From b45620544427306854a28a5163fafd45b007acc2 Mon Sep 17 00:00:00 2001 From: physick Date: Mon, 31 Aug 2026 03:46:59 +0500 Subject: puzzle collection selection --- src/scenes/collectionScene.c | 50 ++++++++++++++++++++++++++++++++++---------- 1 file changed, 39 insertions(+), 11 deletions(-) (limited to 'src/scenes/collectionScene.c') diff --git a/src/scenes/collectionScene.c b/src/scenes/collectionScene.c index fff814a..508e4d5 100644 --- a/src/scenes/collectionScene.c +++ b/src/scenes/collectionScene.c @@ -12,11 +12,8 @@ static const size_t ARENA_SIZE = 1024 * 64; typedef struct { - Arena arena; - char *DirPath; - char *Name; - CollectionElement *collection; + Button *backButton; size_t count; } CollectionSceneData; @@ -24,9 +21,20 @@ CollectionSceneData *getData(void *self) { return ((Scene *)self)->data; } +void backButton_onClick(Scene *self) { + DeleteSceneFromStack(); +} + void collectionElement_onSelect(CollectionElement *caller) { if (caller == NULL) return; TraceLog(LOG_INFO, "Selected element %s", caller->name); + switch (caller->type) { + case COLLECTION_ELEMENT_PUZZLE: break; + case COLLECTION_ELEMENT_COLLECTION: AddScene(CreatePuzzleCollectionScene(caller)); break; + default: + TraceLog(LOG_WARNING, "Invalid CollectionElement type for %s", caller->path); + break; + } } void DrawCollectionName(char *name) { @@ -54,14 +62,23 @@ bool updateCollectionScene(void *self) { for (size_t i = 0; i < data->collection->childCount; ++i) { UpdateCollectionElement(&data->collection->children[i]); } + if (data->backButton != NULL) UpdateButton(data->backButton); + return true; } bool drawCollectionScene(void *self) { CollectionSceneData *data = getData(self); DrawBackground(); - DrawCollectionName(data->Name); + DrawCollectionName(data->collection->name); DrawPageView(GetScreenHeight() - 60, 5, 2); + if (data->backButton != NULL) + DrawButton(data->backButton, &(Rectangle) { + .x = 10, + .y = GetScreenHeight() - 60, + .width = 36, + .height = 36, // TODO: make it match the page view scale + }); for (size_t i = 0; i < data->collection->childCount; ++i) { DrawCollectionElement(&data->collection->children[i], data->collection, (Rectangle) { @@ -78,13 +95,14 @@ void deinitCollectionScene(void *self) { TraceLog(LOG_INFO, "Deleting a collection scene"); CollectionSceneData *data = getData(self); if (data != NULL) { - free(data->arena.mem); + if (data->collection != NULL) + DeinitCollectionElement(data->collection); free(data); } free((Scene *)self); } -Scene *CreatePuzzleCollectionScene(char *path, CollectionElement *el) { +Scene *CreatePuzzleCollectionScene(CollectionElement *el) { TraceLog(LOG_INFO, "Creating a collection scene"); Scene *outp = malloc(sizeof(Scene)); if (outp == NULL) return NULL; @@ -98,14 +116,24 @@ Scene *CreatePuzzleCollectionScene(char *path, CollectionElement *el) { free(outp); return NULL; } - data->arena = (Arena){0}; - ArenaInit(&data->arena, ARENA_SIZE); - data->DirPath = ArenaStrdup(&data->arena, path); - data->Name = getCollectionName(path); if (!el->IsInitialized) InitializeCollection(el, collectionElement_onSelect); data->collection = el; + Button *backButton = malloc(sizeof(Button)); + if (backButton != NULL) { + backButton->parent = outp; + backButton->OnClick = backButton_onClick; + backButton->atlas = GetButtonsAtlas(); + backButton->textrueLocation = (Rectangle) { + .x = 0, + .y = 0, + .width = 32, + .height = 32, + }; + } + data->backButton = backButton; + outp->data = data; return outp; -- cgit v1.3