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path: root/engine/Dynamic/Descriptors/Tile.go
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package descriptors

import rl "github.com/gen2brain/raylib-go/raylib"

// Represents a type of a tile that can be used in the world
type TileDescriptor struct {
	Id uint64 `json:"id"`
	Position rl.Vector2 `json:"position"`
	TextureId int `json:"textureid"`
	OveralyTextureId int `json:"overalytextureid"`
}

func (base *TileDescriptor) IsValid() error {
	return nil
}

// Maps the tiles by IDs
func MapTileDescriptors(data []*TileDescriptor) map[uint64]*TileDescriptor {
	var outp = make(map[uint64]*TileDescriptor)	
	for _, v := range data {
		outp[v.Id] = v
	}
	return outp
}