE_CLASSIC = 2,
- ICON_FOLDER_OPEN = 3,
- ICON_FOLDER_SAVE = 4,
- ICON_FILE_OPEN = 5,
- ICON_FILE_SAVE = 6,
- ICON_FILE_EXPORT = 7,
- ICON_FILE_ADD = 8,
- ICON_FILE_DELETE = 9,
- ICON_FILETYPE_TEXT = 10,
- ICON_FILETYPE_AUDIO = 11,
- ICON_FILETYPE_IMAGE = 12,
- ICON_FILETYPE_PLAY = 13,
- ICON_FILETYPE_VIDEO = 14,
- ICON_FILETYPE_INFO = 15,
- ICON_FILE_COPY = 16,
- ICON_FILE_CUT = 17,
- ICON_FILE_PASTE = 18,
- ICON_CURSOR_HAND = 19,
- ICON_CURSOR_POINTER = 20,
- ICON_CURSOR_CLASSIC = 21,
- ICON_PENCIL = 22,
- ICON_PENCIL_BIG = 23,
- ICON_BRUSH_CLASSIC = 24,
- ICON_BRUSH_PAINTER = 25,
- ICON_WATER_DROP = 26,
- ICON_COLOR_PICKER = 27,
- ICON_RUBBER = 28,
- ICON_COLOR_BUCKET = 29,
- ICON_TEXT_T = 30,
- ICON_TEXT_A = 31,
- ICON_SCALE = 32,
- ICON_RESIZE = 33,
- ICON_FILTER_POINT = 34,
- ICON_FILTER_BILINEAR = 35,
- ICON_CROP = 36,
- ICON_CROP_ALPHA = 37,
- ICON_SQUARE_TOGGLE = 38,
- ICON_SYMMETRY = 39,
- ICON_SYMMETRY_HORIZONTAL = 40,
- ICON_SYMMETRY_VERTICAL = 41,
- ICON_LENS = 42,
- ICON_LENS_BIG = 43,
- ICON_EYE_ON = 44,
- ICON_EYE_OFF = 45,
- ICON_FILTER_TOP = 46,
- ICON_FILTER = 47,
- ICON_TARGET_POINT = 48,
- ICON_TARGET_SMALL = 49,
- ICON_TARGET_BIG = 50,
- ICON_TARGET_MOVE = 51,
- ICON_CURSOR_MOVE = 52,
- ICON_CURSOR_SCALE = 53,
- ICON_CURSOR_SCALE_RIGHT = 54,
- ICON_CURSOR_SCALE_LEFT = 55,
- ICON_UNDO = 56,
- ICON_REDO = 57,
- ICON_REREDO = 58,
- ICON_MUTATE = 59,
- ICON_ROTATE = 60,
- ICON_REPEAT = 61,
- ICON_SHUFFLE = 62,
- ICON_EMPTYBOX = 63,
- ICON_TARGET = 64,
- ICON_TARGET_SMALL_FILL = 65,
- ICON_TARGET_BIG_FILL = 66,
- ICON_TARGET_MOVE_FILL = 67,
- ICON_CURSOR_MOVE_FILL = 68,
- ICON_CURSOR_SCALE_FILL = 69,
- ICON_CURSOR_SCALE_RIGHT_FILL = 70,
- ICON_CURSOR_SCALE_LEFT_FILL = 71,
- ICON_UNDO_FILL = 72,
- ICON_REDO_FILL = 73,
- ICON_REREDO_FILL = 74,
- ICON_MUTATE_FILL = 75,
- ICON_ROTATE_FILL = 76,
- ICON_REPEAT_FILL = 77,
- ICON_SHUFFLE_FILL = 78,
- ICON_EMPTYBOX_SMALL = 79,
- ICON_BOX = 80,
- ICON_BOX_TOP = 81,
- ICON_BOX_TOP_RIGHT = 82,
- ICON_BOX_RIGHT = 83,
- ICON_BOX_BOTTOM_RIGHT = 84,
- ICON_BOX_BOTTOM = 85,
- ICON_BOX_BOTTOM_LEFT = 86,
- ICON_BOX_LEFT = 87,
- ICON_BOX_TOP_LEFT = 88,
- ICON_BOX_CENTER = 89,
- ICON_BOX_CIRCLE_MASK = 90,
- ICON_POT = 91,
- ICON_ALPHA_MULTIPLY = 92,
- ICON_ALPHA_CLEAR = 93,
- ICON_DITHERING = 94,
- ICON_MIPMAPS = 95,
- ICON_BOX_GRID = 96,
- ICON_GRID = 97,
- ICON_BOX_CORNERS_SMALL = 98,
- ICON_BOX_CORNERS_BIG = 99,
- ICON_FOUR_BOXES = 100,
- ICON_GRID_FILL = 101,
- ICON_BOX_MULTISIZE = 102,
- ICON_ZOOM_SMALL = 103,
- ICON_ZOOM_MEDIUM = 104,
- ICON_ZOOM_BIG = 105,
- ICON_ZOOM_ALL = 106,
- ICON_ZOOM_CENTER = 107,
- ICON_BOX_DOTS_SMALL = 108,
- ICON_BOX_DOTS_BIG = 109,
- ICON_BOX_CONCENTRIC = 110,
- ICON_BOX_GRID_BIG = 111,
- ICON_OK_TICK = 112,
- ICON_CROSS = 113,
- ICON_ARROW_LEFT = 114,
- ICON_ARROW_RIGHT = 115,
- ICON_ARROW_DOWN = 116,
- ICON_ARROW_UP = 117,
- ICON_ARROW_LEFT_FILL = 118,
- ICON_ARROW_RIGHT_FILL = 119,
- ICON_ARROW_DOWN_FILL = 120,
- ICON_ARROW_UP_FILL = 121,
- ICON_AUDIO = 122,
- ICON_FX = 123,
- ICON_WAVE = 124,
- ICON_WAVE_SINUS = 125,
- ICON_WAVE_SQUARE = 126,
- ICON_WAVE_TRIANGULAR = 127,
- ICON_CROSS_SMALL = 128,
- ICON_PLAYER_PREVIOUS = 129,
- ICON_PLAYER_PLAY_BACK = 130,
- ICON_PLAYER_PLAY = 131,
- ICON_PLAYER_PAUSE = 132,
- ICON_PLAYER_STOP = 133,
- ICON_PLAYER_NEXT = 134,
- ICON_PLAYER_RECORD = 135,
- ICON_MAGNET = 136,
- ICON_LOCK_CLOSE = 137,
- ICON_LOCK_OPEN = 138,
- ICON_CLOCK = 139,
- ICON_TOOLS = 140,
- ICON_GEAR = 141,
- ICON_GEAR_BIG = 142,
- ICON_BIN = 143,
- ICON_HAND_POINTER = 144,
- ICON_LASER = 145,
- ICON_COIN = 146,
- ICON_EXPLOSION = 147,
- ICON_1UP = 148,
- ICON_PLAYER = 149,
- ICON_PLAYER_JUMP = 150,
- ICON_KEY = 151,
- ICON_DEMON = 152,
- ICON_TEXT_POPUP = 153,
- ICON_GEAR_EX = 154,
- ICON_CRACK = 155,
- ICON_CRACK_POINTS = 156,
- ICON_STAR = 157,
- ICON_DOOR = 158,
- ICON_EXIT = 159,
- ICON_MODE_2D = 160,
- ICON_MODE_3D = 161,
- ICON_CUBE = 162,
- ICON_CUBE_FACE_TOP = 163,
- ICON_CUBE_FACE_LEFT = 164,
- ICON_CUBE_FACE_FRONT = 165,
- ICON_CUBE_FACE_BOTTOM = 166,
- ICON_CUBE_FACE_RIGHT = 167,
- ICON_CUBE_FACE_BACK = 168,
- ICON_CAMERA = 169,
- ICON_SPECIAL = 170,
- ICON_LINK_NET = 171,
- ICON_LINK_BOXES = 172,
- ICON_LINK_MULTI = 173,
- ICON_LINK = 174,
- ICON_LINK_BROKE = 175,
- ICON_TEXT_NOTES = 176,
- ICON_NOTEBOOK = 177,
- ICON_SUITCASE = 178,
- ICON_SUITCASE_ZIP = 179,
- ICON_MAILBOX = 180,
- ICON_MONITOR = 181,
- ICON_PRINTER = 182,
- ICON_PHOTO_CAMERA = 183,
- ICON_PHOTO_CAMERA_FLASH = 184,
- ICON_HOUSE = 185,
- ICON_HEART = 186,
- ICON_CORNER = 187,
- ICON_VERTICAL_BARS = 188,
- ICON_VERTICAL_BARS_FILL = 189,
- ICON_LIFE_BARS = 190,
- ICON_INFO = 191,
- ICON_CROSSLINE = 192,
- ICON_HELP = 193,
- ICON_FILETYPE_ALPHA = 194,
- ICON_FILETYPE_HOME = 195,
- ICON_LAYERS_VISIBLE = 196,
- ICON_LAYERS = 197,
- ICON_WINDOW = 198,
- ICON_HIDPI = 199,
- ICON_FILETYPE_BINARY = 200,
- ICON_HEX = 201,
- ICON_SHIELD = 202,
- ICON_FILE_NEW = 203,
- ICON_FOLDER_ADD = 204,
- ICON_ALARM = 205,
- ICON_CPU = 206,
- ICON_ROM = 207,
- ICON_STEP_OVER = 208,
- ICON_STEP_INTO = 209,
- ICON_STEP_OUT = 210,
- ICON_RESTART = 211,
- ICON_BREAKPOINT_ON = 212,
- ICON_BREAKPOINT_OFF = 213,
- ICON_BURGER_MENU = 214,
- ICON_CASE_SENSITIVE = 215,
- ICON_REG_EXP = 216,
- ICON_FOLDER = 217,
- ICON_FILE = 218,
- ICON_SAND_TIMER = 219,
- ICON_WARNING = 220,
- ICON_HELP_BOX = 221,
- ICON_INFO_BOX = 222,
- ICON_PRIORITY = 223,
- ICON_LAYERS_ISO = 224,
- ICON_LAYERS2 = 225,
- ICON_MLAYERS = 226,
- ICON_MAPS = 227,
- ICON_HOT = 228,
- ICON_LABEL = 229,
- ICON_NAME_ID = 230,
- ICON_SLICING = 231,
- ICON_MANUAL_CONTROL = 232,
- ICON_COLLISION = 233,
- ICON_CIRCLE_ADD = 234,
- ICON_CIRCLE_ADD_FILL = 235,
- ICON_CIRCLE_WARNING = 236,
- ICON_CIRCLE_WARNING_FILL = 237,
- ICON_BOX_MORE = 238,
- ICON_BOX_MORE_FILL = 239,
- ICON_BOX_MINUS = 240,
- ICON_BOX_MINUS_FILL = 241,
- ICON_UNION = 242,
- ICON_INTERSECTION = 243,
- ICON_DIFFERENCE = 244,
- ICON_SPHERE = 245,
- ICON_CYLINDER = 246,
- ICON_CONE = 247,
- ICON_ELLIPSOID = 248,
- ICON_CAPSULE = 249,
- ICON_FILETYPE_FONT = 250,
- ICON_FILETYPE_3D = 251,
- ICON_FILETYPE_CODE_XML = 252,
- ICON_FILETYPE_CODE_C = 253,
- ICON_FILETYPE_CODE_PYTHON = 254,
- ICON_FILETYPE_CODE_JS = 255,
- ICON_FILETYPE_ICON = 256,
-} GuiIconName;
-#endif
-
-#endif // RAYGUI_NO_ICONS
-
-#if defined(__cplusplus)
-} // Prevents name mangling of functions
-#endif
-
-#endif // RAYGUI_H
-
-/***********************************************************************************
-*
-* RAYGUI IMPLEMENTATION
-*
-************************************************************************************/
-
-#if defined(RAYGUI_IMPLEMENTATION)
-
-#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
-#include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy()
-#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
-#include <math.h> // Required for: roundf() [GuiColorPicker()]
-#include <ctype.h> // Required for: isspace() [GuiTextBox()]
-
-// Allow custom memory allocators
-#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE)
- #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE)
- #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized"
- #endif
-#else
- #include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
-
- #define RAYGUI_MALLOC(sz) malloc(sz)
- #define RAYGUI_CALLOC(n,sz) calloc(n,sz)
- #define RAYGUI_FREE(p) free(p)
-#endif
-
-#ifdef __cplusplus
- #define RAYGUI_CLITERAL(name) name
-#else
- #define RAYGUI_CLITERAL(name) (name)
-#endif
-
-// Check if two rectangles are equal, used to validate a slider bounds as an id
-#ifndef CHECK_BOUNDS_ID
- #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height))
-#endif
-
-#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
-
-// Embedded icons, no external file provided
-#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared)
-#define RAYGUI_ICON_MAX_ICONS 512 // Maximum number of icons
-#define RAYGUI_ICON_MAX_FONT_BACKED 257 // Maximum number of icons to back in font atlas
-#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
-#define RAYGUI_ICON_FONT_ATLAS_PADDING 1 // Padding between backed icons in font atlas
-
-// Icons data is defined by bit array (every bit represents one pixel)
-// Those arrays are stored as unsigned int data arrays, so,
-// every array element defines 32 pixels (bits) of information
-// One icon is defined by 8 int, (8 int*32 bit = 256 bit = 16*16 pixels)
-// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
-#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
-
-//----------------------------------------------------------------------------------
-// Icons data for all gui possible icons (allocated on data segment by default)
-//
-// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
-// every 16x16 icon requires 8 integers (16*16/32) to be stored
-//
-// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
-// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
-//
-// guiIcons size is by default: 512*(16*16/32) = 16384 bytes = 16 KB
-//----------------------------------------------------------------------------------
-static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
- 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
- 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
- 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
- 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
- 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
- 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
- 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
- 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
- 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
- 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
- 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
- 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
- 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
- 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
- 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
- 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
- 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
- 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
- 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
- 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
- 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
- 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
- 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
- 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
- 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
- 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
- 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
- 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
- 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
- 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
- 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
- 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
- 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
- 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
- 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
- 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
- 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
- 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
- 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
- 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
- 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
- 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
- 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
- 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
- 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
- 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
- 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
- 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
- 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
- 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
- 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
- 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
- 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
- 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
- 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
- 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
- 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
- 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
- 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
- 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
- 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
- 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
- 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
- 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
- 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
- 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
- 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
- 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
- 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
- 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
- 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
- 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
- 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
- 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
- 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
- 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
- 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
- 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
- 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
- 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
- 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
- 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
- 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
- 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
- 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
- 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
- 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
- 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
- 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
- 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
- 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
- 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
- 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
- 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
- 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
- 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
- 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
- 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
- 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
- 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
- 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
- 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
- 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
- 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
- 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
- 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
- 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
- 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
- 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
- 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
- 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
- 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
- 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
- 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
- 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
- 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
- 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
- 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
- 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
- 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
- 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
- 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
- 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
- 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
- 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
- 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
- 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
- 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
- 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
- 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
- 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
- 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
- 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
- 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
- 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
- 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
- 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
- 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
- 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
- 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
- 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
- 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
- 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
- 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
- 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
- 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
- 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
- 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
- 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
- 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
- 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
- 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
- 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
- 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
- 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
- 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
- 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
- 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
- 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
- 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
- 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
- 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
- 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
- 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
- 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
- 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
- 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
- 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
- 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
- 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
- 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
- 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
- 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
- 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
- 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
- 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
- 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
- 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
- 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
- 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
- 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
- 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
- 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
- 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
- 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
- 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
- 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
- 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
- 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
- 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
- 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
- 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
- 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
- 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
- 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
- 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
- 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
- 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
- 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
- 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
- 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
- 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE
- 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER
- 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING
- 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX
- 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX
- 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY
- 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO
- 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2
- 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS
- 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS
- 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT
- 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL
- 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID
- 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING
- 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL
- 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION
- 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD
- 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL
- 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING
- 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL
- 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE
- 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL
- 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS
- 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL
- 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION
- 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION
- 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE
- 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE
- 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER
- 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE
- 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID
- 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE
- 0x3ff00000, 0x201c2010, 0x21042004, 0x22842384, 0x264426c4, 0x2c242fe4, 0x20043e74, 0x00003ffc, // ICON_FILETYPE_FONT
- 0x3ff00000, 0x201c2010, 0x20042004, 0x27742004, 0x29742944, 0x27742944, 0x20042004, 0x00003ffc, // ICON_FILETYPE_3D
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x24242244, 0x24242814, 0x20042244, 0x00003ffc, // ICON_FILETYPE_XML
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x21042f04, 0x21042104, 0x20042f04, 0x00003ffc, // ICON_FILETYPE_C
- 0x3ff00000, 0x201c2010, 0x23842004, 0x2bf42a04, 0x2fd42814, 0x21c42054, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PYTHON
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22842ee4, 0x28a42e84, 0x20042e64, 0x00003ffc, // ICON_FILETYPE_JS
- 0x3ff00000, 0x241c2010, 0x2a8c3104, 0x28242454, 0x2ed42004, 0x2a542a54, 0x20042ed4, 0x00003ffc, // ICON_FILETYPE_ICON
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_257
-};
-
-// NOTE: A pointer to current icons array should be defined
-static unsigned int *guiIconsPtr = guiIcons;
-
-#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
-
-#ifndef RAYGUI_ICON_SIZE
- #define RAYGUI_ICON_SIZE 0
-#endif
-
-// WARNING: Those values define the total size of the style data array,
-// if changed, previous saved styles could become incompatible
-#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls
-#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties
-#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties
-
-//----------------------------------------------------------------------------------
-// Module Types and Structures Definition
-//----------------------------------------------------------------------------------
-// Gui control property style color element
-typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state
-
-static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
-static char guiFontName[32] = { 0 }; // Gui font filename, can be loaded from .rgs (Version: >=600)
-static bool guiLocked = false; // Gui lock state (no inputs processed)
-static float guiAlpha = 1.0f; // Gui controls transparency
-
-static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled)
-static unsigned int guiIconFontOffsetY = 0; // Gui icon font atlas offset (if icons backed)
-
-static bool guiTooltip = false; // Tooltip enabled/disabled
-static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
-
-static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control)
-static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier
-
-static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
-//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
-static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay)
-
-//----------------------------------------------------------------------------------
-// Style data array for all gui style properties (allocated on data segment by default)
-//
-// NOTE 1: First set of BASE properties are generic to all controls but could be individually
-// overwritten per control, first set of EXTENDED properties are generic to all controls and
-// can not be overwritten individually but custom EXTENDED properties can be used by control
-//
-// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
-// but default gui style could always be recovered with GuiLoadStyleDefault()
-//
-// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
-//----------------------------------------------------------------------------------
-static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 };
-
-static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
-
-//----------------------------------------------------------------------------------
-// Standalone Mode Functions Declaration
-//
-// NOTE: raygui depend on some raylib input and drawing functions
