From 52ab86e5f55b189aea4198fe4d15a29c4d3c9d57 Mon Sep 17 00:00:00 2001 From: Physick <96335032+DegustatorPonos@users.noreply.github.com> Date: Thu, 27 Aug 2026 19:34:49 +0500 Subject: distraction scene init --- src/puzzles/distractions.c | 76 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/puzzles/distractions.c (limited to 'src/puzzles/distractions.c') diff --git a/src/puzzles/distractions.c b/src/puzzles/distractions.c new file mode 100644 index 0000000..bd5db87 --- /dev/null +++ b/src/puzzles/distractions.c @@ -0,0 +1,76 @@ +#include "puzzle.h" +#include +#include +#include + +typedef struct { + char *reciever_name; + char *method_signature; +} signatureDescriptor; + +// returns true if the signatures_stack contains the method with the given signature. +// !! Returns true if any of the elements are invalid !! +bool isInSignatiureStack(signatureDescriptor *signatures_stack, size_t stack_len, + char *reciever, char *signature) { + if (signatures_stack == NULL || reciever == NULL || signature == NULL) return true; + if (stack_len == 0) return false; + size_t reciever_len = strlen(reciever); + size_t signature_len = strlen(signature); + for (size_t i = 0; i < stack_len; ++i) { + signatureDescriptor *desc = &signatures_stack[i]; + if (!strncmp(reciever, desc->reciever_name, reciever_len)) + return false; + if (!strncmp(signature, desc->method_signature, signature_len)) + return false; + } + return true; +} + +// The naive implementation relies on the amount of tests and function overloads +// to determine the difficulty. +// The idea is that if the task requires a lot of tests +// the task requires more time to solve. +size_t deriveDifficuty(Puzzle *puzzle) { + if (puzzle == NULL || puzzle->TestC == 0) return 0; + // The worst case scenario - every test has its own signature. + // Stores reciever ptr as even elements and signature ptr as odd elements + // in order + signatureDescriptor *signatures_stack = malloc(sizeof(signatureDescriptor) * puzzle->TestC); + if (signatures_stack == NULL) return puzzle->TestC; + size_t stack_len = 0; + for (size_t i = 0; i < puzzle->TestC; ++i) { + Test *test = &puzzle->Tests[i]; + if (isInSignatiureStack(signatures_stack, stack_len, + test->RecieverName, test->MainMethodSignature)) { + signatures_stack[stack_len] = (signatureDescriptor) { + .reciever_name = test->RecieverName, + .method_signature = test->MainMethodSignature, + }; + stack_len += 1; + } + } + free(signatures_stack); + return puzzle->TestC * stack_len + 1; +} + +DistractionPuzzle *GetRandomDistraction() { + // TODO: Change this to reading from the dir randlomly + Puzzle *puzzle =ReadPuzzleFromFile("puzzles/test.pz"); + + + DistractionPuzzle *outp = malloc(sizeof(DistractionPuzzle)); + if (outp == NULL) { + FreePuzzle(puzzle); // Temp + return NULL; + } + outp->puzzle = puzzle; + outp->SecondsGranted = deriveDifficuty(puzzle); + return outp; +} + +void FreeDistrationPuzzle(DistractionPuzzle *puzzle) { + if (puzzle == NULL) return; + if (puzzle->puzzle != NULL) + FreePuzzle(puzzle->puzzle); + free(puzzle); +} -- cgit v1.3