diff options
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | build.zig | 8 | ||||
| -rw-r--r-- | src/scenes/sceneManager.c | 2 |
3 files changed, 10 insertions, 1 deletions
@@ -1,3 +1,4 @@ zig-out .zig-cache game.a +raylib @@ -1,4 +1,5 @@ const std = @import("std"); +const builtin = @import("builtin"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); @@ -23,6 +24,13 @@ pub fn build(b: *std.Build) void { } }); + if (builtin.target.os.tag == .windows) { + // If you are building on windows you need to provide your own + // raylib. Put it in the raylib dir + root.addLibraryPath(b.path("raylib/lib/")); + root.addIncludePath(b.path("raylib/include/")); + } + root.linkSystemLibrary("raylib", .{.needed = true}); root.addIncludePath(b.path("include/")); diff --git a/src/scenes/sceneManager.c b/src/scenes/sceneManager.c index bb70864..8d4c4e7 100644 --- a/src/scenes/sceneManager.c +++ b/src/scenes/sceneManager.c @@ -3,7 +3,7 @@ #include <sys/types.h> Scene **sceneStack = NULL; -uint sceneStackDepth = 0; +size_t sceneStackDepth = 0; Scene *getCurrentScene() { if (sceneStackDepth == 0) return false; |
