#include "UI.h" #include const int MAX_LINES = 256; const int SPACING_H = 1; void DrawRecBordered(Rectangle rec, Color bg, Color border_color, int border_width) { DrawRectangleRounded(rec, 0.015f, 8, bg); DrawRectangleRoundedLinesEx(rec, 0.015f, 8, border_width, border_color); } float MeasureChar(Font *font, int height, char symbol) { char buf[2] = { symbol, 0 }; return MeasureTextEx(*font, buf, height, SPACING_H).x; } int CalculateSpans(Rectangle rec, char *text, Font *font, int height, int *spans) { spans[0] = 0; int ptr = 0, span_ptr = 1, last_space_ptr; float acc = 0; while (text[ptr] != 0x0) { float char_width = MeasureChar(font, height, text[ptr]); acc += char_width + SPACING_H; if (text[ptr] == ' ') last_space_ptr = ptr; if (acc > rec.width) { spans[span_ptr] = last_space_ptr + 1; ptr = last_space_ptr; span_ptr++; acc = 0; } ptr++; } return span_ptr + 1; } void DrawTextInRec(Rectangle rec, char *text, Font *font, int height, Color color) { int spans[MAX_LINES]; int lines = CalculateSpans(rec, text, font, height, spans); if (lines == 2) { Vector2 pos = {.x = rec.x, .y = rec.y}; DrawTextEx(*font, text, pos, height, SPACING_H, color); return; } int vertical_acc = rec.y; for (int i = 1; i < lines; i++) { Vector2 pos = { .x = rec.x, .y = vertical_acc }; char *line_start = text + spans[i-1]; int line_length = spans[i] - spans[i-1]; DrawTextEx(*font, TextFormat("%.*s", line_length, line_start), pos, height, SPACING_H, color); vertical_acc += height; } }