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authorPhyscik <mynameisgennadiy@vk.com>2026-01-29 21:48:23 +0500
committerPhyscik <mynameisgennadiy@vk.com>2026-01-29 21:48:23 +0500
commit45b7d0ce612921729d925a7111e4d1aeba3ef849 (patch)
treee8abfd366e046c9b7205cb5452dcd0615dc75c08 /engine/CoreObjects
parent9c10e3ab194115f50f0d67044ef34d386be7fa9a (diff)
GUI layout init
Diffstat (limited to 'engine/CoreObjects')
-rw-r--r--engine/CoreObjects/DynamicObject.go2
-rw-r--r--engine/CoreObjects/GameObject.go2
-rw-r--r--engine/CoreObjects/OverlayScene.go2
-rw-r--r--engine/CoreObjects/Scene.go4
4 files changed, 5 insertions, 5 deletions
diff --git a/engine/CoreObjects/DynamicObject.go b/engine/CoreObjects/DynamicObject.go
index 36614d6..0a10f0a 100644
--- a/engine/CoreObjects/DynamicObject.go
+++ b/engine/CoreObjects/DynamicObject.go
@@ -42,7 +42,7 @@ type ColliderBlock struct {
Offset rl.Vector2
}
-func (base *DynamicObject) Init(manager SceneManager) {
+func (base *DynamicObject) Init(manager *SceneManager) {
if manager.SelectedScene == nil {
panic("Failed to initialize a dynamic object: the scene was not selected")
}
diff --git a/engine/CoreObjects/GameObject.go b/engine/CoreObjects/GameObject.go
index 9ff1b87..fb7d243 100644
--- a/engine/CoreObjects/GameObject.go
+++ b/engine/CoreObjects/GameObject.go
@@ -1,7 +1,7 @@
package coreobjects
type GameObject interface {
- Init(SceneManager)
+ Init(*SceneManager)
Destroy()
Update()
Draw()
diff --git a/engine/CoreObjects/OverlayScene.go b/engine/CoreObjects/OverlayScene.go
index 3c79b78..73aa987 100644
--- a/engine/CoreObjects/OverlayScene.go
+++ b/engine/CoreObjects/OverlayScene.go
@@ -11,7 +11,7 @@ type OveralyScene struct {
FPS FpsMeter
}
-func (base *OveralyScene) Create(_ SceneManager) {
+func (base *OveralyScene) Create(_ *SceneManager) {
}
func (base *OveralyScene) Destroy() {
diff --git a/engine/CoreObjects/Scene.go b/engine/CoreObjects/Scene.go
index a945bec..594778f 100644
--- a/engine/CoreObjects/Scene.go
+++ b/engine/CoreObjects/Scene.go
@@ -8,7 +8,7 @@ type SceneManager struct {
}
type Scene interface {
- Create(SceneManager)
+ Create(*SceneManager)
Destroy()
Update()
Draw()
@@ -27,7 +27,7 @@ func (base *SceneManager) ChangeScene(newScene Scene) {
base.SelectedScene.Destroy()
}
base.SelectedScene = newScene
- base.SelectedScene.Create(*base)
+ base.SelectedScene.Create(base)
}
func (base *SceneManager) Update() {