const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const root = b.addModule("game-mod", .{ .optimize = optimize, .target = target, .link_libc = true, }); root.addCSourceFiles(.{ .files = &[_][]const u8 { "src/main.c", "src/resources/resources.c", "src/ui_elements/UI.c", "src/scenes/sceneManager.c", "src/scenes/mainMenu.c", "src/scenes/puzzleScene.c", "src/puzzles/puzzle.c", } }); root.linkSystemLibrary("raylib", .{.needed = true}); root.addIncludePath(b.path("include/")); const exe = b.addExecutable(.{ .name = "game", .root_module = root, }); b.installArtifact(exe); const run_step = b.step("run", "Run the app"); const run_cmd = b.addRunArtifact(exe); run_step.dependOn(&run_cmd.step); if (b.args) |args| { run_cmd.addArgs(args); } }