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// DEPRECATED
package world
import (
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
rl "github.com/gen2brain/raylib-go/raylib"
)
var Texture rl.Texture2D
// The scene full of tiles
type World struct {
Name string `json:"name"`
TileSize rl.Vector2 `json:"tilesize"`
TextureNames map[int]string `json:"textures"`
Textures map[int]rl.Texture2D `json:"-"`
Tiles [][]Tile `json:"tiles"`
Camera rl.Camera2D `json:"-"`
}
func (base *World) IsValid() error {
return nil
}
func (base *World) Create(_ coreobjects.SceneManager) {
base.Textures = map[int]rl.Texture2D{}
for k, v := range base.TextureNames {
var image = rl.LoadImage(v)
base.Textures[k] = rl.LoadTextureFromImage(image)
rl.UnloadImage(image)
}
base.Camera = rl.Camera2D{}
base.Camera.Target = rl.Vector2 { X: 0, Y: 0 }
base.Camera.Offset = rl.Vector2 { X: 0, Y: 0 }
base.Camera.Rotation = 0
base.Camera.Zoom = 2
}
func (base *World) Destroy() {
rl.UnloadTexture(Texture)
}
func (base *World) Update() {
if rl.IsKeyDown(rl.KeyW) {
base.Camera.Target.Y -= 0.3
}
if rl.IsKeyDown(rl.KeyS) {
base.Camera.Target.Y += 0.3
}
if rl.IsKeyDown(rl.KeyA) {
base.Camera.Target.X -= 0.3
}
if rl.IsKeyDown(rl.KeyD) {
base.Camera.Target.X += 0.3
}
}
func (base *World) Draw() {
rl.BeginMode2D(base.Camera)
defer rl.EndMode2D()
for _, r := range base.Tiles {
for _, v := range r {
v.Draw()
}
}
}
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