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Diffstat (limited to 'engine/Components')
-rw-r--r--engine/Components/Player.go4
-rw-r--r--engine/Components/World.go4
2 files changed, 4 insertions, 4 deletions
diff --git a/engine/Components/Player.go b/engine/Components/Player.go
index fe8c5ef..ba92a16 100644
--- a/engine/Components/Player.go
+++ b/engine/Components/Player.go
@@ -22,7 +22,7 @@ type Player struct {
Collider coreobjects.Collider
}
-func (base *Player) Init(manager coreobjects.SceneManager) {
+func (base *Player) Init(manager *coreobjects.SceneManager) {
if err := base.setParentScene(manager); err != nil {
panic(err.Error())
}
@@ -34,7 +34,7 @@ func (base *Player) Init(manager coreobjects.SceneManager) {
}
// Tries to set a parent scene as a world and returns an error if failed
-func (base *Player) setParentScene(manager coreobjects.SceneManager) error {
+func (base *Player) setParentScene(manager *coreobjects.SceneManager) error {
var baseScene, ok = manager.SelectedScene.(*World)
if !ok {
return fmt.Errorf( "Failed to create a player instance: the base scene is not a playable world (assertion failed)")
diff --git a/engine/Components/World.go b/engine/Components/World.go
index 26c1a83..c7a96df 100644
--- a/engine/Components/World.go
+++ b/engine/Components/World.go
@@ -7,7 +7,7 @@ import (
// The scene implimetation that represents one playable scene
type World struct {
- Manager coreobjects.SceneManager
+ Manager *coreobjects.SceneManager
Name string
Floor []FloorTile
StaticObjects []coreobjects.GameObject
@@ -24,7 +24,7 @@ type World struct {
staticColliders []*coreobjects.Collider
}
-func (base *World) Create(manager coreobjects.SceneManager) {
+func (base *World) Create(manager *coreobjects.SceneManager) {
base.Manager = manager
base.Player.Init(manager)
for _, v := range base.StaticObjects {