From 9b545255d4496903455c5dd49042c87e1a1f7af4 Mon Sep 17 00:00:00 2001 From: physick Date: Mon, 31 Aug 2026 21:17:22 +0500 Subject: scroll in the puzzle selection scene --- README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'README.md') diff --git a/README.md b/README.md index fca07cf..11bf820 100644 --- a/README.md +++ b/README.md @@ -28,3 +28,19 @@ The colorscheme is applied at the runtime. Follow the following colorscheme in t - #FF7F00 - accent light - #0000FF - accent dark - #000000 - dark + +## Puzzle location +The puzzles are stored in so called collections. The collection is basically +a directory that contains other directories and .pz (puzzle) files. +The collection can have an icon that will be displayed on the bottom of each of its elements. +They are intended to be semi-transparent. +To use it put `icon.png` in the root of the directory. + +The naming of the file is as follows: +`..pz` +The order is optional but is advised to sort the puzzles in the game. Order field +can contain dots, only last or second to last parts will be used as a name. +Only the name part will be applied. + +It is not recommended to nest the puzzles deeper than 3 layers because it might cause +some funky glithes in the scene stack logic. -- cgit v1.3