-// To use raygui as standalone library, below functions must be defined by the user
-//----------------------------------------------------------------------------------
-#if defined(RAYGUI_STANDALONE)
-
-#define KEY_RIGHT 262
-#define KEY_LEFT 263
-#define KEY_DOWN 264
-#define KEY_UP 265
-#define KEY_BACKSPACE 259
-#define KEY_ENTER 257
-
-#define MOUSE_LEFT_BUTTON 0
-
-// Input required functions
-//-------------------------------------------------------------------------------
-static Vector2 GetMousePosition(void);
-static float GetMouseWheelMove(void);
-static bool IsMouseButtonDown(int button);
-static bool IsMouseButtonPressed(int button);
-static bool IsMouseButtonReleased(int button);
-
-static bool IsKeyDown(int key);
-static bool IsKeyPressed(int key);
-static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
-//-------------------------------------------------------------------------------
-
-// Drawing required functions
-//-------------------------------------------------------------------------------
-static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
-static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
-//-------------------------------------------------------------------------------
-
-// Text required functions
-//-------------------------------------------------------------------------------
-static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
-static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font
-
-static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
-static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
-
-static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
-static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
-
-static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
-
-static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
-static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
-
-static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
-
-static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
-//-------------------------------------------------------------------------------
-
-// raylib functions already implemented in raygui
-//-------------------------------------------------------------------------------
-static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
-static Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
-static int ColorToInt(Color color); // Returns hexadecimal value for a Color
-static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
-static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
-static int TextToInteger(const char *text); // Get integer value from text
-static float TextToFloat(const char *text); // Get float value from text
-
-static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text
-static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
-
-static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
-//-------------------------------------------------------------------------------
-
-#endif // RAYGUI_STANDALONE
-
-//----------------------------------------------------------------------------------
-// Module Internal Functions Declaration
-//----------------------------------------------------------------------------------
-static int GetLineWidth(const char *text); // Get text line width (stops at '\n' or '\0')
-static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
-static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
-
-static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font
-static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
-
-static char **GuiTextSplit(const char *text, char delimiter, int *count); // Split controls text into multiple strings
-static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
-static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
-
-static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position
-static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel()
-static int GuiFontIconBaking(Image *imFont, Font font, Rectangle *whiteRec); // Update font image atlas to append raygui icons
-
-static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor
-
-//----------------------------------------------------------------------------------
-// Gui Setup Functions Definition
-//----------------------------------------------------------------------------------
-// Enable gui global state
-// NOTE: Checking for STATE_DISABLED to avoid messing custom global state setups
-void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
-
-// Disable gui global state
-// NOTE: Checking for STATE_NORMAL to avoid messing custom global state setups
-void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
-
-// Lock gui global state
-void GuiLock(void) { guiLocked = true; }
-
-// Unlock gui global state
-void GuiUnlock(void) { guiLocked = false; }
-
-// Check if gui is locked (global state)
-bool GuiIsLocked(void) { return guiLocked; }
-
-// Set gui controls alpha global state
-void GuiSetAlpha(float alpha)
-{
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- guiAlpha = alpha;
-}
-
-// Set gui state (global state)
-void GuiSetState(int state) { guiState = (GuiState)state; }
-
-// Get gui state (global state)
-int GuiGetState(void) { return guiState; }
-
-// Set custom gui font
-// NOTE: Font loading/unloading is external to raygui
-void GuiSetFont(Font font)
-{
- if (font.texture.id > 0)
- {
- // NOTE: If a font is tried to be set but default style has not been lazily loaded first,
- // it will be overwritten, so default style loading needs to be forced first
- if (!guiStyleLoaded) GuiLoadStyleDefault();
-
- guiFont = font;
- }
-}
-
-// Get custom gui font
-Font GuiGetFont(void)
-{
- return guiFont;
-}
-
-// Set control style property value
-void GuiSetStyle(int control, int property, int value)
-{
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
-
- // Default properties are propagated to all controls
- if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
- {
- for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
- }
-}
-
-// Get control style property value
-int GuiGetStyle(int control, int property)
-{
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
-}
-
-//----------------------------------------------------------------------------------
-// Gui Controls Functions Definition
-//----------------------------------------------------------------------------------
-
-// Window Box control
-int GuiWindowBox(Rectangle bounds, const char *title)
-{
- // Window title bar height (including borders)
- // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
- #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
- #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
- #endif
-
- #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT)
- #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18
- #endif
-
- int result = 0;
- //GuiState state = guiState;
-
- int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
- int statusBorderWidth = GuiGetStyle(STATUSBAR, BORDER_WIDTH);
-
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
- if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
-
- const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f;
- Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - (float)statusBorderWidth, bounds.width, bounds.height - (float)statusBarHeight + (float)statusBorderWidth };
- Rectangle closeButtonRec = { statusBar.x + statusBar.width - (float)statusBorderWidth - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding,
- statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT };
-
- // Update control
- //--------------------------------------------------------------------
- // NOTE: Logic is directly managed by button
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiPanel(windowPanel, NULL); // Draw window base
- GuiStatusBar(statusBar, title); // Draw window header as status bar
-
- // Draw window close button
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-#if defined(RAYGUI_NO_ICONS)
- result = GuiButton(closeButtonRec, "x");
-#else
- result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL));
-#endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- //--------------------------------------------------------------------
-
- return result; // Window close button clicked: result = 1
-}
-
-// Group Box control with text name
-int GuiGroupBox(Rectangle bounds, const char *text)
-{
- #if !defined(RAYGUI_GROUPBOX_LINE_THICK)
- #define RAYGUI_GROUPBOX_LINE_THICK 1
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)));
-
- GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text);
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Line control
-int GuiLine(Rectangle bounds, const char *text)
-{
- #if !defined(RAYGUI_LINE_MARGIN_TEXT)
- #define RAYGUI_LINE_MARGIN_TEXT 12
- #endif
- #if !defined(RAYGUI_LINE_TEXT_PADDING)
- #define RAYGUI_LINE_TEXT_PADDING 4
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR));
-
- // Draw control
- //--------------------------------------------------------------------
- if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
- else
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GuiGetTextWidth(text) + 2;
- textBounds.height = bounds.height;
- textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
- textBounds.y = bounds.y;
-
- // Draw line with embedded text label: "--- text --------------"
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
- GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
- }
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Panel control
-int GuiPanel(Rectangle bounds, const char *text)
-{
- #if !defined(RAYGUI_PANEL_BORDER_WIDTH)
- #define RAYGUI_PANEL_BORDER_WIDTH 1
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- // Text will be drawn as a header bar (if provided)
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
-
- if (text != NULL)
- {
- // Move panel bounds after the header bar
- bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- }
-
- // Draw control
- //--------------------------------------------------------------------
- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar
-
- GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)),
- GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR)));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Scroll Panel control
-int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view)
-{
- #define RAYGUI_MIN_SCROLLBAR_WIDTH 40
- #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
- #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20
-
- int result = 0;
- GuiState state = guiState;
-
- Rectangle temp = { 0 };
- if (view == NULL) view = &temp;
-
- Vector2 scrollPos = { 0.0f, 0.0f };
- if (scroll != NULL) scrollPos = *scroll;
-
- // Text will be drawn as a header bar (if provided)
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
-
- if (text != NULL)
- {
- // Move panel bounds after the header bar
- bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
- }
-
- bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
-
- // Recheck to account for the other scrollbar being visible
- if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
-
- int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- Rectangle horizontalScrollBar = {
- (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)horizontalScrollBarWidth
- };
- Rectangle verticalScrollBar = {
- (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
- (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)verticalScrollBarWidth,
- (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
- };
-
- // Make sure scroll bars have a minimum width/height
- if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
- if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
-
- // Calculate view area (area without the scrollbars)
- *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
- RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
- RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
-
- // Clip view area to the actual content size
- if (view->width > content.width) view->width = content.width;
- if (view->height > content.height) view->height = content.height;
-
- float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float verticalMin = -(float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
-
-#if defined(SUPPORT_SCROLLBAR_KEY_INPUT)
- if (hasHorizontalScrollBar)
- {
- if (GUI_KEY_DOWN(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (GUI_KEY_DOWN(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
-
- if (hasVerticalScrollBar)
- {
- if (GUI_KEY_DOWN(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (GUI_KEY_DOWN(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
-#endif
- float scrollDelta = GUI_SCROLL_DELTA;
-
- // Set scrolling speed with mouse wheel based on ratio between bounds and content
- Vector2 scrollSpeed = { content.width/bounds.width, content.height/bounds.height };
- if (scrollSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
- if (scrollSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
-
- // Horizontal and vertical scrolling with mouse wheel
- if (hasHorizontalScrollBar && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_LEFT_SHIFT))) scrollPos.x += scrollDelta*scrollSpeed.x;
- else scrollPos.y += scrollDelta*scrollSpeed.y; // Vertical scroll
- }
- }
-
- // Normalize scroll values
- if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
- if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
- if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
- if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar
-
- GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
-
- // Save size of the scrollbar slider
- const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
-
- // Draw horizontal scrollbar if visible
- if (hasHorizontalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content width and the widget width
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
- scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
- }
- else scrollPos.x = 0.0f;
-
- // Draw vertical scrollbar if visible
- if (hasVerticalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content height and the widget height
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
- scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
- }
- else scrollPos.y = 0.0f;
-
- // Draw detail corner rectangle if both scroll bars are visible
- if (hasHorizontalScrollBar && hasVerticalScrollBar)
- {
- Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
- GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))));
- }
-
- // Draw scrollbar lines depending on current state
- GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK);
-
- // Set scrollbar slider size back to the way it was before
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
- //--------------------------------------------------------------------
-
- if (scroll != NULL) *scroll = scrollPos;
-
- return result;
-}
-
-// Label control
-int GuiLabel(Rectangle bounds, const char *text)
-{
- int result = 0;
- GuiState state = guiState;
-
- // Update control
- //--------------------------------------------------------------------
- //...
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Button control, returns true when clicked
-int GuiButton(Rectangle bounds, const char *text)
-{
- int result = 0;
- GuiState state = guiState;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
-
- if (GUI_BUTTON_RELEASED) result = 1;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3))));
- GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))));
-
- if (state == STATE_FOCUSED) GuiTooltip(bounds);
- //------------------------------------------------------------------
-
- return result; // Button pressed: result = 1
-}
-
-// Label button control
-int GuiLabelButton(Rectangle bounds, const char *text)
-{
- GuiState state = guiState;
- bool pressed = false;
-
- // NOTE: Force bounds.width to be all text
- float textWidth = (float)GuiGetTextWidth(text);
- if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
-
- if (GUI_BUTTON_RELEASED) pressed = true;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- return pressed;
-}
-
-// Toggle Button control
-int GuiToggle(Rectangle bounds, const char *text, bool *active)
-{
- int result = 0;
- GuiState state = guiState;
-
- bool temp = false;
- if (active == NULL) active = &temp;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check toggle button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else if (GUI_BUTTON_RELEASED)
- {
- state = STATE_NORMAL;
- *active = !(*active);
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_NORMAL)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3)))));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3)))));
- }
- else
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3)));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)));
- }
-
- if (state == STATE_FOCUSED) GuiTooltip(bounds);
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Toggle Group control
-int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
-{
- int result = 0;
-
- #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE)
- #define RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE 256
- #endif
-
- // One toggle group item text
- static char itemText[RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE] = { 0 };
- memset(itemText, 0, RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE);
-
- int temp = 0;
- if (active == NULL) active = &temp;
-
- bool toggle = false; // Required for individual toggles
-
- const char *textPtr = text;
- bool itemReady = false;
- float initBoundsX = bounds.x;
- float initBoundsY = bounds.y;
-
- if (GuiGetStyle(TOGGLE, GROUP_WIDTH_FULL))
- {
- // Calculate item width considring all horizontal items
- // NOTE: bounds.height still considers individual items height
- int itemCount = 1;
- for (int c = 0; textPtr[c] != '\0'; c++) { if (textPtr[c] == ';') itemCount++; }
- bounds.width /= itemCount;
- }
-
- // Text parsing needed to consider potential row and col entries (vertical/horizontal layout)
- // when '\n' found move vertically next toggle, when ';' found move horizontally
- for (int c = 0, k = 0, itemIndex = 0, row = 0, col = 0, exit = 0; exit == 0; c++)
- {
- // Process text to get items one by one
- // NOTE: Setting columns and rows index properly
- if (textPtr[c] == '\n')
- {
- row++;
- col = 0;
- itemReady = true;
- }
- else if (textPtr[c] == ';')
- {
- col++;
- itemReady = true;
- }
- else if (textPtr[c] == '\0')
- {
- itemReady = true;
- exit = 1;
- }
- else
- {
- itemText[k] = textPtr[c];
- k++;
- }
-
- if (itemReady)
- {
- // When a next item is ready, draw its toggle
- if (itemIndex == (*active))
- {
- toggle = true;
- GuiToggle(bounds, itemText, &toggle);
- }
- else
- {
- toggle = false;
- GuiToggle(bounds, itemText, &toggle);
- if (toggle) *active = itemIndex;
- }
-
- // Calculate next item position
- bounds.x = initBoundsX + col*(bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
- bounds.y = initBoundsY + row*(bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
-
- itemIndex++;
- itemReady = false;
- memset(itemText, 0, k + 1);
- k = 0;
- }
- }
-
- return result;
-}
-
-// Toggle Slider control extended
-int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
-{
- int result = 0;
- GuiState state = guiState;
-
- int temp = 0;
- if (active == NULL) active = &temp;
-
- // Get substrings items from text (items pointers)
- int itemCount = 0;
- char **items = NULL;
-
- if (text != NULL) items = GuiTextSplit(text, ';', &itemCount);
-
- Rectangle slider = {
- 0, // Calculated later depending on the active toggle
- bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
- (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount,
- bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else if (GUI_BUTTON_RELEASED)
- {
- state = STATE_PRESSED;
- (*active)++;
- result = 1;
- }
- else state = STATE_FOCUSED;
- }
-
- if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
- }
-
- if (*active >= itemCount) *active = 0;
- slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width;
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))),
- GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL)));
-
- // Draw internal slider
- if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
- else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED)));
- else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
-
- // Draw text in slider
- if (text != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GuiGetTextWidth(text);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha));
- }
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Check Box control, returns 1 when state changed
-int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
-{
- int result = 0;
- GuiState state = guiState;
-
- bool temp = false;
- if (checked == NULL) checked = &temp;
-
- Rectangle textBounds = { 0 };
-
- if (text != NULL)
- {
- textBounds.width = (float)GuiGetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- Rectangle totalBounds = {
- (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
- bounds.y,
- bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
- bounds.height,
- };
-
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, totalBounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
-
- if (GUI_BUTTON_RELEASED)
- {
- *checked = !(*checked);
- result = 1;
- }
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK);
-
- if (*checked)
- {
- Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
- bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
- GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)));
- }
-
- GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Combo Box control
-int GuiComboBox(Rectangle bounds, const char *text, int *active)
-{
- int result = 0;
- GuiState state = guiState;
-
- int temp = 0;
- if (active == NULL) active = &temp;
-
- bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
-
- Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
- (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
-
- // Get substrings items from text (items pointers, lengths and count)
- int itemCount = 0;
- char **items = GuiTextSplit(text, ';', &itemCount);
-
- if (*active < 0) *active = 0;
- else if (*active > (itemCount - 1)) *active = itemCount - 1;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (GUI_BUTTON_PRESSED)
- {
- *active += 1;
- if (*active >= itemCount) *active = 0; // Cyclic combobox
- }
-
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- // Draw combo box main
- GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))));
- GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))));
-
- // Draw selector using a custom button
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-
- GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount));
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Dropdown Box control
-// NOTE: Returns mouse click
-int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
-{
- int result = 0;
- GuiState state = guiState;
-
- int temp = 0;
- if (active == NULL) active = &temp;
-
- int itemSelected = *active;
- int itemFocused = -1;
-
- int direction = 0; // Dropdown box open direction: down (default)
- if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up
-
- // Get substrings items from text (items pointers, lengths and count)
- int itemCount = 0;
- char **items = GuiTextSplit(text, ';', &itemCount);
-
- Rectangle boundsOpen = bounds;
- boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING);
-
- Rectangle itemBounds = bounds;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (editMode)
- {
- state = STATE_PRESSED;
-
- // Check if mouse has been pressed or released outside limits
- if (!CheckCollisionPointRec(mousePoint, boundsOpen))
- {
- if (GUI_BUTTON_PRESSED || GUI_BUTTON_RELEASED) result = 1;
- }
-
- // Check if already selected item has been pressed again
- if (CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED) result = 1;
-
- // Check focused and selected item
- for (int i = 0; i < itemCount; i++)
- {
- // Update item rectangle y position for next item
- if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
-
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = i;
- if (GUI_BUTTON_RELEASED)
- {
- itemSelected = i;
- result = 1; // Item selected
- }
- break;
- }
- }
-
- itemBounds = bounds;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_PRESSED)
- {
- result = 1;
- state = STATE_PRESSED;
- }
- else state = STATE_FOCUSED;
- }
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (editMode) GuiPanel(boundsOpen, NULL);
-
- GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)));
- GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)));
-
- if (editMode)
- {
- // Draw visible items
- for (int i = 0; i < itemCount; i++)
- {
- // Update item rectangle y position for next item
- if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
-
- if (i == itemSelected)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)));
- GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)));
- }
- else if (i == itemFocused)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)));
- GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)));
- }
- else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)));
- }
- }
-
- if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN))
- {
- // Draw arrows (using icon if available)
-#if defined(RAYGUI_NO_ICONS)
- GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
-#else
- GuiDrawText(direction? GuiIconText(ICON_ARROW_UP_FILL, NULL) : GuiIconText(ICON_ARROW_DOWN_FILL, NULL),
- RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL
-#endif
- }
- //--------------------------------------------------------------------
-
- *active = itemSelected;
-
- // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item...
