#include "UI.h" #include void UpdateButton(Button *btn) { if (IsMouseInRec(btn->previousFramePosition) && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { btn->OnClick(btn->parent); } } void DrawButton(Button *btn, Rectangle *location) { DrawTexturePro(*btn->atlas, btn->textrueLocation, *location, (Vector2) { 0 , 0 }, 0, WHITE); btn->previousFramePosition = *location; }