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package components
import (
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
rl "github.com/gen2brain/raylib-go/raylib"
)
// The scene implimetation that represents one playable scene
type World struct {
Manager coreobjects.SceneManager
Name string
Floor []FloorTile
Camera *rl.Camera2D
}
func (base *World) Create(manager coreobjects.SceneManager) {
base.Manager = manager
}
func (base *World) Destroy() {
}
func (base *World) Update() {
base.handleFreecam()
}
func (base *World) handleFreecam() {
var speed = 150 * rl.GetFrameTime()
var zoomSpeed = 0.2 * rl.GetFrameTime()
if rl.IsKeyDown(rl.KeyW) {
base.Camera.Target.Y -= speed
}
if rl.IsKeyDown(rl.KeyS) {
base.Camera.Target.Y += speed
}
if rl.IsKeyDown(rl.KeyA) {
base.Camera.Target.X -= speed
}
if rl.IsKeyDown(rl.KeyD) {
base.Camera.Target.X += speed
}
if rl.IsKeyDown(rl.KeyEqual) {
base.Camera.Zoom += zoomSpeed
}
if rl.IsKeyDown(rl.KeyMinus) {
base.Camera.Zoom -= zoomSpeed
}
}
func (base *World) Draw() {
rl.BeginMode2D(*base.Camera)
defer rl.EndMode2D()
for _, v := range base.Floor {
v.Draw()
}
}
// The single texture drawn at level 0 of the world
type FloorTile struct {
Position rl.Vector2
Texture *rl.Texture2D
}
func (base *FloorTile) Draw() {
rl.DrawTexture(
*base.Texture,
int32(base.Position.X),
int32(base.Position.Y),
rl.White,
)
}
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