- return result; // Mouse click: result = 1
-}
-
-// Text Box control
-// NOTE: Returns true on ENTER pressed (useful for data validation)
-int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
-{
- #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)
- #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement
- #endif
- #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY)
- #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- bool multiline = false;
- int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);
-
- Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
- int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length
- int thisCursorIndex = textBoxCursorIndex;
- if (thisCursorIndex > textLength) thisCursorIndex = textLength;
- int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex);
- int textIndexOffset = 0; // Text index offset to start drawing in the box
-
- // Cursor rectangle
- // NOTE: Position X value should be updated
- Rectangle cursor = {
- textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING),
- textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
- 2,
- (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
- };
-
- if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
- if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
-
- // Mouse cursor rectangle
- // NOTE: Initialized outside of screen
- Rectangle mouseCursor = cursor;
- mouseCursor.x = -1;
- mouseCursor.width = 1;
-
- // Blink-cursor frame counter
- //if (!autoCursorMode) blinkCursorFrameCounter++;
- //else blinkCursorFrameCounter = 0;
-
- // Update control
- //--------------------------------------------------------------------
- // WARNING: Text editing is only supported under certain conditions:
- if ((state != STATE_DISABLED) && // Control not disabled
- !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode
- !guiLocked && // Gui not locked
- !guiControlExclusiveMode && // No gui slider on dragging
- (wrapMode == TEXT_WRAP_NONE)) // No wrap mode
- {
- Vector2 mousePosition = GUI_POINTER_POSITION;
-
- if (editMode)
- {
- // GLOBAL: Auto-cursor movement logic
- // NOTE: Keystrokes are handled repeatedly when button is held down for some time
- if (GUI_KEY_DOWN(KEY_LEFT) || GUI_KEY_DOWN(KEY_RIGHT) || GUI_KEY_DOWN(KEY_UP) || GUI_KEY_DOWN(KEY_DOWN) || GUI_KEY_DOWN(KEY_BACKSPACE) || GUI_KEY_DOWN(KEY_DELETE)) autoCursorCounter++;
- else autoCursorCounter = 0;
-
- bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0);
-
- state = STATE_PRESSED;
-
- if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength;
-
- // If text does not fit in the textbox and current cursor position is out of bounds,
- // adding an index offset to text for drawing only what requires depending on cursor
- while (textWidth >= textBounds.width)
- {
- int nextCodepointSize = 0;
- GetCodepointNext(text + textIndexOffset, &nextCodepointSize);
-
- textIndexOffset += nextCodepointSize;
-
- textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex);
- }
-
- int codepoint = GUI_INPUT_KEY; // Get Unicode codepoint
- if (multiline && GUI_KEY_PRESSED(KEY_ENTER)) codepoint = (int)'\n';
-
- // Encode codepoint as UTF-8
- int codepointSize = 0;
- const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
-
- // Handle text paste action
- if (GUI_KEY_PRESSED(KEY_V) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
- {
- const char *pasteText = GetClipboardText();
- if (pasteText != NULL)
- {
- int pasteLength = 0;
- int pasteCodepoint;
- int pasteCodepointSize;
-
- // Count how many codepoints to copy, stopping at the first unwanted control character
- while (true)
- {
- pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize);
- if (textLength + pasteLength + pasteCodepointSize >= textSize) break;
- if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break;
- pasteLength += pasteCodepointSize;
- }
-
- if (pasteLength > 0)
- {
- // Move forward data from cursor position
- for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength];
-
- // Paste data in at cursor
- for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i];
-
- textBoxCursorIndex += pasteLength;
- textLength += pasteLength;
- text[textLength] = '\0';
- }
- }
- }
- else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize))
- {
- // Adding codepoint to text, at current cursor position
-
- // Move forward data from cursor position
- for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
-
- // Add new codepoint in current cursor position
- for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i];
-
- textBoxCursorIndex += codepointSize;
- textLength += codepointSize;
-
- // Make sure text last character is EOL
- text[textLength] = '\0';
- }
-
- // Move cursor to start
- if ((textLength > 0) && GUI_KEY_PRESSED(KEY_HOME)) textBoxCursorIndex = 0;
-
- // Move cursor to end
- if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_END)) textBoxCursorIndex = textLength;
-
- // Delete related codepoints from text, after current cursor position
- if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_DELETE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
- {
- int offset = textBoxCursorIndex;
- int accCodepointSize = 0;
- int nextCodepointSize;
- int nextCodepoint;
-
- // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace)
- // Not using isalnum() since it only works on ASCII characters
- nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize);
- bool puctuation = ispunct(nextCodepoint & 0xff);
- while (offset < textLength)
- {
- if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff))))
- break;
- offset += nextCodepointSize;
- accCodepointSize += nextCodepointSize;
- nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize);
- }
-
- // Check whitespace to delete (ASCII only)
- while (offset < textLength)
- {
- if (!isspace(nextCodepoint & 0xff)) break;
-
- offset += nextCodepointSize;
- accCodepointSize += nextCodepointSize;
- nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize);
- }
-
- // Move text after cursor forward (including final null terminator)
- for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i];
-
- textLength -= accCodepointSize;
- }
- else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_DELETE) || (GUI_KEY_DOWN(KEY_DELETE) && autoCursorShouldTrigger)))
- {
- // Delete single codepoint from text, after current cursor position
-
- int nextCodepointSize = 0;
- GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
-
- // Move text after cursor forward (including final null terminator)
- for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i];
-
- textLength -= nextCodepointSize;
- }
-
- // Delete related codepoints from text, before current cursor position
- if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
- {
- int offset = textBoxCursorIndex;
- int accCodepointSize = 0;
- int prevCodepointSize = 0;
- int prevCodepoint = 0;
-
- // Check whitespace to delete (ASCII only)
- while (offset > 0)
- {
- prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize);
- if (!isspace(prevCodepoint & 0xff)) break;
-
- offset -= prevCodepointSize;
- accCodepointSize += prevCodepointSize;
- }
-
- // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace)
- // Not using isalnum() since it only works on ASCII characters
- bool puctuation = ispunct(prevCodepoint & 0xff);
- while (offset > 0)
- {
- prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize);
- if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break;
-
- offset -= prevCodepointSize;
- accCodepointSize += prevCodepointSize;
- }
-
- // Move text after cursor forward (including final null terminator)
- for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i];
-
- textLength -= accCodepointSize;
- textBoxCursorIndex -= accCodepointSize;
- }
- else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_BACKSPACE) || (GUI_KEY_DOWN(KEY_BACKSPACE) && autoCursorShouldTrigger)))
- {
- // Delete single codepoint from text, before current cursor position
-
- int prevCodepointSize = 0;
-
- GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
-
- // Move text after cursor forward (including final null terminator)
- for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i];
-
- textLength -= prevCodepointSize;
- textBoxCursorIndex -= prevCodepointSize;
- }
-
- // Move cursor position with keys
- if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_LEFT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
- {
- int offset = textBoxCursorIndex;
- //int accCodepointSize = 0;
- int prevCodepointSize = 0;
- int prevCodepoint = 0;
-
- // Check whitespace to skip (ASCII only)
- while (offset > 0)
- {
- prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize);
- if (!isspace(prevCodepoint & 0xff)) break;
-
- offset -= prevCodepointSize;
- //accCodepointSize += prevCodepointSize;
- }
-
- // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace)
- // Not using isalnum() since it only works on ASCII characters
- bool puctuation = ispunct(prevCodepoint & 0xff);
- while (offset > 0)
- {
- prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize);
- if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break;
-
- offset -= prevCodepointSize;
- //accCodepointSize += prevCodepointSize;
- }
-
- textBoxCursorIndex = offset;
- }
- else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_LEFT) || (GUI_KEY_DOWN(KEY_LEFT) && autoCursorShouldTrigger)))
- {
- int prevCodepointSize = 0;
- GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
-
- textBoxCursorIndex -= prevCodepointSize;
- }
- else if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_RIGHT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
- {
- int offset = textBoxCursorIndex;
- //int accCodepointSize = 0;
- int nextCodepointSize;
- int nextCodepoint;
-
- // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace)
- // Not using isalnum() since it only works on ASCII characters
- nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize);
- bool puctuation = ispunct(nextCodepoint & 0xff);
- while (offset < textLength)
- {
- if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break;
-
- offset += nextCodepointSize;
- //accCodepointSize += nextCodepointSize;
- nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize);
- }
-
- // Check whitespace to skip (ASCII only)
- while (offset < textLength)
- {
- if (!isspace(nextCodepoint & 0xff)) break;
-
- offset += nextCodepointSize;
- //accCodepointSize += nextCodepointSize;
- nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize);
- }
-
- textBoxCursorIndex = offset;
- }
- else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_RIGHT) || (GUI_KEY_DOWN(KEY_RIGHT) && autoCursorShouldTrigger)))
- {
- int nextCodepointSize = 0;
- GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
-
- textBoxCursorIndex += nextCodepointSize;
- }
-
- // Move cursor position with mouse
- if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text
- {
- float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize;
- int codepointIndex = 0;
- float glyphWidth = 0.0f;
- float widthToMouseX = 0;
- int mouseCursorIndex = 0;
-
- for (int i = textIndexOffset; i < textLength; i += codepointSize)
- {
- codepoint = GetCodepointNext(&text[i], &codepointSize);
- codepointIndex = GetGlyphIndex(guiFont, codepoint);
-
- if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
- else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
-
- if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2)))
- {
- mouseCursor.x = textBounds.x + widthToMouseX;
- mouseCursorIndex = i;
- break;
- }
-
- widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
-
- // Check if mouse cursor is at the last position
- int textEndWidth = GuiGetTextWidth(text + textIndexOffset);
- if (GUI_POINTER_POSITION.x >= (textBounds.x + textEndWidth - glyphWidth/2))
- {
- mouseCursor.x = textBounds.x + textEndWidth;
- mouseCursorIndex = textLength;
- }
-
- // Place cursor at required index on mouse click
- if ((mouseCursor.x >= 0) && GUI_BUTTON_PRESSED)
- {
- cursor.x = mouseCursor.x;
- textBoxCursorIndex = mouseCursorIndex;
- }
- }
- else mouseCursor.x = -1;
-
- // Recalculate cursor position.y depending on textBoxCursorIndex
- cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING);
- //if (multiline) cursor.y = GetTextLines()
-
- // Finish text editing on ENTER or mouse click outside bounds
- if ((!multiline && GUI_KEY_PRESSED(KEY_ENTER)) ||
- (!CheckCollisionPointRec(mousePosition, bounds) && GUI_BUTTON_PRESSED))
- {
- textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
- autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes
- result = 1;
- }
- }
- else
- {
- if (CheckCollisionPointRec(mousePosition, bounds))
- {
- state = STATE_FOCUSED;
-
- if (GUI_BUTTON_PRESSED)
- {
- textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text
- autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes
- result = 1;
- }
- }
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_PRESSED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)));
- }
- else if (state == STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)));
- }
- else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK);
-
- // Draw text considering index offset if required
- // NOTE: Text index offset depends on cursor position
- GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))));
-
- // Draw cursor
- if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY))
- {
- //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0))
- GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
-
- // Draw mouse position cursor (if required)
- if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
- }
- else if (state == STATE_FOCUSED) GuiTooltip(bounds);
- //--------------------------------------------------------------------
-
- return result; // Mouse button pressed: result = 1
-}
-
-/*
-// Text Box control with multiple lines and word-wrap
-// NOTE: This text-box is readonly, no editing supported by default
-bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
-{
- bool pressed = false;
-
- GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
- GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP);
-
- // TODO: Implement methods to calculate cursor position properly
- pressed = GuiTextBox(bounds, text, textSize, editMode);
-
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
- GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
- GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
-
- return pressed;
-}
-*/
-
-// Spinner control, returns selected value
-int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
-{
- int result = 1;
- GuiState state = guiState;
-
- int tempValue = *value;
-
- Rectangle valueBoxBounds = {
- bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING),
- bounds.y,
- bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height };
- Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height };
- Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y,
- (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height };
-
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GuiGetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check spinner state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
-
-#if defined(RAYGUI_NO_ICONS)
- if (GuiButton(leftButtonBound, "<")) tempValue--;
- if (GuiButton(rightButtonBound, ">")) tempValue++;
-#else
- if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--;
- if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
-#endif
-
- if (!editMode)
- {
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode);
-
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
-
- // Draw text label if provided
- GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- *value = tempValue;
- return result;
-}
-
-// Value Box control, updates input text with numbers
-int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
-{
- #if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
- #define RAYGUI_VALUEBOX_MAX_CHARS 32
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 };
- snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value);
-
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GuiGetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
- bool valueHasChanged = false;
-
- if (editMode)
- {
- state = STATE_PRESSED;
-
- int keyCount = (int)strlen(textValue);
-
- // Add or remove minus symbol
- if (GUI_KEY_PRESSED(KEY_MINUS))
- {
- if (textValue[0] == '-')
- {
- for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1];
-
- keyCount--;
- valueHasChanged = true;
- }
- else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
- {
- if (keyCount == 0)
- {
- textValue[0] = '0';
- textValue[1] = '\0';
- keyCount++;
- }
-
- for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i];
-
- textValue[0] = '-';
- keyCount++;
- valueHasChanged = true;
- }
- }
-
- // Add new digit to text value
- if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width))
- {
- int key = GUI_INPUT_KEY;
-
- // Only allow keys in range [48..57]
- if ((key >= 48) && (key <= 57))
- {
- textValue[keyCount] = (char)key;
- keyCount++;
- valueHasChanged = true;
- }
- }
-
- // Delete text
- if ((keyCount > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE))
- {
- keyCount--;
- textValue[keyCount] = '\0';
- valueHasChanged = true;
- }
-
- if (valueHasChanged) *value = TextToInteger(textValue);
-
- // NOTE: Values are not clamped until user input finishes
- //if (*value > maxValue) *value = maxValue;
- //else if (*value < minValue) *value = minValue;
-
- if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED))
- {
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
-
- result = 1;
- }
- }
- else
- {
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- if (GUI_BUTTON_PRESSED) result = 1;
- }
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- Color baseColor = BLANK;
- if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
- else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
-
- GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor);
- GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))));
-
- // Draw cursor rectangle
- if (editMode)
- {
- // NOTE: ValueBox internal text is always centered
- Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1,
- bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2,
- 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 };
- if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
- GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)));
- }
-
- // Draw text label if provided
- GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Floating point Value Box control, updates input val_str with numbers
-int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode)
-{
- #if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
- #define RAYGUI_VALUEBOX_MAX_CHARS 32
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
- //snprintf(textValue, sizeof(textValue), "%2.2f", *value);
-
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GuiGetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- bool valueHasChanged = false;
-
- if (editMode)
- {
- state = STATE_PRESSED;
-
- int keyCount = (int)strlen(textValue);
-
- // Add or remove minus symbol
- if (GUI_KEY_PRESSED(KEY_MINUS))
- {
- if (textValue[0] == '-')
- {
- for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1];
-
- keyCount--;
- valueHasChanged = true;
- }
- else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1))
- {
- if (keyCount == 0)
- {
- textValue[0] = '0';
- textValue[1] = '\0';
- keyCount++;
- }
-
- for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i];
-
- textValue[0] = '-';
- keyCount++;
- valueHasChanged = true;
- }
- }
-
- // Only allow keys in range [48..57]
- if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
- {
- if (GuiGetTextWidth(textValue) < bounds.width)
- {
- int key = GUI_INPUT_KEY;
- if (((key >= 48) && (key <= 57)) ||
- (key == '.') ||
- ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position
- ((keyCount == 0) && (key == '-')))
- {
- textValue[keyCount] = (char)key;
- keyCount++;
-
- valueHasChanged = true;
- }
- }
- }
-
- // Pressed backspace
- if (GUI_KEY_PRESSED(KEY_BACKSPACE))
- {
- if (keyCount > 0)
- {
- keyCount--;
- textValue[keyCount] = '\0';
- valueHasChanged = true;
- }
- }
-
- if (valueHasChanged) *value = TextToFloat(textValue);
-
- if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) result = 1;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- if (GUI_BUTTON_PRESSED) result = 1;
- }
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- Color baseColor = BLANK;
- if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
- else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
-
- GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor);
- GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))));
-
- // Draw cursor
- if (editMode)
- {
- // NOTE: ValueBox internal text is always centered
- Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1,
- bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4,
- bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)};
- GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)));
- }
-
- // Draw text label if provided
- GuiDrawText(text, textBounds,
- (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT,
- GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Slider control with pro parameters
-// NOTE: Other GuiSlider*() controls use this one
-int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
-{
- int result = 0;
- GuiState state = guiState;
-
- float temp = (maxValue - minValue)/2.0f;
