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path: root/engine/Components/Player.go
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package components

import (
	coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
	rl "github.com/gen2brain/raylib-go/raylib"
)

type Player struct {
	Position rl.Vector2
	Texture rl.Texture2D
}

func (base *Player) Create(_ coreobjects.SceneManager) {
}

func (base *Player) Destroy() {
}

func (base *Player) Update() {
	var speed = 150 * rl.GetFrameTime()
	if rl.IsKeyDown(rl.KeyW) {
		base.Position.Y -= speed
	}
	if rl.IsKeyDown(rl.KeyS) {
		base.Position.Y += speed
	}
	if rl.IsKeyDown(rl.KeyA) {
		base.Position.X -= speed
	}
	if rl.IsKeyDown(rl.KeyD) {
		base.Position.X += speed
	}
}

func (base *Player) Draw() {
	rl.DrawTexture(base.Texture, 
	int32(base.Position.X),
	int32(base.Position.Y),
	rl.White)
}

func (base Player) SnapCamera (camera *rl.Camera2D) {
	var offset = rl.Vector2 {
		X: float32(base.Texture.Width) / 2,
		Y: float32(base.Texture.Height) / 2,
	}
	camera.Target = rl.Vector2Add(base.Position, offset)
	camera.Offset.X = float32(rl.GetScreenWidth()) / 2
	camera.Offset.Y = float32(rl.GetScreenHeight()) / 2
}