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package world
import (
descriptors "github.com/DegustatorPonos/RuinesOfRafdolon/Dynamic/Descriptors"
rl "github.com/gen2brain/raylib-go/raylib"
)
// The square that will be displayed at the screen
type Tile interface {
Update()
Draw()
}
type StandardTile struct {
X float32
Y float32
ParentWorld *World
Descriptor descriptors.TileDescriptor
}
func (base *StandardTile) Update() {
}
func (base *StandardTile) Draw() {
rl.DrawTexture(base.ParentWorld.Textures[base.Descriptor.TextureId],
int32(base.X) * int32(base.ParentWorld.TileSize.X),
int32(base.Y) * int32(base.ParentWorld.TileSize.Y),
rl.White)
if base.Descriptor.OveralyTextureId != 0 {
var overlayTexture = base.ParentWorld.Textures[base.Descriptor.OveralyTextureId]
var dx = (base.ParentWorld.TileSize.X - float32(overlayTexture.Width)) / 2
var dy = (float32(overlayTexture.Height) - base.ParentWorld.TileSize.Y)
rl.DrawTexture(overlayTexture,
int32(base.X) * int32(base.ParentWorld.TileSize.X) + int32(dx),
int32(base.Y) * int32(base.ParentWorld.TileSize.Y) - int32(dy),
rl.White)
}
}
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