- if (value == NULL) value = &temp;
- float oldValue = *value;
-
- int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH);
-
- Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
- 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
- {
- if (GUI_BUTTON_DOWN)
- {
- if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
- {
- state = STATE_PRESSED;
- // Get equivalent value and slider position from mousePosition.x
- *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue;
- }
- }
- else
- {
- guiControlExclusiveMode = false;
- guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN)
- {
- state = STATE_PRESSED;
- guiControlExclusiveMode = true;
- guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
-
- if (!CheckCollisionPointRec(mousePoint, slider))
- {
- // Get equivalent value and slider position from mousePosition.x
- *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue;
- }
- }
- else state = STATE_FOCUSED;
- }
-
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
- }
-
- // Control value change check
- if (oldValue == *value) result = 0;
- else result = 1;
-
- // Slider bar limits check
- float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
- if (sliderWidth > 0) // Slider
- {
- slider.x += sliderValue;
- slider.width = (float)sliderWidth;
- if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
- else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- else if (sliderWidth == 0) // SliderBar
- {
- slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
- slider.width = sliderValue;
- if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
-
- // Draw slider internal bar (depends on state)
- if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
- else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)));
- else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED)));
- else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED)));
-
- // Draw left/right text if provided
- if (textLeft != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GuiGetTextWidth(textLeft);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- }
-
- if (textRight != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GuiGetTextWidth(textRight);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- }
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Slider Bar control extended, returns selected value
-int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
-{
- int result = 0;
- int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, 0);
- result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth);
-
- return result;
-}
-
-// Progress Bar control extended, shows current progress value
-int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
-{
- int result = 0;
- GuiState state = guiState;
-
- float temp = (maxValue - minValue)/2.0f;
- if (value == NULL) value = &temp;
-
- // Progress bar
- Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
- bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
- bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 };
-
- // Update control
- //--------------------------------------------------------------------
- if (*value > maxValue) *value = maxValue;
-
- // WARNING: Working with floats could lead to rounding issues
- if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH));
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK);
- }
- else
- {
- if (*value > minValue)
- {
- // Draw progress bar with colored border, more visual
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- }
- else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
-
- if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- else
- {
- // Draw borders not yet reached by value
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- }
-
- // Draw slider internal progress bar (depends on state)
- if (GuiGetStyle(PROGRESSBAR, PROGRESS_SIDE) == 0) // Left-->Right
- {
- GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)));
- }
- else // Right-->Left
- {
- progress.x = bounds.x + bounds.width - progress.width - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH);
- GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)));
- }
- }
-
- // Draw left/right text if provided
- if (textLeft != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GuiGetTextWidth(textLeft);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- }
-
- if (textRight != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GuiGetTextWidth(textRight);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
- GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- }
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Status Bar control
-int GuiStatusBar(Rectangle bounds, const char *text)
-{
- int result = 0;
- GuiState state = guiState;
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3))));
- GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3))));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Dummy rectangle control, intended for placeholding
-int GuiDummyRec(Rectangle bounds, const char *text)
-{
- int result = 0;
- GuiState state = guiState;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)));
- //------------------------------------------------------------------
-
- return result;
-}
-
-// List View control
-int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active)
-{
- int result = 0;
- int itemCount = 0;
- char **items = NULL;
-
- if (text != NULL) items = GuiTextSplit(text, ';', &itemCount);
-
- result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL);
-
- return result;
-}
-
-// List View control using text entries list and returning focus entry
-int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus)
-{
- int result = 0;
- GuiState state = guiState;
-
- int itemFocused = (focus == NULL)? -1 : *focus;
- int itemSelected = (active == NULL)? -1 : *active;
-
- // Check if scroll bar is needed
- bool useScrollBar = false;
- if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
-
- // Define base item rectangle [0]
- Rectangle itemBounds = { 0 };
- itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
- if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
-
- // Get items on the list
- int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- if (visibleItems > count) visibleItems = count;
-
- int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
- if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
- int endIndex = startIndex + visibleItems;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- // Check mouse inside list view
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
-
- // Check focused and selected item
- for (int i = 0; i < visibleItems; i++)
- {
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = startIndex + i;
- if (GUI_BUTTON_PRESSED)
- {
- if (itemSelected == (startIndex + i)) itemSelected = -1;
- else itemSelected = startIndex + i;
- }
- break;
- }
-
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- }
-
- if (useScrollBar)
- {
- float scrollDelta = GUI_SCROLL_DELTA;
- startIndex -= (int)scrollDelta;
-
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
-
- endIndex = startIndex + visibleItems;
- if (endIndex > count) endIndex = count;
- }
- }
- else itemFocused = -1;
-
- // Reset item rectangle y to [0]
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
-
- // Draw visible items
- for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
- {
- if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK);
-
- if (state == STATE_DISABLED)
- {
- if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)));
-
- GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)));
- }
- else
- {
- if (((startIndex + i) == itemSelected) && (active != NULL))
- {
- // Draw item selected
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)));
- GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)));
- }
- else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: Items focused, despite not returned
- {
- // Draw item focused
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)));
- GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)));
- }
- else
- {
- // Draw item normal (no rectangle)
- GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)));
- }
- }
-
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- }
-
- if (useScrollBar)
- {
- Rectangle scrollBarBounds = {
- bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
- };
-
- // Calculate percentage of visible items and apply same percentage to scrollbar
- float percentVisible = (float)(endIndex - startIndex)/count;
- float sliderSize = bounds.height*percentVisible;
-
- int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
- int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
-
- startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
-
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
- }
- //--------------------------------------------------------------------
-
- if (active != NULL) *active = itemSelected;
- if (focus != NULL) *focus = itemFocused;
- if (scrollIndex != NULL) *scrollIndex = startIndex;
-
- return result;
-}
-
-// Tab Bar control
-int GuiTabBar(Rectangle bounds, const char *text, int *hscroll, int *active)
-{
- int result = 0;
- int itemCount = 0;
- char **items = NULL;
-
- if (text != NULL) items = GuiTextSplit(text, ';', &itemCount);
-
- result = GuiTabBarEx(bounds, items, itemCount, hscroll, active, NULL);
-
- return result;
-}
-
-// Tab Bar control, using text entries list and returning focus entry
-// TODO: Remove using GuiToggle() for the TABS
-int GuiTabBarEx(Rectangle bounds, char **text, int count, int *hscroll, int *active, int *focus)
-{
- int result = -1;
- //GuiState state = guiState;
-
- int tabItemsWidth = GuiGetStyle(TABBAR, TAB_ITEMS_WIDTH);
- Rectangle tabBounds = { bounds.x, bounds.y, (float)tabItemsWidth, bounds.height };
-
- if (*active < 0) *active = 0;
- else if (*active > count - 1) *active = count - 1;
-
- int offsetX = 0; // Required in case tabs go out of screen
- offsetX = (*active*tabItemsWidth) - GetScreenWidth();
- if (offsetX < 0) offsetX = 0;
-
- bool toggle = false; // Required for individual toggles
-
- // Draw control
- //--------------------------------------------------------------------
- for (int i = 0; i < count; i++)
- {
- tabBounds.x = bounds.x + (tabItemsWidth + 4)*i + offsetX;
-
- if (tabBounds.x < GetScreenWidth())
- {
- // Draw tabs as toggle controls
- int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
- int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
- GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
-
- if (i == (*active))
- {
- toggle = true;
- GuiToggle(tabBounds, text[i], &toggle);
- }
- else
- {
- toggle = false;
- GuiToggle(tabBounds, text[i], &toggle);
- if (toggle) *active = i;
- }
-
- // Close tab with middle mouse button pressed
- if (CheckCollisionPointRec(GUI_POINTER_POSITION, tabBounds) && GUI_BUTTON_PRESSED_MID) result = i;
-
- GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
- GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
-
- if (GuiGetStyle(TABBAR, TAB_CLOSE_BUTTON))
- {
- // Draw tab close button
- // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds))
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-#if defined(RAYGUI_NO_ICONS)
- if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i;
-#else
- if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 },
- GuiIconText(ICON_CROSS_SMALL, NULL))) result = i;
-#endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- }
- }
- }
-
- // Draw tab-bar bottom line
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TABBAR, BORDER_COLOR_NORMAL)));
- //--------------------------------------------------------------------
-
- return result; // Return as result the current TAB closing requested
-}
-
-// Color Panel control
-int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
-{
- int result = 0;
-
- Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f };
- Vector3 hsv = ConvertRGBtoHSV(vcolor);
- Vector3 prevHsv = hsv; // NOTE: Workaround to see if GuiColorPanelHSV() modifies the hsv
-
- GuiColorPanelHSV(bounds, text, &hsv);
-
- // Check if the hsv was changed, only then change the color
- // This is required, because the Color->HSV->Color conversion has precision errors
- // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value
- // Otherwise GuiColorPanel would often modify it's color without user input
- // TODO: GuiColorPanelHSV() could return 1 if the slider was dragged, to simplify this check
- if ((hsv.x != prevHsv.x) || (hsv.y != prevHsv.y) || (hsv.z != prevHsv.z))
- {
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), (unsigned char)(255.0f*rgb.y), (unsigned char)(255.0f*rgb.z), color->a };
- }
-
- return result;
-}
-
-// Color Bar Alpha control
-// NOTE: Returns alpha value normalized [0..1]
-int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
-{
- #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE)
- #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10
- #endif
-
- int result = 0;
- GuiState state = guiState;
- Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2,
- (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW),
- (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT),
- (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
- {
- if (GUI_BUTTON_DOWN)
- {
- if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
- {
- state = STATE_PRESSED;
-
- *alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (*alpha <= 0.0f) *alpha = 0.0f;
- if (*alpha >= 1.0f) *alpha = 1.0f;
- }
- }
- else
- {
- guiControlExclusiveMode = false;
- guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
- {
- if (GUI_BUTTON_DOWN)
- {
- state = STATE_PRESSED;
- guiControlExclusiveMode = true;
- guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
-
- *alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (*alpha <= 0.0f) *alpha = 0.0f;
- if (*alpha >= 1.0f) *alpha = 1.0f;
- //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- // Draw alpha bar: checked background
- if (state != STATE_DISABLED)
- {
- int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
- int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
-
- for (int x = 0; x < checksX; x++)
- {
- for (int y = 0; y < checksY; y++)
- {
- Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
- GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f));
- }
- }
-
- DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
- }
- else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
-
- // Draw alpha bar: selector
- GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Color Bar Hue control
-// Returns hue value normalized [0..1]
-// NOTE: Other similar bars (for reference):
-// Color GuiColorBarSat() [WHITE->color]
-// Color GuiColorBarValue() [BLACK->color], HSV/HSL
-// float GuiColorBarLuminance() [BLACK->WHITE]
-int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
-{
- int result = 0;
- GuiState state = guiState;
- Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
- {
- if (GUI_BUTTON_DOWN)
- {
- if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
- {
- state = STATE_PRESSED;
-
- *hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (*hue <= 0.0f) *hue = 0.0f;
- if (*hue >= 359.0f) *hue = 359.0f;
- }
- }
- else
- {
- guiControlExclusiveMode = false;
- guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
- {
- if (GUI_BUTTON_DOWN)
- {
- state = STATE_PRESSED;
- guiControlExclusiveMode = true;
- guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
-
- *hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (*hue <= 0.0f) *hue = 0.0f;
- if (*hue >= 359.0f) *hue = 359.0f;
-
- }
- else state = STATE_FOCUSED;
-
- /*if (GUI_KEY_DOWN(KEY_UP))
- {
- hue -= 2.0f;
- if (hue <= 0.0f) hue = 0.0f;
- }
- else if (GUI_KEY_DOWN(KEY_DOWN))
- {
- hue += 2.0f;
- if (hue >= 360.0f) hue = 360.0f;
- }*/
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- // Draw hue bar:color bars
- // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha));
- }
- else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
-
- // Draw hue bar: selector
- GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Color Picker control
-// NOTE: It's divided in multiple controls:
-// Color GuiColorPanel(Rectangle bounds, Color color)
-// float GuiColorBarAlpha(Rectangle bounds, float alpha)
-// float GuiColorBarHue(Rectangle bounds, float value)
-// NOTE: bounds define GuiColorPanel() size
-// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead
-int GuiColorPicker(Rectangle bounds, const char *text, Color *color)
-{
- int result = 0;
-
- Color temp = { 200, 0, 0, 255 };
- if (color == NULL) color = &temp;
-
- GuiColorPanel(bounds, NULL, color);
-
- Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
- //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
-
- // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used
- Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f });
-
- GuiColorBarHue(boundsHue, NULL, &hsv.x);
-
- //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
- Vector3 rgb = ConvertHSVtoRGB(hsv);
-
- *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a };
-
- return result;
-}
-
-// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering
-// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB
-// NOTE: It's divided in multiple controls:
-// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
-// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
-// float GuiColorBarHue(Rectangle bounds, float value)
-// NOTE: bounds define GuiColorPanelHSV() size
-int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
-{
- int result = 0;
-
- Vector3 tempHsv = { 0 };
-
- if (colorHsv == NULL)
- {
- const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f };
- tempHsv = ConvertRGBtoHSV(tempColor);
- colorHsv = &tempHsv;
- }
-
- GuiColorPanelHSV(bounds, NULL, colorHsv);
-
- Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
-
- GuiColorBarHue(boundsHue, NULL, &colorHsv->x);
-
- return result;
-}
-
-// Color Panel control - HSV variant
-int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
-{
- int result = 0;
- GuiState state = guiState;
- Vector2 pickerSelector = { 0 };
-
- const Color colWhite = { 255, 255, 255, 255 };
- const Color colBlack = { 0, 0, 0, 255 };
-
- pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation
- pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value
-
- Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f };
- Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
- Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y), (unsigned char)(255.0f*rgbHue.z), 255 };
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
- {
- if (GUI_BUTTON_DOWN)
- {
- if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
- {
- pickerSelector = mousePoint;
-
- if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x;
- if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width;
- if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y;
- if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height;
-
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
-
- colorPick.x /= (float)bounds.width; // Get normalized value on x
- colorPick.y /= (float)bounds.height; // Get normalized value on y
-
- colorHsv->y = colorPick.x;
- colorHsv->z = 1.0f - colorPick.y;
- }
- }
- else
- {
- guiControlExclusiveMode = false;
- guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (GUI_BUTTON_DOWN)
- {
- state = STATE_PRESSED;
- guiControlExclusiveMode = true;
- guiControlExclusiveRec = bounds;
- pickerSelector = mousePoint;
-
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
-
- colorPick.x /= (float)bounds.width; // Get normalized value on x
- colorPick.y /= (float)bounds.height; // Get normalized value on y
-
- colorHsv->y = colorPick.x;
- colorHsv->z = 1.0f - colorPick.y;
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
-
- // Draw color picker: selector
- Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
- GuiDrawRectangle(selector, 0, BLANK, colWhite);
- }
- else
- {
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
- }
-
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Message Box control
-int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
-{
- #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT)
- #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24
- #endif
- #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING)
- #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12
- #endif
-
- int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button
-
- int buttonCount = 0;
- char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount);
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
- buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
-
- //int textWidth = GuiGetTextWidth(message) + 2;
-
- Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2;
- textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
-
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) result = 0;
-
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
-
- prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-
- for (int i = 0; i < buttonCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
- buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
- }
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
- //--------------------------------------------------------------------
-
- return result;
-}
-
-// Text Input Box control, ask for text
-int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive)
-{
- #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT)
- #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24
