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package components
import (
"encoding/json"
"fmt"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
rl "github.com/gen2brain/raylib-go/raylib"
)
var Resources ResourceManager
type ResourceManager struct {
LoadedPackages map[string]*settings.AppVersion
Textures TextrueManager
objects map[string]*coreobjects.DynamicObject
Worlds map[string]*World
}
func InitManager() {
Resources = ResourceManager{
LoadedPackages: make(map[string]*settings.AppVersion),
Worlds: make(map[string]*World),
objects: make(map[string]*coreobjects.DynamicObject),
Textures: TextrueManager{
Textures: make([]*rl.Texture2D, 0),
NameToId: make(map[string]uint64),
},
}
}
func (base *ResourceManager) RegisterObject(PackageName string, obejctName string, new *coreobjects.DynamicObject) error {
var displayName = fmt.Sprintf("%s/%s", PackageName, obejctName)
if _, exists := base.objects[displayName]; exists {
return fmt.Errorf("Failed to register the obejct: another obejct with that name already exists")
}
new.PrototypeName = displayName
base.objects[displayName] = new
return nil
}
func (base *ResourceManager) GetObject(name string) (*coreobjects.DynamicObject, error) {
var obj, exists = base.objects[name]
if !exists {
return nil, fmt.Errorf("An object '%s' was not found", name)
}
return obj, nil
}
func (base *ResourceManager) String() string {
var outp, jsonErr = json.Marshal(base)
if jsonErr != nil {
return fmt.Sprintf("Failed to parse settings: %s", jsonErr.Error())
}
return string(outp)
}
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