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package descriptors
import (
"encoding/json"
"fmt"
"strings"
components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
rl "github.com/gen2brain/raylib-go/raylib"
)
const ObjectsDirName string = "Objects"
type ObjectDescriptor struct {
Name string
Textures []*ObjectTextureBlock
Colliders []*ObjectColliderBlock
}
// Maps objects by their IDs
func MapObjectDescriptors(loaded []*ObjectDescriptor) map[string]*ObjectDescriptor {
var outp = make(map[string]*ObjectDescriptor, 0)
for _, v := range loaded {
outp[v.Name] = v
}
return outp
}
func (base *ObjectDescriptor) IsValid() error {
if base.Textures == nil {
return fmt.Errorf("The textures are not specified")
}
for i, v := range base.Textures {
// The texture was not specified
if v.TextureId == nil && len(v.Name) == 0 {
return fmt.Errorf("The texture #%d was not specified (neither texture name nor ID)", i)
}
}
return nil
}
func (base *ObjectDescriptor) parseTextures() []*coreobjects.TextureBlock {
var outp = make([]*coreobjects.TextureBlock, 0, len(base.Textures))
for _, v := range base.Textures {
var texture, err = v.GetTexture()
if err != nil {
rl.TraceLog(rl.LogWarning, "Failed to get the required by the object %s texture: %s", base.Name, err.Error())
continue
}
outp = append(outp, &coreobjects.TextureBlock {
Texture: texture,
Offset: v.Offset,
})
}
return outp
}
func (base *ObjectDescriptor) parseColliders() []*coreobjects.ColliderBlock {
var outp = make([]*coreobjects.ColliderBlock, 0, len(base.Colliders))
for _, v := range base.Colliders {
var parsed, err = v.GetCollider()
if err != nil {
rl.TraceLog(rl.LogWarning, "Failed to parse the required by the object %s collidet: %s", base.Name, err.Error())
continue
}
outp = append(outp, &coreobjects.ColliderBlock{
Collider: parsed,
Offset: v.Offset,
})
}
return outp
}
func (base *ObjectDescriptor) Parse() coreobjects.DynamicObject {
return coreobjects.DynamicObject {
Textures: base.parseTextures(),
Colliders: base.parseColliders(),
}
}
type ObjectTextureBlock struct {
Name string
TextureId *uint64
Offset rl.Vector2
}
func (base *ObjectTextureBlock) GetTexture() (*rl.Texture2D, error) {
if base.TextureId != nil {
return components.Resources.Textures.GetTexture(*base.TextureId)
}
return components.Resources.Textures.GetTextureByName(base.Name)
}
type ObjectColliderBlock struct {
Type string
Size rl.Vector2
Offset rl.Vector2
}
func (base *ObjectColliderBlock) GetCollider() (coreobjects.Collider, error) {
switch strings.ToLower(base.Type) {
case "box":
return base.parseAsBox(), nil
}
return nil, fmt.Errorf("Failed to parse collider: type %s is unknown", base.Type)
}
func (base *ObjectColliderBlock) parseAsBox() coreobjects.Collider {
var outp = (&coreobjects.BoxCollider{}).Init(
base.Offset.X, base.Offset.Y,
base.Size.X, base.Size.Y )
return outp
}
func (base *ObjectDescriptor) String() string {
var outp, jsonErr = json.Marshal(base)
if jsonErr != nil {
return fmt.Sprintf("Failed to parse settings: %s", jsonErr.Error())
}
return string(outp)
}
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