- #endif
- #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING)
- #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12
- #endif
- #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT)
- #define RAYGUI_TEXTINPUTBOX_HEIGHT 26
- #endif
-
- // Used to enable text edit mode
- // WARNING: No more than one GuiTextInputBox() should be open at the same time
- static bool textEditMode = false;
-
- int result = -1;
-
- int buttonCount = 0;
- char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount);
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
- buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
-
- int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
-
- Rectangle textBounds = { 0 };
- if (message != NULL)
- {
- int textSize = GuiGetTextWidth(message) + 2;
-
- textBounds.x = bounds.x + bounds.width/2 - textSize/2;
- textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- textBounds.width = (float)textSize;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- }
-
- Rectangle textBoxBounds = { 0 };
- textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
- if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
- textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
- textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
-
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) result = 0;
-
- // Draw message if available
- if (message != NULL)
- {
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- }
-
- int prevTextBoxAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
-
- if (secretViewActive != NULL)
- {
- static char stars[] = "****************";
- if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height },
- ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode;
-
-#if defined(RAYGUI_NO_ICONS)
- GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT },
- (*secretViewActive == 1)? "O" : "*", secretViewActive);
-#else
- GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT },
- (*secretViewActive == 1)? GuiIconText(ICON_EYE_ON, NULL) : GuiIconText(ICON_EYE_OFF, NULL), secretViewActive);
-#endif
- }
- else
- {
- if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
- }
-
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, prevTextBoxAlignment);
-
- int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-
- for (int i = 0; i < buttonCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
- buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
- }
-
- if (result >= 0) textEditMode = false;
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
- //--------------------------------------------------------------------
-
- return result; // Result is the pressed button index
-}
-
-// Grid control
-// NOTE: Returns grid mouse-hover selected cell
-// About drawing lines at subpixel spacing, simple put, not easy solution:
-// REF: https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
-int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell)
-{
- // Grid lines alpha amount
- #if !defined(RAYGUI_GRID_ALPHA)
- #define RAYGUI_GRID_ALPHA 0.15f
- #endif
-
- int result = 0;
- GuiState state = guiState;
-
- Vector2 mousePoint = GUI_POINTER_POSITION;
- Vector2 currentMouseCell = { -1, -1 };
-
- float spaceWidth = spacing/(float)subdivs;
- int linesV = (int)(bounds.width/spaceWidth) + 1;
- int linesH = (int)(bounds.height/spaceWidth) + 1;
-
- int color = GuiGetStyle(DEFAULT, LINE_COLOR);
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- // NOTE: Cell values must be the upper left of the cell the mouse is in
- currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing);
- currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing);
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED);
-
- if (subdivs > 0)
- {
- // Draw vertical grid lines
- for (int i = 0; i < linesV; i++)
- {
- Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 };
- GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
- }
-
- // Draw horizontal grid lines
- for (int i = 0; i < linesH; i++)
- {
- Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 };
- GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
- }
- }
-
- if (mouseCell != NULL) *mouseCell = currentMouseCell;
- return result;
-}
-
-//----------------------------------------------------------------------------------
-// Tooltip management functions
-// NOTE: Tooltips requires some global variables: tooltipPtr
-//----------------------------------------------------------------------------------
-// Enable gui tooltips (global state)
-void GuiEnableTooltip(void) { guiTooltip = true; }
-
-// Disable gui tooltips (global state)
-void GuiDisableTooltip(void) { guiTooltip = false; }
-
-// Set tooltip string
-void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; }
-
-//----------------------------------------------------------------------------------
-// Styles loading functions
-//----------------------------------------------------------------------------------
-
-// Load raygui style file (.rgs)
-// NOTE: By default a binary file is expected, that file could contain a custom font,
-// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
-void GuiLoadStyle(const char *fileName)
-{
- #define MAX_LINE_BUFFER_SIZE 256
-
- bool tryBinary = false;
- if (!guiStyleLoaded) GuiLoadStyleDefault();
-
- // Try reading the files as text file first
- FILE *rgsFile = fopen(fileName, "rt");
-
- if (rgsFile != NULL)
- {
- char buffer[MAX_LINE_BUFFER_SIZE] = { 0 };
- fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
-
- if (buffer[0] == '#')
- {
- int controlId = 0;
- int propertyId = 0;
- unsigned int propertyValue = 0;
-
- while (!feof(rgsFile))
- {
- switch (buffer[0])
- {
- case 'p':
- {
- // Style property: p <control_id> <property_id> <property_value> <property_name>
-
- sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
- GuiSetStyle(controlId, propertyId, (int)propertyValue);
-
- } break;
- case 'f':
- {
- // Style font: f <gen_font_size> <charmap_file> <font_file>
-
- int fontSize = 0;
- char charmapFileName[256] = { 0 };
- char fontFileName[256] = { 0 };
- sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
-
- // GLOBAL: Copy font file name into guiFontName
- memcpy(guiFontName, fontFileName, 31);
- guiFontName[31] = '\0';
-
- Font font = { 0 };
- int *codepoints = NULL;
- int codepointCount = 0;
-
- if (charmapFileName[0] != '0')
- {
- // Load text data from file
- // NOTE: Expected an UTF-8 array of codepoints, no separation
- char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName));
- codepoints = LoadCodepoints(textData, &codepointCount);
- UnloadFileText(textData);
- }
-
- if (fontFileName[0] != '\0')
- {
- // In case a font is already loaded and it is not default internal font, unload it
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
-
- if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount);
- else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints
- }
-
- // If font texture not properly loaded, revert to default font and size/spacing
- if (font.texture.id == 0)
- {
- font = GetFontDefault();
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
- }
-
- UnloadCodepoints(codepoints);
-
- if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
-
- } break;
- default: break;
- }
-
- fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
- }
- }
- else tryBinary = true;
-
- fclose(rgsFile);
- }
-
- if (tryBinary)
- {
- rgsFile = fopen(fileName, "rb");
-
- if (rgsFile != NULL)
- {
- fseek(rgsFile, 0, SEEK_END);
- int fileDataSize = ftell(rgsFile);
- fseek(rgsFile, 0, SEEK_SET);
-
- if (fileDataSize > 0)
- {
- unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char));
- if (fileData != NULL)
- {
- fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
-
- GuiLoadStyleFromMemory(fileData, fileDataSize);
-
- RAYGUI_FREE(fileData);
- }
- }
-
- fclose(rgsFile);
- }
- }
-}
-
-// Load style from memory
-// WARNING: Binary files only
-void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
-{
- // Style File Structure (.rgs)
- // ------------------------------------------------------
- // Offset | Size | Type | Description
- // ------------------------------------------------------
- // 0 | 4 | char | Signature: "rGS "
- // 4 | 2 | short | Version: 200, 400, 600
- // 6 | 2 | short | reserved
- // 8 | 4 | int | Num properties (only changed ones from default style)
-
- // Properties Data (8 bytes per property)
- // WARNING: Only properties required that differ from default (light) internal style
- // foreach (property)
- // {
- // 8+8*i | 2 | short | ControlId
- // 8+8*i | 2 | short | PropertyId
- // 8+8*i | 4 | int | PropertyValue
- // }
-
- // Custom Font Data : Parameters (64 bytes)
- // ... | 4 | int | Font data size (0 - no font, no more fields added!)
- // ... | 32 | char | Font filename (with extension) - VERSION: >=600
- // ... | 4 | int | Font base size
- // ... | 4 | int | Font glyph count [glyphCount]
- // ... | 4 | int | Font type (0-NORMAL, 1-SDF)
- // ... | 16 | Rectangle | Font white rectangle
-
- // Custom Font Data : Image (20 bytes + imData)
- // NOTE: Font image atlas is always converted to GRAY+ALPHA
- // and atlas image data can be compressed (DEFLATE)
- // ... | 4 | int | Image data size (uncompressed)
- // ... | 4 | int | Image data size (compressed)
- // ... | 4 | int | Image width
- // ... | 4 | int | Image height
- // ... | 4 | int | Image format: GRAY+ALPHA (expected)
- // ... | imSize | byte | Image data (comp or uncomp)
-
- // Custom Font Data : Recs (32 bytes*glyphCount)
- // NOTE: Font recs data can be compressed (DEFLATE)
- // ... | 4 | int | Recs data compressed size (0 - not compressed, 1-compressed) - VERSION: >=400
- //
- // if (compRecsSize == 0)
- // {
- // NOTE: Uncompressed size can be calculated: (glyphCount*16 byte)
- // foreach (glyph)
- // {
- // ... | 16 | Rectangle | Glyph rectangle (in image)
- // }
- // }
- // else
- // {
- // ... | compRecsSize | byte | Rectangles data
- // }
- //
-
- // Custom Font Data : Glyph Info (32 bytes*glyphCount)
- // NOTE: Font glyphs info data can be compressed (DEFLATE)
- // ... | 4 | int | Glyphs data compressed size (0 - not compressed) - VERSION: >=400
- //
- // if (compGlyphsSize == 0)
- // {
- // NOTE: Uncompressed size can be calculated: (glyphCount*16 byte)
- // foreach (glyph)
- // {
- // ... | 4 | int | Glyph value
- // ... | 4 | int | Glyph offset X
- // ... | 4 | int | Glyph offset Y
- // ... | 4 | int | Glyph advance X
- // }
- // }
- // else
- // {
- // ... | compGlyphsSize | byte | Glyphs data
- // }
- // ------------------------------------------------------
-
- unsigned char *fileDataPtr = (unsigned char *)fileData;
-
- char signature[5] = { 0 };
- short version = 0;
- short reserved = 0;
- int propertyCount = 0;
-
- memcpy(signature, fileDataPtr, 4);
- memcpy(&version, fileDataPtr + 4, sizeof(short));
- memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short));
- memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int));
- fileDataPtr += 12;
-
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'S') &&
- (signature[3] == ' '))
- {
- short controlId = 0;
- short propertyId = 0;
- unsigned int propertyValue = 0;
-
- for (int i = 0; i < propertyCount; i++)
- {
- memcpy(&controlId, fileDataPtr, sizeof(short));
- memcpy(&propertyId, fileDataPtr + 2, sizeof(short));
- memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int));
- fileDataPtr += 8;
-
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, (int)propertyId, propertyValue);
-
- if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue);
- }
- else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
- }
-
- // Load custom font if available
- // NOTE: Font texture loading requires raylib
- int fontDataSize = 0;
- memcpy(&fontDataSize, fileDataPtr, sizeof(int));
- fileDataPtr += 4;
-
- if (fontDataSize > 0)
- {
- Font font = { 0 };
- int fontType = 0; // 0-Normal, 1-SDF
-
- // WARNING: Version 600 adds 32 bytes for the font filename (with extension)
- if (version >= 600)
- {
- // GLOBAL: Copy font file name into guiFontName
- memcpy(guiFontName, fileDataPtr, 32);
- fileDataPtr += 32;
- }
- else memset(guiFontName, 0, 32);
-
- memcpy(&font.baseSize, fileDataPtr, sizeof(int));
- memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int));
- memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int));
- fileDataPtr += 12;
-
- // Load font white rectangle
- Rectangle fontWhiteRec = { 0 };
- memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle));
- fileDataPtr += 16;
-
- // Load font image parameters
- int fontImageUncompSize = 0;
- int fontImageCompSize = 0;
- memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int));
- memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int));
- fileDataPtr += 8;
-
- Image imFont = { 0 };
- imFont.mipmaps = 1;
- memcpy(&imFont.width, fileDataPtr, sizeof(int));
- memcpy(&imFont.height, fileDataPtr + 4, sizeof(int));
- memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int));
- fileDataPtr += 12;
-
- if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize))
- {
- // Compressed font atlas image data (DEFLATE), it requires DecompressData()
- int dataUncompSize = 0;
- unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char));
- memcpy(compData, fileDataPtr, fontImageCompSize);
- fileDataPtr += fontImageCompSize;
-
- imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
-
- // Security check, dataUncompSize must match the provided fontImageUncompSize
- if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
-
- RAYGUI_FREE(compData);
- }
- else
- {
- // Font atlas image data is not compressed
- imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char));
- memcpy(imFont.data, fileDataPtr, fontImageUncompSize);
- fileDataPtr += fontImageUncompSize;
- }
-
- // Load font recs data (glyphs position and size in the image atlas)
- int recsDataSize = font.glyphCount*sizeof(Rectangle);
- int recsDataCompressedSize = 0;
-
- // WARNING: Version 400 adds the compression size parameter
- if (version >= 400)
- {
- // RGS files version 400 support compressed recs data
- memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
- fileDataPtr += sizeof(int);
- }
-
- if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
- {
- // Recs data is compressed, uncompress it
- unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char));
-
- memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
- fileDataPtr += recsDataCompressedSize;
-
- int recsDataUncompSize = 0;
- font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize);
-
- // Security check, data uncompressed size must match the expected original data size
- if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted");
-
- RAYGUI_FREE(recsDataCompressed);
- }
- else
- {
- // Recs data is uncompressed
- font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
- for (int i = 0; i < font.glyphCount; i++)
- {
- memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle));
- fileDataPtr += sizeof(Rectangle);
- }
- }
-
- // Load font glyphs info data
- int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph
- int glyphsDataCompressedSize = 0;
-
- // WARNING: Version 400 adds the compression size parameter
- if (version >= 400)
- {
- // RGS files version 400 support compressed glyphs data
- memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
- fileDataPtr += sizeof(int);
- }
-
- // Allocate required glyphs space to fill with data
- font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
-
- if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
- {
- // Glyphs data is compressed, uncompress it
- unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char));
-
- memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
- fileDataPtr += glyphsDataCompressedSize;
-
- int glyphsDataUncompSize = 0;
- unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize);
-
- // Security check, data uncompressed size must match the expected original data size
- if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
-
- unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
-
- for (int i = 0; i < font.glyphCount; i++)
- {
- memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
- memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int));
- memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int));
- memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
- glyphsDataUncompPtr += 16;
- }
-
- RAYGUI_FREE(glypsDataCompressed);
- RAYGUI_FREE(glyphsDataUncomp);
- }
- else
- {
- // Glyphs data is uncompressed
- for (int i = 0; i < font.glyphCount; i++)
- {
- memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int));
- memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int));
- memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int));
- memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int));
- fileDataPtr += 16;
- }
- }
-
-#if defined(RAYGUI_FONT_ICONS_BAKING)
- // Font atlas image icons baking
- Rectangle updatedWhiteRec = { 0 };
- guiIconFontOffsetY = GuiFontIconBaking(&imFont, font, &updatedWhiteRec);
- if (guiIconFontOffsetY > 0) fontWhiteRec = updatedWhiteRec;
-#endif
-
-#if !defined(RAYGUI_STANDALONE)
- // Load texture from image
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
- font.texture = LoadTextureFromImage(imFont);
-
- // Fallback to default raylib texture if font texture loading fails
- if (font.texture.id != 0)
- {
- // Set font texture source rectangle to be used as white texture to draw shapes
- // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
- if ((fontWhiteRec.x > 0) &&
- (fontWhiteRec.y > 0) &&
- (fontWhiteRec.width > 0) &&
- (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
- }
- else font = GetFontDefault();
-
- GuiSetFont(font);
-#endif
- RAYGUI_FREE(imFont.data);
- }
- }
-}
-
-// Load style default over global style
-void GuiLoadStyleDefault(void)
-{
- // Setting this flag first to avoid cyclic function calls
- // when calling GuiSetStyle() and GuiGetStyle()
- guiStyleLoaded = true;
-
- // Initialize default LIGHT style property values
- // WARNING: Default value are applied to all controls on set but
- // they can be overwritten later on for every custom control
- GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
- GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
- GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-
- // Initialize default extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 12); // DEFAULT, pixels between lines, from bottom of first line to top of second
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds
-
- // Initialize control-specific property values
- // NOTE: Those properties are in default list but require specific values by control type
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
- GuiSetStyle(SLIDER, TEXT_PADDING, 4);
- GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4);
- GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
- GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
- GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
- GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(VALUEBOX, TEXT_PADDING, 0);
- GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
- GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(TABBAR, TAB_ITEMS_WIDTH, 160);
-
- // Initialize extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
- GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
- GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
- GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
- GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
- GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
- GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24);
- GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2);
- GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
- GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1);
- GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
- GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
- GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
- GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
-
- if (guiFont.texture.id != GetFontDefault().texture.id)
- {
- // Unload previous font texture
- UnloadTexture(guiFont.texture);
- RAYGUI_FREE(guiFont.recs);
- RAYGUI_FREE(guiFont.glyphs);
- guiFont.recs = NULL;
- guiFont.glyphs = NULL;
-
- // Setup default raylib font
- guiFont = GetFontDefault();
-
- // NOTE: Default raylib font character 95 is a white square
- Rectangle whiteChar = guiFont.recs[95];
-
- // NOTE: Setting up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
- SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
-
- // Reset baked icons offset in font
- guiIconFontOffsetY = 0;
- }
-}
-
-// Get text with icon id prepended
-// NOTE: Useful to add icons by name id (enum) instead of
-// a number that can change between ricon versions
-const char *GuiIconText(int iconId, const char *text)
-{
-#if defined(RAYGUI_NO_ICONS)
- return NULL;
-#else
- static char buffer[1024] = { 0 };
- static char iconBuffer[16] = { 0 };
-
- if (text != NULL)
- {
- memset(buffer, 0, 1024);
- snprintf(buffer, 1024, "#%03i#", iconId);
-
- for (int i = 5; i < 1024; i++)
- {
- buffer[i] = text[i - 5];
- if (text[i - 5] == '\0') break;
- }
-
- return buffer;
- }
- else
- {
- snprintf(iconBuffer, 16, "#%03i#", iconId);
-
- return iconBuffer;
- }
-#endif
-}
-
-#if !defined(RAYGUI_NO_ICONS)
-// Get full icons data pointer
-unsigned int *GuiGetIcons(void) { return guiIconsPtr; }
-
-// Load raygui icons file (.rgi)
-// WARNING: guiIconsName[]][] memory should be manually freed!
