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path: root/engine/Components/TextureManager.go
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Diffstat (limited to 'engine/Components/TextureManager.go')
-rw-r--r--engine/Components/TextureManager.go54
1 files changed, 54 insertions, 0 deletions
diff --git a/engine/Components/TextureManager.go b/engine/Components/TextureManager.go
new file mode 100644
index 0000000..27449b1
--- /dev/null
+++ b/engine/Components/TextureManager.go
@@ -0,0 +1,54 @@
+package components
+
+import (
+ "encoding/json"
+ "fmt"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+
+type TextrueManager struct {
+ Textures []*rl.Texture2D
+ NameToId map[string]uint64
+}
+
+// Loads the texture in the VRAM
+func (base *TextrueManager) LoadTexture(path string, displayName string) {
+ var image = rl.LoadImage(path)
+ var texture = rl.LoadTextureFromImage(image)
+ var id = len(base.Textures)
+ base.Textures = append(base.Textures, &texture)
+ base.NameToId[displayName] = uint64(id)
+ rl.UnloadImage(image)
+}
+
+// Unloads all the textures from the VRAM
+func (base *TextrueManager) UnloadAll() {
+ for _, v := range base.Textures {
+ rl.UnloadTexture(*v)
+ }
+}
+
+func (base *TextrueManager) GetTexture(Id uint64) (*rl.Texture2D, error) {
+ if Id >= uint64(len(base.Textures)) {
+ return nil, fmt.Errorf("No texture loaded with that ID")
+ }
+ return base.Textures[Id], nil
+}
+
+func (base *TextrueManager) GetTextureByName(textureName string) (*rl.Texture2D, error) {
+ var id, exists = base.NameToId[textureName]
+ if !exists {
+ return nil, fmt.Errorf("No such texture in the system")
+ }
+ return base.GetTexture(id)
+}
+
+func (base *TextrueManager) String() string {
+ var outp, jsonErr = json.Marshal(base)
+ if jsonErr != nil {
+ return fmt.Sprintf("Failed to parse settings: %s", jsonErr.Error())
+ }
+ return string(outp)
+}