/* * This header file binds texture type to its location on the atlas. * They are hardcoded for now until I find a better way to do that. */ #include #ifndef TEXTURES_ATLAS_H #define TEXTURES_ATLAS_H static const Rectangle SUBMIT_BUTTON_LOCATION = { .x = 0, .y = 0, .width = 32, .height = 32, }; #endif // TEXTURES_ATLAS_H