-char **GuiLoadIcons(const char *fileName, bool loadIconsName)
-{
- FILE *rgiFile = fopen(fileName, "rb");
- char **guiIconsName = NULL;
-
- if (rgiFile != NULL)
- {
- unsigned char *fileData = NULL;
- int dataSize = 0;
-
- fseek(rgiFile, 0, SEEK_END);
- int size = (int)ftell(rgiFile);
- fseek(rgiFile, 0, SEEK_SET);
-
- if (size > 0)
- {
- fileData = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char));
- // WARNING: File can be partially loaded but ignoring it for simplicity
- dataSize = (int)fread(fileData, sizeof(unsigned char), size, rgiFile);
-
- guiIconsName = GuiLoadIconsFromMemory(fileData, dataSize, loadIconsName);
- }
-
- fclose(rgiFile);
- }
-
- return guiIconsName;
-}
-
-// Load icons from memory
-// GLOBAL: Updates global variable: guiIconsPtr
-char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName)
-{
- // Icon File Structure (.rgi)
- // ------------------------------------------------------
- // Offset | Size | Type | Description
- // ------------------------------------------------------
- // 0 | 4 | char | Signature: "rGI "
- // 4 | 2 | short | Version: 100, 500
- // 6 | 2 | short | reserved
-
- // 8 | 2 | short | Num icons (N)
- // 10 | 2 | short | Icons Size (Options: 16, 32, 64)
-
- // Icons name id (32 bytes per name id)
- // foreach (icon)
- // {
- // 12+32*i | 32 | char | Icon NameId
- // }
-
- // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
- // Size*Size pixels/32bit per unsigned int = K unsigned int per icon
- // foreach (icon)
- // {
- // ... | K | unsigned int | Icon Data
- // }
- // ------------------------------------------------------
-
- unsigned char *fileDataPtr = (unsigned char *)fileData;
- char **guiIconsName = NULL;
-
- char signature[5] = { 0 };
- short version = 0;
- short reserved = 0;
- short iconCount = 0;
- short iconSize = 0;
-
- memcpy(signature, fileDataPtr, 4);
- memcpy(&version, fileDataPtr + 4, sizeof(short));
- memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short));
- memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short));
- memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short));
- fileDataPtr += 12;
-
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'I') &&
- (signature[3] == ' '))
- {
- if (loadIconsName)
- {
- // NOTE: Always allocating RAYGUI_ICON_MAX_ICONS names slots
- guiIconsName = (char **)RAYGUI_CALLOC(RAYGUI_ICON_MAX_ICONS, sizeof(char *));
- for (int i = 0; i < iconCount; i++)
- {
- guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char));
- memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH);
- fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH;
- }
- }
- else
- {
- // Skip icon name data if not required
- fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH;
- }
-
- int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int);
- guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1);
-
- memcpy(guiIconsPtr, fileDataPtr, iconDataSize);
- }
-
- return guiIconsName;
-}
-
-// Draw selected icon using rectangles pixel-by-pixel
-void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
-{
- if ((guiIconFontOffsetY > 0) && (iconId < RAYGUI_ICON_MAX_FONT_BACKED))
- {
- int maxIconsPerLine = guiFont.texture.width/(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING);
- int x = iconId%maxIconsPerLine;
- int y = iconId/maxIconsPerLine;
-
- Rectangle srcRec = { (float)x*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + RAYGUI_ICON_FONT_ATLAS_PADDING,
- guiIconFontOffsetY + (float)y*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + RAYGUI_ICON_FONT_ATLAS_PADDING,
- RAYGUI_ICON_SIZE, RAYGUI_ICON_SIZE };
- Rectangle dstRec = { (float)posX, (float)posY, (float)pixelSize*RAYGUI_ICON_SIZE, (float)pixelSize*RAYGUI_ICON_SIZE };
-
- DrawTexturePro(guiFont.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, color);
- }
- else
- {
- #define BIT_CHECK(a,b) ((a) & (1u<<(b)))
-
- for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
- {
- for (int k = 0; k < 32; k++)
- {
- if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
- {
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize,
- (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color);
- }
-
- if ((k == 15) || (k == 31)) y++;
- }
- }
- }
-}
-
-// Set icon drawing size
-void GuiSetIconScale(int scale)
-{
- if (scale >= 1) guiIconScale = scale;
-}
-
-// Get text width considering gui style and icon size (if required).
-// For multi-line text (containing '\n'), returns the width of the widest line.
-int GuiGetTextWidth(const char *text)
-{
- if (text == NULL) return 0;
-
- int maxWidth = 0;
- const char *linePtr = text;
-
- while ((linePtr[0] != '\0') && ((linePtr - text) < MAX_LINE_BUFFER_SIZE))
- {
- int lineWidth = GetLineWidth(linePtr);
- if (lineWidth > maxWidth) maxWidth = lineWidth;
-
- // Skip to the next '\n' (or end of string/buffer)
- while ((linePtr[0] != '\0') && (linePtr[0] != '\n') && ((linePtr - text) < MAX_LINE_BUFFER_SIZE))
- {
- linePtr++;
- }
- // Advance past the '\n' delimiter to the start of the next line
- if (linePtr[0] == '\n') linePtr++;
- }
-
- return maxWidth;
-}
-
-#endif // !RAYGUI_NO_ICONS
-
-//----------------------------------------------------------------------------------
-// Module Internal Functions Definition
-//----------------------------------------------------------------------------------
-// Get text line width (stops at '\n' or '\0')
-// NOTE: Considers icon marker '#NNN#'
-static int GetLineWidth(const char *text)
-{
-#if !defined(RAYGUI_ICON_TEXT_PADDING)
- #define RAYGUI_ICON_TEXT_PADDING 4
-#endif
-
- Vector2 textSize = { 0 };
- int textIconOffset = 0;
-
- if ((text != NULL) && (text[0] != '\0'))
- {
- // Icon marker: '#' + 1..3 digits + '#' (matches GetTextIcon())
- if (text[0] == '#')
- {
- int pos = 1;
- while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) pos++;
- if (text[pos] == '#') textIconOffset = pos + 1;
- }
-
- text += textIconOffset;
-
- // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
- float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
-
- // Custom MeasureText() implementation -- single line only
- if ((guiFont.texture.id > 0) && (text != NULL))
- {
- // Get size in bytes of the line, considering end of line and line break
- int size = 0;
- for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
- {
- if ((text[i] != '\0') && (text[i] != '\n')) size++;
- else break;
- }
-
- float scaleFactor = fontSize/(float)guiFont.baseSize;
- textSize.y = (float)guiFont.baseSize*scaleFactor;
- float glyphWidth = 0.0f;
-
- for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
- {
- int codepoint = GetCodepointNext(&text[i], &codepointSize);
- int codepointIndex = GetGlyphIndex(guiFont, codepoint);
-
- if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
- else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
-
- textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- }
-
- if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + RAYGUI_ICON_TEXT_PADDING);
- }
-
- return (int)textSize.x;
-}
-
-// Get text bounds considering control bounds
-static Rectangle GetTextBounds(int control, Rectangle bounds)
-{
- Rectangle textBounds = bounds;
-
- textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
- textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
- textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
- textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line!
-
- // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
- switch (control)
- {
- case COMBOBOX:
- case DROPDOWNBOX:
- case LISTVIEW:
- // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
- case SLIDER:
- case CHECKBOX:
- case VALUEBOX:
- case TABBAR:
- // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
- default:
- {
- // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
- if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
- else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
- }
- break;
- }
-
- return textBounds;
-}
-
-// Get text icon if provided and move text cursor
-// NOTE: Up to RAYGUI_ICON_MAX_ICONS supported for iconId
-static const char *GetTextIcon(const char *text, int *iconId)
-{
-#if !defined(RAYGUI_NO_ICONS)
- *iconId = -1;
- if (text[0] == '#') // Maybe an icon, if it starts with # but an ending # must be found
- {
- char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
-
- int pos = 1;
- while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
- {
- iconValue[pos - 1] = text[pos];
- pos++;
- }
-
- if (text[pos] == '#')
- {
- int rawIconId = TextToInteger(iconValue);
- if (rawIconId < RAYGUI_ICON_MAX_ICONS)
- {
- *iconId = rawIconId;
-
- // Move text pointer after icon
- // WARNING: If only icon provided, it could point to EOL character: '\0'
- if (*iconId >= 0) text += (pos + 1);
- }
- }
- }
-#endif
-
- return text;
-}
-
-// Get text divided into lines (by line-breaks '\n')
-// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator!
-static const char **GetTextLines(const char *text, int *count)
-{
- #define RAYGUI_MAX_TEXT_LINES 128
-
- static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 };
- for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings
-
- int textLength = (int)strlen(text);
-
- lines[0] = text;
- *count = 1;
-
- for (int i = 0; (i < textLength) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
- {
- if ((text[i] == '\n') && ((i + 1) < textLength))
- {
- lines[*count] = &text[i + 1];
- *count += 1;
- }
- }
-
- return lines;
-}
-
-// Get text width to next space for provided string
-static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
-{
- float width = 0;
- int codepointByteCount = 0;
- int codepoint = 0;
- int index = 0;
- float glyphWidth = 0;
- float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
-
- for (int i = 0; text[i] != '\0'; i++)
- {
- if (text[i] != ' ')
- {
- codepoint = GetCodepoint(&text[i], &codepointByteCount);
- index = GetGlyphIndex(guiFont, codepoint);
- glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor;
- width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- else
- {
- *nextSpaceIndex = i;
- break;
- }
- }
-
- return width;
-}
-
-// Gui draw text using default font
-static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
-{
- #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
-
- #if !defined(RAYGUI_ICON_TEXT_PADDING)
- #define RAYGUI_ICON_TEXT_PADDING 4
- #endif
-
- if ((text == NULL) || (text[0] == '\0')) return; // Security check
-
- // PROCEDURE:
- // - Text is processed line per line
- // - For every line, horizontal alignment is defined
- // - For all text, vertical alignment is defined (multiline text only)
- // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only)
-
- // Get text lines (using '\n' as delimiter) to be processed individually
- // WARNING: GuiTextSplit() function can't be used now because it can have already been used
- // before the GuiDrawText() call and its buffer is static, it would be overriden :(
- int lineCount = 0;
- const char **lines = GetTextLines(text, &lineCount);
-
- // Text style variables
- //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
- int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL);
- int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing
-
- // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap
- float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
- float posOffsetY = 0.0f;
-
- for (int i = 0; i < lineCount; i++)
- {
- int iconId = 0;
- lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor
-
- // Get text position depending on alignment and iconId
- //---------------------------------------------------------------------------------
- Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
- float textBoundsWidthOffset = 0.0f;
-
- // NOTE: Icon was already stripped above by GetTextIcon(); GetLineWidth()
- // takes no icon path here and returns only the glyph width of this line.
