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path: root/engine/Dynamic/Descriptors/Objects.go
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package descriptors

import (
	"encoding/json"
	"fmt"
	"strings"

	components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
	coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
	rl "github.com/gen2brain/raylib-go/raylib"
)

const ObjectsDirName string = "Objects"

type ObjectDescriptor struct {
	Name string
	YLevelOffset float64
	Textures []*ObjectTextureBlock
	Colliders []*ObjectColliderBlock
}

// Maps objects by their IDs
func MapObjectDescriptors(loaded []*ObjectDescriptor) map[string]*ObjectDescriptor {
	var outp = make(map[string]*ObjectDescriptor, 0)
	for _, v := range loaded {
		outp[v.Name] = v
	}
	return outp
}

func (base *ObjectDescriptor) IsValid() error {
	if base.Textures == nil {
		return fmt.Errorf("The textures are not specified")
	}
	for i, v := range base.Textures {
		// The texture was not specified
		if v.TextureId == nil && len(v.Name) == 0 {
			return fmt.Errorf("The texture #%d was not specified (neither texture name nor ID)", i)
		}
	}
	return nil
}

func (base *ObjectDescriptor) parseTextures() []*coreobjects.TextureBlock {
	var outp = make([]*coreobjects.TextureBlock, 0, len(base.Textures))
	for _, v := range base.Textures {
		var texture, err = v.GetTexture()
		if err != nil {
			rl.TraceLog(rl.LogWarning, "Failed to get the required by the object %s texture: %s", base.Name, err.Error())
			continue
		}
		outp = append(outp, &coreobjects.TextureBlock {
			Texture: texture,
			Offset: v.Offset,
		})
	}
	return outp
}

func (base *ObjectDescriptor) parseColliders() []*coreobjects.ColliderBlock {
	var outp = make([]*coreobjects.ColliderBlock, 0, len(base.Colliders))
	for _, v := range base.Colliders {
		var parsed, err = v.GetCollider()
		if err != nil {
			rl.TraceLog(rl.LogWarning, "Failed to parse the required by the object %s collidet: %s", base.Name, err.Error())
			continue
		}
		outp = append(outp, &coreobjects.ColliderBlock{
			Collider: parsed,
			Offset: v.Offset,
		})
	}
	return outp
}

func (base *ObjectDescriptor) Parse() coreobjects.DynamicObject {
	return coreobjects.DynamicObject {
		YLevelOffset: float32(base.YLevelOffset),
		Textures: base.parseTextures(),
		Colliders: base.parseColliders(),
	}
}

type ObjectTextureBlock struct {
	Name string
	TextureId *uint64
	Offset rl.Vector2
}

func (base *ObjectTextureBlock) GetTexture() (*rl.Texture2D, error) {
	if base.TextureId != nil {
		return components.Resources.Textures.GetTexture(*base.TextureId)
	}
	return components.Resources.Textures.GetTextureByName(base.Name)
}

type ObjectColliderBlock struct {
	Type string
	Size rl.Vector2
	Offset rl.Vector2
}

func (base *ObjectColliderBlock) GetCollider() (coreobjects.Collider, error) {
	switch strings.ToLower(base.Type) {
	case "box":
		return base.parseAsBox(), nil
	}
	return nil, fmt.Errorf("Failed to parse collider: type %s is unknown", base.Type)
}

func (base *ObjectColliderBlock) parseAsBox() coreobjects.Collider {
	var outp = (&coreobjects.BoxCollider{}).Init(
		base.Offset.X, base.Offset.Y,
		base.Size.X, base.Size.Y )
	return outp
}

func (base *ObjectDescriptor) String() string {
	var outp, jsonErr = json.Marshal(base)
	if jsonErr != nil {
		return fmt.Sprintf("Failed to parse settings: %s", jsonErr.Error())
	}
	return string(outp)
}