diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/puzzles/collection.c | 7 | ||||
| -rw-r--r-- | src/puzzles/puzzle.h | 4 | ||||
| -rw-r--r-- | src/scenes/collectionScene.c | 68 | ||||
| -rw-r--r-- | src/scenes/resultView.c | 4 | ||||
| -rw-r--r-- | src/scenes/sceneManager.c | 3 | ||||
| -rw-r--r-- | src/ui_elements/Button.c | 2 |
6 files changed, 72 insertions, 16 deletions
diff --git a/src/puzzles/collection.c b/src/puzzles/collection.c index 5a46239..ea1a3b1 100644 --- a/src/puzzles/collection.c +++ b/src/puzzles/collection.c @@ -99,7 +99,7 @@ size_t getElementCount(DIR *dir, CollectionElement *el) { return outp; } -void initCollectionFromDir(CollectionElement *el, void (*callback)(CollectionElement *)) { +void initCollectionFromDir(CollectionElement *el, void (*callback)(CollectionElement *), void *callbackData) { if (el == NULL) return; TraceLog(LOG_INFO, "Initializing a collection element from %s/", el->path); @@ -145,6 +145,7 @@ void initCollectionFromDir(CollectionElement *el, void (*callback)(CollectionEle read_el->path = strdup(full_path_buf); read_el->name = getName(entry->d_name); read_el->callback = callback; + read_el->callbackData = callbackData; idx += 1; } @@ -155,7 +156,7 @@ void initCollectionFromDir(CollectionElement *el, void (*callback)(CollectionEle closedir(dir); } -void InitializeCollection(CollectionElement *el, void (*callback)(CollectionElement *)) { +void InitializeCollection(CollectionElement *el, void (*callback)(CollectionElement *), void *callbackData) { if (el == NULL) { TraceLog(LOG_ERROR, "Failed to initialize collection element: the element is NULL"); return; @@ -163,7 +164,7 @@ void InitializeCollection(CollectionElement *el, void (*callback)(CollectionElem switch (el->type) { case COLLECTION_ELEMENT_PUZZLE: break; case COLLECTION_ELEMENT_COLLECTION: - initCollectionFromDir(el, callback); + initCollectionFromDir(el, callback, callbackData); break; default: TraceLog(LOG_WARNING, "Invalid CollectionElement type for %s", el->path); diff --git a/src/puzzles/puzzle.h b/src/puzzles/puzzle.h index 5af6d6e..b269282 100644 --- a/src/puzzles/puzzle.h +++ b/src/puzzles/puzzle.h @@ -116,6 +116,8 @@ typedef struct CollectionElement { size_t childCount; /// OnClick callback void (*callback)(struct CollectionElement *); + /// The data that will be passed with the callback + void *callbackData; /// If the element is initialized it has children and an icon loaded into mem bool IsInitialized; /// The element has an icon @@ -127,7 +129,7 @@ typedef struct CollectionElement { /// Accepts an element which children will be created and a generic callback that /// will be called when the collection enement is selected. /// The element passes a selected element as a callback argummment -void InitializeCollection(CollectionElement *el, void (*callback)(CollectionElement *)); +void InitializeCollection(CollectionElement *el, void (*callback)(CollectionElement *), void *callbackData); void DrawCollectionElement(CollectionElement *el, CollectionElement *parent, Rectangle rec); void UpdateCollectionElement(CollectionElement *el); void DeinitCollectionElement(CollectionElement *el); diff --git a/src/scenes/collectionScene.c b/src/scenes/collectionScene.c index f0f91f3..b8c1bc3 100644 --- a/src/scenes/collectionScene.c +++ b/src/scenes/collectionScene.c @@ -22,22 +22,51 @@ static const uint8_t ARROWS_ALPHA = 128; static const float ELEMENT_WIDTH_RATIO = 0.45f; typedef struct { + /// The collection we are displaying CollectionElement *collection; + /// The collection we selected. Used in the transitions CollectionElement *selected; Button *backButton; - size_t count; float blackout_state; PopUpState state; float scroll; } CollectionSceneData; + CollectionSceneData *getData(void *self) { return ((Scene *)self)->data; } +PopUpState getCollectionSceneState(void *self) { + if (self == NULL) return POPUP_ACTIVE; + CollectionSceneData *data = getData(self); + if (data == NULL) return POPUP_ACTIVE; + return data->state; +} + + +void reopenCollectionScene(void *self, PopUpState PreviousSceneState) { + if (self == NULL) return; + CollectionSceneData *data = getData(self); + if (data == NULL) return; + if (data->state != POPUP_HIDING) printf("xdx\n"); + switch (PreviousSceneState) { + case POPUP_HIDING: + data->state = POPUP_REVEALING; + data->blackout_state = 1.0f; + break; + default: + data->state = POPUP_ACTIVE; + break; + } +} + static void backButton_onClick(Scene *self) { - // CollectionSceneData *data = getData(self); - DeleteSceneFromStack(); + CollectionSceneData *data = getData(self); + data->state = POPUP_HIDING; + data->selected = NULL; + data->blackout_state = 0; + // DeleteSceneFromStack(); } void collectionElement_onSelect(CollectionElement *caller) { @@ -46,9 +75,18 @@ void collectionElement_onSelect(CollectionElement *caller) { switch (caller->type) { case COLLECTION_ELEMENT_PUZZLE: AddScene(CreatePuzzlePreview(ReadPuzzleFromFile(caller->path))); - break; case COLLECTION_ELEMENT_COLLECTION: - AddScene(CreatePuzzleCollectionScene(caller, false)); + if (caller->callbackData == NULL) { + TraceLog(LOG_WARNING, "The callback data is NULL. Cannot initiate the smooth transition"); + AddScene(CreatePuzzlePreview(ReadPuzzleFromFile(caller->path))); + } else { + TraceLog(LOG_WARNING, "The callback data is not NULL"); + CollectionSceneData *data = ((Scene *)caller->callbackData)->data; + data->selected = caller; + data->state = POPUP_HIDING; + data->blackout_state = 0; + } + // AddScene(CreatePuzzleCollectionScene(caller, false)); break; default: TraceLog(LOG_WARNING, "Invalid CollectionElement type for %s", caller->path); @@ -77,6 +115,7 @@ char *getCollectionName(char *path) { bool updateCollectionScene(void *self) { CollectionSceneData *data = getData(self); + if (data->state == POPUP_REVEALING) { data->blackout_state -= BLACKOUT_SPEED * GetFrameTime(); if (data->blackout_state <= 0) { @@ -87,6 +126,18 @@ bool updateCollectionScene(void *self) { return true; } + if (data->state == POPUP_HIDING) { + data->blackout_state += BLACKOUT_SPEED * GetFrameTime(); + if (data->blackout_state >= 1) { + TraceLog(LOG_INFO, "Done hiding"); + if (data->selected == NULL) + DeleteSceneFromStack(); + else + AddScene(CreatePuzzleCollectionScene(data->selected, true)); + } + return true; + } + if (data->collection != NULL) { for (size_t i = 0; i < data->collection->childCount; ++i) { UpdateCollectionElement(&data->collection->children[i]); @@ -101,7 +152,6 @@ bool drawCollectionScene(void *self) { CollectionSceneData *data = getData(self); DrawBackground(); DrawCollectionName(data->collection->name); - DrawPageView(GetScreenHeight() - 60, 5, 2); if (data->backButton != NULL) DrawButton(data->backButton, &(Rectangle) { .x = 10, @@ -180,8 +230,8 @@ Scene *CreatePuzzleCollectionScene(CollectionElement *el, bool smooothEntry) { outp->Deint = deinitCollectionScene; outp->IsTransparent = false; - outp->Reopen = NULL; - outp->GetCurrentState = NULL; + outp->Reopen = reopenCollectionScene; + outp->GetCurrentState = getCollectionSceneState; CollectionSceneData *data = malloc(sizeof(CollectionSceneData)); if (data == NULL) { @@ -189,7 +239,7 @@ Scene *CreatePuzzleCollectionScene(CollectionElement *el, bool smooothEntry) { return NULL; } - if (!el->IsInitialized) InitializeCollection(el, collectionElement_onSelect); + if (!el->IsInitialized) InitializeCollection(el, collectionElement_onSelect, outp); data->collection = el; data->selected = NULL; data->state = smooothEntry? POPUP_REVEALING : POPUP_ACTIVE; diff --git a/src/scenes/resultView.c b/src/scenes/resultView.c index add28ea..842c824 100644 --- a/src/scenes/resultView.c +++ b/src/scenes/resultView.c @@ -79,9 +79,11 @@ Scene *CreateResultView(SubmitionResult *result) { outp->Draw = drawResultView; outp->Update = updateResultView; outp->Deint = deinitResultView; - outp->Reopen = NULL; outp->IsTransparent = true; + outp->Reopen = NULL; + outp->GetCurrentState = NULL; + ResultViewData *data = malloc(sizeof(ResultViewData)); if (data == NULL) { free(outp); diff --git a/src/scenes/sceneManager.c b/src/scenes/sceneManager.c index 8baa18e..c1ed257 100644 --- a/src/scenes/sceneManager.c +++ b/src/scenes/sceneManager.c @@ -36,8 +36,9 @@ void DeleteSceneFromStack() { Scene *currentScene = getCurrentScene(); if (currentScene == NULL) return; PopUpState currentSceneState = POPUP_ACTIVE; - if (currentScene->GetCurrentState != NULL) + if (currentScene->GetCurrentState != NULL) { currentSceneState = currentScene->GetCurrentState(currentScene); + } currentScene->Deint(currentScene); sceneStack[--sceneStackDepth] = NULL; diff --git a/src/ui_elements/Button.c b/src/ui_elements/Button.c index e7293c8..a12e3a7 100644 --- a/src/ui_elements/Button.c +++ b/src/ui_elements/Button.c @@ -2,7 +2,7 @@ #include <raylib.h> void UpdateButton(Button *btn) { - if (IsMouseInRec(btn->previousFramePosition) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + if (IsMouseInRec(btn->previousFramePosition) && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { btn->OnClick(btn->parent); } } |