- int textSizeX = GetLineWidth(lines[i]);
-
- // If text requires an icon, add size to measure
- if (iconId >= 0)
- {
- textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
-
- // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
-#if !defined(RAYGUI_NO_ICONS)
- if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += RAYGUI_ICON_TEXT_PADDING;
-#endif
- }
-
- // Check guiTextAlign global variables
- switch (alignment)
- {
- case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
- case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break;
- case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
- default: break;
- }
-
- if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x;
-
- switch (alignmentVertical)
- {
- // Only valid in case of wordWrap = 0;
- case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
- case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
- case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
- default: break;
- }
-
- // NOTE: Make sure getting pixel-perfect coordinates,
- // In case of decimals, it could result in text positioning artifacts
- textBoundsPosition.x = (float)((int)textBoundsPosition.x);
- textBoundsPosition.y = (float)((int)textBoundsPosition.y);
- //---------------------------------------------------------------------------------
-
- // Draw text (with icon if available)
- //---------------------------------------------------------------------------------
-#if !defined(RAYGUI_NO_ICONS)
- if (iconId >= 0)
- {
- // NOTE: Considering icon height, probably different than text size
- GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
- textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + RAYGUI_ICON_TEXT_PADDING);
- textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + RAYGUI_ICON_TEXT_PADDING);
- }
-#endif
- // Get size in bytes of text,
- // considering end of line and line break
- int lineSize = 0;
- for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ }
- float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
-
- int lastSpaceIndex = 0;
- bool tempWrapCharMode = false;
-
- int textOffsetY = 0;
- float textOffsetX = 0.0f;
- float glyphWidth = 0;
-
- int ellipsisWidth = GuiGetTextWidth("...");
- bool textOverflow = false;
- for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
- {
- int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
- int index = GetGlyphIndex(guiFont, codepoint);
-
- // NOTE: Normally, exiting the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but all of the bad bytes need to be drawn using the '?' symbol, moving one byte
- if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
-
- // Get glyph width to check if it goes out of bounds
- if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
- else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
-
- // Wrap mode text measuring, to validate if
- // it can be drawn or a new line is required
- if (wrapMode == TEXT_WRAP_CHAR)
- {
- // Jump to next line if current character reach end of the box limits
- if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset)
- {
- textOffsetX = 0.0f;
- textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
-
- if (tempWrapCharMode) // Wrap at char level when too long words
- {
- wrapMode = TEXT_WRAP_WORD;
- tempWrapCharMode = false;
- }
- }
- }
- else if (wrapMode == TEXT_WRAP_WORD)
- {
- if (codepoint == 32) lastSpaceIndex = c;
-
- // Get width to next space in line
- int nextSpaceIndex = 0;
- float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
-
- int nextSpaceIndex2 = 0;
- float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2);
-
- if (nextWordSize > textBounds.width - textBoundsWidthOffset)
- {
- // Considering the case the next word is longer than bounds
- tempWrapCharMode = true;
- wrapMode = TEXT_WRAP_CHAR;
- }
- else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset)
- {
- textOffsetX = 0.0f;
- textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
- }
- }
-
- if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
- else
- {
- // TODO: There are multiple types of spaces in Unicode,
- // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
- if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
- {
- if (wrapMode == TEXT_WRAP_NONE)
- {
- // Draw only required text glyphs fitting the textBounds.width
- if (textSizeX > textBounds.width)
- {
- if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth))
- {
- DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
- }
- else if (!textOverflow)
- {
- textOverflow = true;
-
- for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3)
- {
- DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
- }
- }
- }
- else
- {
- DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
- }
- }
- else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
- {
- // Draw only glyphs inside the bounds
- if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
- }
- }
- }
-
- if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- }
-
- if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)(GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
- else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
- posOffsetY += (textOffsetY + GuiGetStyle(DEFAULT, TEXT_SIZE));
- //---------------------------------------------------------------------------------
- }
-
-#if defined(RAYGUI_DEBUG_TEXT_BOUNDS)
- GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f));
-#endif
-}
-
-// Gui draw rectangle using default raygui plain style with borders
-static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
-{
- if (color.a > 0)
- {
- // Draw rectangle filled with color
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha));
- }
-
- if (borderWidth > 0)
- {
- // Draw rectangle border lines with color
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
- DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
- DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
- DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
- }
-
-#if defined(RAYGUI_DEBUG_RECS_BOUNDS)
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f));
-#endif
-}
-
-// Draw tooltip using control bounds
-static void GuiTooltip(Rectangle controlRec)
-{
- if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode)
- {
- Vector2 textSize = MeasureTextEx(guiFont, guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE),
- (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
-
- if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width);
-
- int lineCount = 0;
- GetTextLines(guiTooltipPtr, &lineCount); // Only using the line count
- if ((controlRec.y + controlRec.height + textSize.y + 4 + 8*lineCount) > GetScreenHeight())
- controlRec.y -= (controlRec.height + textSize.y + 4 + 8*lineCount);
-
- // TODO: Probably TEXT_LINE_SPACING should be considered on panel size instead of hardcoding 8.0f
- GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, NULL);
-
- int textPadding = GuiGetStyle(LABEL, TEXT_PADDING);
- int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_PADDING, 0);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, guiTooltipPtr);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment);
- GuiSetStyle(LABEL, TEXT_PADDING, textPadding);
- }
-}
-
-// Scroll bar control (used by GuiScrollPanel())
-static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
-{
- GuiState state = guiState;
-
- // Is the scrollbar horizontal or vertical?
- bool isVertical = (bounds.width > bounds.height)? false : true;
-
- // The size (width or height depending on scrollbar type) of the spinner buttons
- const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)?
- (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) :
- (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
-
- // Arrow buttons [<] [>] [∧] [∨]
- Rectangle arrowUpLeft = { 0 };
- Rectangle arrowDownRight = { 0 };
-
- // Actual area of the scrollbar excluding the arrow buttons
- Rectangle scrollbar = { 0 };
-
- // Slider bar that moves --[///]-----
- Rectangle slider = { 0 };
-
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
-
- int valueRange = maxValue - minValue;
- if (valueRange <= 0) valueRange = 1;
-
- int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
- if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size
-
- // Calculate rectangles for all of the components
- arrowUpLeft = RAYGUI_CLITERAL(Rectangle){
- (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
- (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
- (float)spinnerSize, (float)spinnerSize };
-
- if (isVertical)
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
- scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
-
- // Make sure the slider won't get outside of the scrollbar
- sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize;
- slider = RAYGUI_CLITERAL(Rectangle){
- bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
- scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)),
- bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)),
- (float)sliderSize };
- }
- else // horizontal
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
- scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) };
-
- // Make sure the slider won't get outside of the scrollbar
- sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize;
- slider = RAYGUI_CLITERAL(Rectangle){
- scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)),
- bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
- (float)sliderSize,
- bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
- }
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GUI_POINTER_POSITION;
-
- if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
- {
- if (GUI_BUTTON_DOWN &&
- !CheckCollisionPointRec(mousePoint, arrowUpLeft) &&
- !CheckCollisionPointRec(mousePoint, arrowDownRight))
- {
- if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
- {
- state = STATE_PRESSED;
-
- if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
- else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
- }
- }
- else
- {
- guiControlExclusiveMode = false;
- guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
-
- // Handle mouse wheel
- float scrollDelta = GUI_SCROLL_DELTA;
- if (scrollDelta != 0) value += (int)scrollDelta;
-
- // Handle mouse button down
- if (GUI_BUTTON_PRESSED)
- {
- guiControlExclusiveMode = true;
- guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
-
- // Check arrows click
- if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (!CheckCollisionPointRec(mousePoint, slider))
- {
- // If click on scrollbar position but not on slider, place slider directly on that position
- if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
- else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
- }
-
- state = STATE_PRESSED;
- }
-
- // Keyboard control on mouse hover scrollbar
- /*
- if (isVertical)
- {
- if (GUI_KEY_DOWN(KEY_DOWN)) value += 5;
- else if (GUI_KEY_DOWN(KEY_UP)) value -= 5;
- }
- else
- {
- if (GUI_KEY_DOWN(KEY_RIGHT)) value += 5;
- else if (GUI_KEY_DOWN(KEY_LEFT)) value -= 5;
- }
- */
- }
-
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background
-
- GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background
- GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar
-
- // Draw arrows (using icon if available)
- if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
- {
-#if defined(RAYGUI_NO_ICONS)
- GuiDrawText(isVertical? "^" : "<",
- RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
- GuiDrawText(isVertical? "v" : ">",
- RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
-#else
- GuiDrawText(isVertical? GuiIconText(ICON_ARROW_UP_FILL, NULL) : GuiIconText(ICON_ARROW_LEFT_FILL, NULL),
- RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
- GuiDrawText(isVertical? GuiIconText(ICON_ARROW_DOWN_FILL, NULL) : GuiIconText(ICON_ARROW_RIGHT_FILL, NULL),
- RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
-#endif
- }
- //--------------------------------------------------------------------
-
- return value;
-}
-
-// Update font image atlas to append raygui icons
-static int GuiFontIconBaking(Image *imFont, Font font, Rectangle *whiteRec)
-{
- int iconOffsetY = 0;
-
- // Check max glyph rec y bottom position in the atlas image,
- // to start drawing icons below that line
- int maxGlyphRecY = 0;
- for (int i = 0; i < font.glyphCount; i++)
- {
- if ((font.recs[i].y + font.recs[i].height) > maxGlyphRecY)
- maxGlyphRecY = (int)font.recs[i].y + (int)font.recs[i].height;
- }
-
- int maxIconsPerLine = imFont->width/(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING);
- int reqIconLines = RAYGUI_ICON_MAX_FONT_BACKED/maxIconsPerLine + RAYGUI_ICON_MAX_FONT_BACKED%maxIconsPerLine + 1; // One extra line
- int reqHeight = reqIconLines*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING);
-
- // Check if image requires scaling and how much
- if ((maxGlyphRecY + reqHeight) > imFont->height)
- {
- int newImHeight = 1;
- while (newImHeight < (maxGlyphRecY + reqHeight)) newImHeight <<= 1; // Round to next POT
-
- char *newImData = (char *)RL_CALLOC(imFont->width*newImHeight*2, sizeof(char));
- memcpy(newImData, imFont->data, imFont->width*imFont->height*2);
- RL_FREE(imFont->data);
-
- // Clear imFont bottom-right corner rec
- for (int y = 0; y < 4; y++)
- for (int x = 0; x < 4; x++)
- ((unsigned short *)newImData)[(imFont->height - y - 1)*imFont->width + imFont->width - x - 1] = 0x0000;
-
- imFont->data = newImData;
- imFont->height = newImHeight;
-
- // Set new image white corner and new white rec
- for (int y = 0; y < 3; y++)
- for (int x = 0; x < 3; x++)
- ((unsigned short *)newImData)[(imFont->height - y - 1)*imFont->width + imFont->width - x - 1] = 0xffff;
-
- *whiteRec = (Rectangle){ (float)imFont->width - 2, (float)imFont->height - 2, 1, 1 };
- }
-
- // Calculate image offset positions to start drawing
- // NOTE: For Y, look for a multiple of icon size + 2*padding, for better alignment
- int offsetX = RAYGUI_ICON_FONT_ATLAS_PADDING;
- int offsetY = ((maxGlyphRecY + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING - 1))/
- (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING))*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) +
- RAYGUI_ICON_FONT_ATLAS_PADDING;
-
- iconOffsetY = offsetY - RAYGUI_ICON_FONT_ATLAS_PADDING;
- unsigned short *pixels = (unsigned short *)imFont->data;
-
- #define BIT_CHECK(a,b) ((a) & (1u<<(b)))
-
- for (int iconId = 0; iconId < RAYGUI_ICON_MAX_FONT_BACKED; iconId++)
- {
- // Wrap to next line if next icon won't fit
- if ((offsetX + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING)) > imFont->width)
- {
- offsetX = RAYGUI_ICON_FONT_ATLAS_PADDING;
- offsetY += RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING;
- }
-
- for (int i = 0, y = 0; i < RAYGUI_ICON_DATA_ELEMENTS; i++)
- {
- unsigned int data = guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i];
-
- for (int k = 0; k < 32; k++)
- {
- pixels[(offsetY + y)*imFont->width + offsetX + k%16] = (BIT_CHECK(data, k))? 0xffff : 0x00ff;
-
- if ((k == 15) || (k == 31)) y++;
- }
- }
-
- // Update current icon X position
- offsetX += (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING);
- }
-
- return iconOffsetY;
-}
-
-// Split controls text into multiple strings
-// NOTE: Re-used by GuiToggleSlider(), GuiComboBox(), GuiDropdownBox(), GuiListView(), GuiMessageBox(), GuiInputBox()
-static char **GuiTextSplit(const char *text, char delimiter, int *count)
-{
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
- // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
- // NOTE: Those definitions could be externally provided if required
-
- #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
- #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
- #endif
- #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
- #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 // WARNING: Max expected size for all concat items
- #endif
-
- static char *itemPtrs[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { 0 }; // String pointers array (points to buffer data)
- static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added)
- memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
-
- itemPtrs[0] = buffer;
- int itemCounter = 1;
-
- // Count how many substrings text contains and point to every one of them
- for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if ((buffer[i] == delimiter) || (buffer[i] == '\n'))
- {
- itemPtrs[itemCounter] = buffer + i + 1;
- buffer[i] = '\0'; // Set terminator for current item
-
- itemCounter++;
- if (itemCounter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
- }
- }
-
- *count = itemCounter;
- return itemPtrs;
-}
-
-// Convert color data from RGB to HSV
-// NOTE: Color data should be passed normalized
-static Vector3 ConvertRGBtoHSV(Vector3 rgb)
-{
- Vector3 hsv = { 0 };
- float min = 0.0f;
- float max = 0.0f;
- float delta = 0.0f;
-
- min = (rgb.x < rgb.y)? rgb.x : rgb.y;
- min = (min < rgb.z)? min : rgb.z;
-
- max = (rgb.x > rgb.y)? rgb.x : rgb.y;
- max = (max > rgb.z)? max : rgb.z;
-
- hsv.z = max; // Value
- delta = max - min;
-
- if (delta < 0.00001f)
- {
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
-
- if (max > 0.0f)
- {
- // NOTE: If max is 0, this divide would cause a crash
- hsv.y = (delta/max); // Saturation
- }
- else
- {
- // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
-
- // NOTE: Comparing float values could not work properly
- if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
- else
- {
- if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
- else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
- }
-
- hsv.x *= 60.0f; // Convert to degrees
-
- if (hsv.x < 0.0f) hsv.x += 360.0f;
-
- return hsv;
-}
-
-// Convert color data from HSV to RGB
-// NOTE: Color data should be passed normalized
-static Vector3 ConvertHSVtoRGB(Vector3 hsv)
-{
- Vector3 rgb = { 0 };
- float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
- long i = 0;
-
- // NOTE: Comparing float values could not work properly
- if (hsv.y <= 0.0f)
- {
- rgb.x = hsv.z;
- rgb.y = hsv.z;
- rgb.z = hsv.z;
- return rgb;
- }
-
- hh = hsv.x;
- if (hh >= 360.0f) hh = 0.0f;
- hh /= 60.0f;
-
- i = (long)hh;
- ff = hh - i;
- p = hsv.z*(1.0f - hsv.y);
- q = hsv.z*(1.0f - (hsv.y*ff));
- t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
-
- switch (i)
- {
- case 0:
- {
- rgb.x = hsv.z;
- rgb.y = t;
- rgb.z = p;
- } break;
- case 1:
- {
- rgb.x = q;
- rgb.y = hsv.z;
- rgb.z = p;
- } break;
- case 2:
- {
- rgb.x = p;
- rgb.y = hsv.z;
- rgb.z = t;
- } break;
- case 3:
- {
- rgb.x = p;
- rgb.y = q;
- rgb.z = hsv.z;
- } break;
- case 4:
- {
- rgb.x = t;
- rgb.y = p;
- rgb.z = hsv.z;
- } break;
- case 5:
- default:
- {
- rgb.x = hsv.z;
- rgb.y = p;
- rgb.z = q;
- } break;
- }
-
- return rgb;
-}
-
-// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-// WARNING: It multiplies current alpha by alpha scale factor,
-// raylib Fade() multiplies alpha by 255.0f
-static Color GuiFade(Color color, float alpha)
-{
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) };
-
- return result;
-}
-
-#if defined(RAYGUI_STANDALONE)
-// Returns a Color struct from hexadecimal value
-static Color GetColor(int hexValue)
-{
- Color color;
-
- color.r = (unsigned char)(hexValue >> 24) & 0xff;
- color.g = (unsigned char)(hexValue >> 16) & 0xff;
- color.b = (unsigned char)(hexValue >> 8) & 0xff;
- color.a = (unsigned char)hexValue & 0xff;
-
- return color;
-}
-
-// Get color with alpha applied, alpha goes from 0.0f to 1.0f
-static Color Fade(Color color, float alpha)
-{
- Color result = color;
-
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- result.a = (unsigned char)(255.0f*alpha);
-
- return result;
-}
-
-// Returns hexadecimal value for a Color
-static int ColorToInt(Color color)
-{
- return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
-}
-
-// Check if point is inside rectangle
-static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
-{
- bool collision = false;
-
- if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
- (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
-
- return collision;
-}
-
-// Formatting of text with variables to 'embed'
-static const char *TextFormat(const char *text, ...)
