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package world
import rl "github.com/gen2brain/raylib-go/raylib"
// The square that will be displayed at the screen
type Tile interface {
Update()
Draw()
}
type StandardTile struct {
X float32
Y float32
ParentWorld *World
Descriptor TileDescriptor
}
func (base *StandardTile) Update() {
}
func (base *StandardTile) Draw() {
rl.DrawTexture(base.ParentWorld.Textures[base.Descriptor.TextureId],
int32(base.X) * int32(base.ParentWorld.TileSize.X),
int32(base.Y) * int32(base.ParentWorld.TileSize.Y),
rl.White)
}
type TileDescriptor struct {
TextureId int `json:"textureid"`
}
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