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package components
import (
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
rl "github.com/gen2brain/raylib-go/raylib"
)
var texture rl.Texture2D
type Tile struct {
}
type World struct {
Tiles [][]Tile
Camera rl.Camera2D
}
func (base *World) Create(_ coreobjects.SceneManager) {
var image = rl.LoadImage("tile.png")
texture = rl.LoadTextureFromImage(image)
rl.UnloadImage(image)
base.Camera = rl.Camera2D{}
base.Camera.Target = rl.Vector2 { X: 0, Y: 0 }
base.Camera.Offset = rl.Vector2 { X: 0, Y: 0 }
base.Camera.Rotation = 0
base.Camera.Zoom = 2
}
func (base *World) Destroy() {
rl.UnloadTexture(texture)
}
func (base *World) Update() {
if rl.IsKeyDown(rl.KeyW) {
base.Camera.Target.Y -= 0.3
}
if rl.IsKeyDown(rl.KeyS) {
base.Camera.Target.Y += 0.3
}
if rl.IsKeyDown(rl.KeyA) {
base.Camera.Target.X -= 0.3
}
if rl.IsKeyDown(rl.KeyD) {
base.Camera.Target.X += 0.3
}
}
func (base *World) Draw() {
rl.BeginMode2D(base.Camera)
defer rl.EndMode2D()
for x, r := range base.Tiles {
for y, _ := range r {
rl.DrawTexture(texture, (int32(x) * 32), int32(y) * 32, rl.White)
}
}
}
func CreateWorld(x int, y int) World {
var tiles = make([][]Tile, x)
for i := range tiles {
tiles[i] = make([]Tile, y)
}
return World {
Tiles: tiles,
}
}
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