-{
- #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE)
- #define RAYGUI_TEXTFORMAT_MAX_SIZE 256
- #endif
-
- static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE];
-
- va_list args;
- va_start(args, text);
- vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args);
- va_end(args);
-
- return buffer;
-}
-
-// Draw rectangle with vertical gradient fill color
-// NOTE: This function is only used by GuiColorPicker()
-static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
-{
- Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
- DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
-}
-
-// Get integer value from text
-// NOTE: This function replaces atoi() [stdlib.h]
-static int TextToInteger(const char *text)
-{
- int value = 0;
- int sign = 1;
-
- if ((text[0] == '+') || (text[0] == '-'))
- {
- if (text[0] == '-') sign = -1;
- text++;
- }
-
- for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0');
-
- return value*sign;
-}
-
-// Get float value from text
-// NOTE: This function replaces atof() [stdlib.h]
-// WARNING: Only '.' character is understood as decimal point
-static float TextToFloat(const char *text)
-{
- float value = 0.0f;
- float sign = 1.0f;
-
- if ((text[0] == '+') || (text[0] == '-'))
- {
- if (text[0] == '-') sign = -1.0f;
- text++;
- }
-
- int i = 0;
- for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0');
-
- if (text[i++] != '.') value *= sign;
- else
- {
- float divisor = 10.0f;
- for (; ((text[i] >= '0') && (text[i] <= '9')); i++)
- {
- value += ((float)(text[i] - '0'))/divisor;
- divisor = divisor*10.0f;
- }
- }
-
- return value;
-}
-
-// Encode codepoint into UTF-8 text (char array size returned as parameter)
-static const char *CodepointToUTF8(int codepoint, int *byteSize)
-{
- static char utf8[6] = { 0 };
- int size = 0;
-
- if (codepoint <= 0x7f)
- {
- utf8[0] = (char)codepoint;
- size = 1;
- }
- else if (codepoint <= 0x7ff)
- {
- utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
- utf8[1] = (char)((codepoint & 0x3f) | 0x80);
- size = 2;
- }
- else if (codepoint <= 0xffff)
- {
- utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
- utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[2] = (char)((codepoint & 0x3f) | 0x80);
- size = 3;
- }
- else if (codepoint <= 0x10ffff)
- {
- utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
- utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
- utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[3] = (char)((codepoint & 0x3f) | 0x80);
- size = 4;
- }
-
- *byteSize = size;
-
- return utf8;
-}
-
-// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
-// When a invalid UTF-8 byte is encountered, exiting as soon as possible and returning a '?'(0x3f) codepoint
-// Total number of bytes processed are returned as a parameter
-// NOTE: The standard says U+FFFD should be returned in case of errors
-// but that character is not supported by the default font in raylib
-static int GetCodepointNext(const char *text, int *codepointSize)
-{
- const char *ptr = text;
- int codepoint = 0x3f; // Codepoint (defaults to '?')
- *codepointSize = 1;
-
- // Get current codepoint and bytes processed
- if (0xf0 == (0xf8 & ptr[0]))
- {
- // 4 byte UTF-8 codepoint
- if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
- codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
- *codepointSize = 4;
- }
- else if (0xe0 == (0xf0 & ptr[0]))
- {
- // 3 byte UTF-8 codepoint
- if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
- codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
- *codepointSize = 3;
- }
- else if (0xc0 == (0xe0 & ptr[0]))
- {
- // 2 byte UTF-8 codepoint
- if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks
- codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
- *codepointSize = 2;
- }
- else if (0x00 == (0x80 & ptr[0]))
- {
- // 1 byte UTF-8 codepoint
- codepoint = ptr[0];
- *codepointSize = 1;
- }
-
- return codepoint;
-}
-#endif // RAYGUI_STANDALONE
-
-#endif // RAYGUI_IMPLEMENTATION
diff --git a/src/main.c b/src/main.c
index 1131db9..8aa83e5 100644
--- a/src/main.c
+++ b/src/main.c
@@ -1,3 +1,4 @@
+
#include <stdio.h>
#include <raylib.h>
#include "scenes/scenes.h"
@@ -23,12 +24,15 @@ int main(void) {
InitWindow(800, 600, "Programming game");
LoadResources();
+ SetExitKey(KEY_NULL);
SetTargetFPS(60);
+
while (!WindowShouldClose()) {
UpdateScene();
BeginDrawing();
DrawScene();
+ DrawFPS(0, 0);
EndDrawing();
}
diff --git a/src/ui_elements/TextEditor.c b/src/ui_elements/TextEditor.c
index ca2d270..9f607d1 100644
--- a/src/ui_elements/TextEditor.c
+++ b/src/ui_elements/TextEditor.c
@@ -1,3 +1,5 @@
+// TODO: fix j being outside of the box SOME FUCKING HOW
+
#include "UI.h"
#include "../resources/resources.h"
#include <raylib.h>
@@ -19,11 +21,20 @@ TextNode *CreateNode(TextNode *prev, TextNode *next) {
if (node == NULL) return NULL;
node->NextNode = next;
node->PrevNode = prev;
- node->text = malloc(DEFAULT_TEXT_NODE_SIZE);
- if (node->text != NULL) node->cap = DEFAULT_TEXT_NODE_SIZE;
+ node->len = 0;
+ node->text = calloc(DEFAULT_TEXT_NODE_SIZE, sizeof(char));
+ if (node->text != NULL) node->cap = DEFAULT_TEXT_NODE_SIZE;
+ TraceLog(LOG_INFO, "Created a new node");
return node;
}
+void FreeNode(TextNode *node) {
+ if (node == NULL) return;
+ free(node->text);
+ free(node);
+ TraceLog(LOG_INFO, "Deleted a node");
+}
+
/// Recursively frees the nodes
void FreeNodeRec(TextNode *node) {
if (node == NULL) return;
@@ -32,6 +43,37 @@ void FreeNodeRec(TextNode *node) {
free(node);
}
+bool AddSpace(TextNode *base) {
+ TraceLog(LOG_INFO, "Adding space to a node");
+ if (base == NULL) return false;
+ char *new = realloc(base->text, base->cap + DEFAULT_TEXT_NODE_SIZE);
+ if (new == NULL) return false;
+ base->text = new;
+ memset(new + base->cap, 0, DEFAULT_TEXT_NODE_SIZE);
+ base->cap += DEFAULT_TEXT_NODE_SIZE;
+ return true;
+}
+
+bool AddSpaceDetermined(TextNode *base, size_t additional_space) {
+ TraceLog(LOG_INFO, "Adding space to a node");
+ if (base == NULL) return false;
+ char *new = realloc(base->text, base->cap + additional_space);
+ if (new == NULL) return false;
+ base->text = new;
+ memset(new + base->cap, 0, additional_space);
+ base->cap += additional_space;
+ return true;
+}
+void AppendTextToNode(TextNode *base, char *new_text) {
+ if (base == NULL || new_text == NULL) return;
+ size_t len = strlen(base->text);
+ /// >= and not > because it needs a \0
+ if (len + strlen(new_text) >= base->cap) {
+ if (!AddSpace(base)) return;
+ }
+ strcpy(base->text + len, new_text);
+}
+
TextArea *CreateTextArea() {
TextArea *outp = malloc(sizeof(TextArea));
if (outp == NULL) return NULL;
@@ -48,6 +90,45 @@ TextArea *CreateTextArea() {
return outp;
}
+bool PushNode(TextArea *ta) {
+ if (ta == NULL || ta->CurrentNode == NULL) return false;
+ TextNode *new_node = CreateNode(ta->CurrentNode, ta->CurrentNode->NextNode);
+ if (new_node == NULL) return false;
+ if (ta->CurrentNode->NextNode != NULL)
+ ((TextNode *)ta->CurrentNode->NextNode)->PrevNode = new_node;
+
+ ta->CurrentNode->NextNode = new_node;
+ ta->NodeLenth += 1;
+ return true;
+}
+
+void PushNodeBefore(TextArea *ta) {
+ if (ta == NULL || ta->CurrentNode == NULL) return;
+ TextNode *new_node = CreateNode(ta->CurrentNode->PrevNode, ta->CurrentNode);
+ if (new_node == NULL) return;
+ if (ta->CurrentNode->PrevNode != NULL)
+ ((TextNode *)ta->CurrentNode->PrevNode)->NextNode = new_node;
+ if (ta->CurrentNode == ta->StartNode) ta->StartNode = new_node;
+
+ ta->CurrentNode->PrevNode = new_node;
+ ta->NodeLenth += 1;
+}
+
+void PopCurrent(TextArea *ta) {
+ if (ta == NULL || ta->CurrentNode == NULL || ta->NodeLenth <= 1) return;
+ TextNode *current = ta->CurrentNode;
+ if (current->PrevNode != NULL)
+ ((TextNode *)current->PrevNode)->NextNode = current->NextNode;
+ if (current->NextNode != NULL)
+ ((TextNode *)current->NextNode)->PrevNode = current->PrevNode;
+
+ /// One of those is guaranteed not to be null (hopefully)
+ if (current->PrevNode != NULL) ta->CurrentNode = current->PrevNode;
+ else ta->CurrentNode = current->NextNode;
+ ta->NodeLenth -= 1;
+ FreeNode(current);
+}
+
void FreeTextArea(TextArea *ta) {
FreeNodeRec(ta->StartNode);
free(ta);
@@ -55,20 +136,23 @@ void FreeTextArea(TextArea *ta) {
/// draws a text area on the screen. Main draw entry point
void DrawTextArea(TextArea *ta, Rectangle rec, Font *font, int height, int spacing) {
- Vector2 pos = { .x = rec.x, .y = rec.y };
+ Vector2 pos = { .x = rec.x + spacing, .y = rec.y };
TextNode *node = ta->StartNode;
while (node != NULL) {
DrawTextEx(*font, node->text, pos, height, spacing, COLORSCHEME_BROWN);
if (node == ta->CurrentNode)
HighlightCharacter(pos, node->text, ta->CursorPosition.x, font, height, spacing);
node = node->NextNode;
- pos.x += height;
+ pos.y += height;
}
}
void MoveCursorRight(TextArea *ta) {
if (ta == NULL || ta->CurrentNode == NULL) return;
ta->CursorPosition.x += 1;
+
+ size_t line_len = ta->CurrentNode->len;
+ if (ta->CursorPosition.x > line_len) ta->CursorPosition.x = line_len;
}
void MoveCursorLeft(TextArea *ta) {
@@ -77,18 +161,103 @@ void MoveCursorLeft(TextArea *ta) {
if (ta->CursorPosition.x < 0) ta->CursorPosition.x = 0;
}
+void MoveCursorDown(TextArea *ta) {
+ if (ta == NULL || ta->CurrentNode == NULL) return;
+ if (ta->CurrentNode->NextNode == NULL) return;
+ ta->CurrentNode = ta->CurrentNode->NextNode;
+
+ ta->CursorPosition.y += 1;
+ size_t line_len = ta->CurrentNode->len;
+ if (ta->CursorPosition.x > line_len) ta->CursorPosition.x = line_len;
+}
+
+void MoveCursorUp(TextArea *ta) {
+ if (ta == NULL || ta->CurrentNode == NULL) return;
+ if (ta->CursorPosition.y == 0 || ta->CurrentNode->PrevNode == NULL) return;
+ ta->CurrentNode = ta->CurrentNode->PrevNode;
+ ta->CursorPosition.y -= 1;
+
+ size_t line_len = ta->CurrentNode->len;
+ if (ta->CursorPosition.x > line_len) ta->CursorPosition.x = line_len;
+}
+
+void BreakLine(TextArea *ta) {
+ if (ta == NULL || ta->CurrentNode == NULL) return;
+ if (ta->CursorPosition.x == 0) {
+ PushNodeBefore(ta);
+ ta->CursorPosition.y += 1;
+ return;
+ }
+
+ if (!PushNode(ta)) {
+ // Something went wrong, silently undermine
+ TraceLog(LOG_ERROR, "Failed to push a node: the initializator returned NULL");
+ return;
+ }
+
+ size_t current_node_len = strlen(ta->CurrentNode->text);
+ if (ta->CursorPosition.x < current_node_len) {
+ char *after_str = (ta->CurrentNode->text + (int)ta->CursorPosition.x);
+ size_t after_str_len = strlen(after_str);
+ if (((TextNode *)ta->CurrentNode->NextNode)->cap < after_str_len) {
+ if (!AddSpaceDetermined(ta->CurrentNode->NextNode, after_str_len)) {
+ TraceLog(LOG_ERROR, "Failed to push a node: the space reservaton failed");
+ }
+ }
+ strcpy(((TextNode *)ta->CurrentNode->NextNode)->text, after_str);
+ ((TextNode *)ta->CurrentNode->NextNode)->len = after_str_len;
+ for (int i = ta->CursorPosition.x; i < current_node_len; i++) {
+ ta->CurrentNode->text[i] = 0x0;
+ }
+ ta->CurrentNode->len -= after_str_len;
+ }
+ ta->CursorPosition.y += 1;
+ ta->CursorPosition.x = 0;
+ ta->CurrentNode = ta->CurrentNode->NextNode;
+}
+
void InsertChar(TextArea *ta, char new_char) {
if (ta == NULL || ta->CurrentNode == NULL) return;
+ size_t line_len = ta->CurrentNode->len;
+
+ if (line_len + 2 > ta->CurrentNode->cap) {
+ /// The reallocation fails
+ if (!AddSpace(ta->CurrentNode)) return;
+ }
+
+ if (ta->CursorPosition.x < line_len) {
+ TraceLog(LOG_INFO, "memcpy");
+ memmove(ta->CurrentNode->text + (int)ta->CursorPosition.x + 1,
+ ta->CurrentNode->text + (int)ta->CursorPosition.x,
+ line_len - ta->CursorPosition.x + 1);
+ } else {
+ (ta->CurrentNode->text)[(int)ta->CursorPosition.x+1] = 0x0;
+ }
+
(ta->CurrentNode->text)[(int)ta->CursorPosition.x] = new_char;
ta->CursorPosition.x += 1;
- size_t line_len = strlen(ta->CurrentNode->text);
+ ta->CurrentNode->len += 1;
+ line_len += 1;
+
if (ta->CursorPosition.x > line_len) ta->CursorPosition.x = line_len;
}
void DeleteChar(TextArea *ta) {
+ // TODO: Split this function in parts
if (ta == NULL || ta->CurrentNode == NULL) return;
- if (ta->CursorPosition.x == 0) return;
- size_t line_len = strlen(ta->CurrentNode->text);
+ if (ta->CursorPosition.x == 0) {
+ if (ta->CursorPosition.y == 0 || ta->CurrentNode->PrevNode == NULL) return;
+ int target_x = strlen(((TextNode *)ta->CurrentNode->PrevNode)->text);
+ // The cursor should remove prevoius line break
+ AppendTextToNode(ta->CurrentNode->PrevNode, ta->CurrentNode->text);
+ PopCurrent(ta);
+ /// The cursor is guaranteed to go up because the y coordinate is > 0
+ ta->CursorPosition.y -= 1;
+ ta->CursorPosition.x = target_x;
+ ta->CurrentNode->len -= 1;
+ return;
+ };
+ size_t line_len = ta->CurrentNode->len;
if (ta->CursorPosition.x == line_len) {
ta->CurrentNode->text[line_len - 1] = 0x0;
@@ -97,10 +266,19 @@ void DeleteChar(TextArea *ta) {
strcpy(ta->CurrentNode->text + (int)ta->CursorPosition.x - 1, after_str);
}
ta->CursorPosition.x -= 1;
+ ta->CurrentNode->len -= 1;
}
bool IsKeyPressedFix(int key) {
- return IsKeyPressedRepeat(key) || IsKeyPressed(key);
+ return IsKeyPressed(key) || IsKeyPressedRepeat(key);
+}
+
+void PrintAllLines(TextArea *ta) {
+ TextNode *node = ta->StartNode;
+ while (node != NULL) {
+ TraceLog(LOG_INFO, "%d\t| %s", node->len, node->text);
+ node = node->NextNode;
+ }
}
void HandleKeyboard(TextArea *ta) {
@@ -113,6 +291,10 @@ void HandleKeyboard(TextArea *ta) {
}
if (IsKeyPressedFix(KEY_BACKSPACE)) DeleteChar(ta);
+ if (IsKeyPressedFix(KEY_ENTER)) BreakLine(ta);
if (IsKeyPressedFix(KEY_LEFT)) MoveCursorLeft(ta);
if (IsKeyPressedFix(KEY_RIGHT)) MoveCursorRight(ta);
+ if (IsKeyPressedFix(KEY_DOWN)) MoveCursorDown(ta);
+ if (IsKeyPressedFix(KEY_UP)) MoveCursorUp(ta);
+ if (IsKeyPressedFix(KEY_F3)) PrintAllLines(ta);
}
diff --git a/src/ui_elements/UI.h b/src/ui_elements/UI.h
index 4c94bf7..1029289 100644
--- a/src/ui_elements/UI.h
+++ b/src/ui_elements/UI.h
@@ -10,12 +10,13 @@ float MeasureChar(Font *font, int height, char symbol);
// ========== TEXT EDITOR ==========
-static const size_t DEFAULT_TEXT_NODE_SIZE = 256;
+static const size_t DEFAULT_TEXT_NODE_SIZE = 5;
typedef struct {
void *PrevNode;
void *NextNode;
char *text;
+ size_t len;
size_t cap;
} TextNode;
@@ -37,5 +38,6 @@ void DeleteChar(TextArea *ta);
void HandleKeyboard(TextArea *ta);
void MoveCursorRight(TextArea *ta);
void MoveCursorLeft(TextArea *ta);
+void MoveCursorDown(TextArea *ta);
#endif // UI_ELEMENTS_H