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path: root/engine/Dynamic/Descriptors/UIElement.go
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package descriptors

import (
	"fmt"
	"strings"

	components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
	ui "github.com/DegustatorPonos/RuinesOfRafdolon/UI"
	rl "github.com/gen2brain/raylib-go/raylib"
)

type UIElementDescriptor struct {
	Type string
	Weight float32
	Style StyleDescriptor

	// For recursive elements
	BackgroundElement *UIElementDescriptor

	// For labels
	Text string
	Alignment string

	// For grid elements
	Children []UIElementDescriptor
	Spacing float32

	// For images
	TextureName string
}

// We have to initialize the map so that we avoid the circular reference in the recursive parsing
func InitUIParser() {
	typeParsers = map[string]func(*UIElementDescriptor) ui.UIElement {
		ui.VoidTypeName: parseAsVoid,
		ui.LabelTypeName: parseAsLabel,
		ui.ImageTypeName: parseAsImage,
		ui.GridRowTypeName: parseAsGridRow,
		ui.GridColumnTypeName: parseAsGridColumn,
	}
}

// The item type to its parser relationship
var typeParsers map[string]func(*UIElementDescriptor) ui.UIElement

func (base *UIElementDescriptor) Parse() (ui.UIElement, error) {
	var elemType = strings.ToLower(base.Type)
	var descFunc, exists = typeParsers[elemType]
	if exists {
		return descFunc(base), nil
	}
	return nil, fmt.Errorf("Unknown UI element type")
}

func parseAsVoid(base *UIElementDescriptor) ui.UIElement {
	return &ui.Void {
		Weight: base.Weight,
	}
}

func parseAsLabel(base *UIElementDescriptor) ui.UIElement {
	var alignment ui.TextAlignment
	switch strings.ToLower(base.Alignment) {
	case "center":
		alignment = ui.Center
	case "start":
		alignment = ui.Start
	}

	return &ui.Label {
		Weight: base.Weight,
		Text: base.Text,
		Alignment: alignment,
		Style: base.Style.Parse(),
		BackgroundElement: base.getBackgroundElement(),
	}
}

func parseAsGridRow(base *UIElementDescriptor) ui.UIElement {
	var outp = ui.GridRow {
		Weight: base.Weight,
		Spacing: base.Spacing,
		Style: base.Style.Parse(),
		BackgroundElement: base.getBackgroundElement(),
		Objects: make([]ui.UIElement, 0, len(base.Children)),
	}
	for _, v := range base.Children {
		var child, parseErr = v.Parse()
		if parseErr != nil {
			rl.TraceLog(rl.LogWarning, "Failed to parse a parent element of a grid row: %v", parseErr.Error())
			continue
		}
		outp.Objects = append(outp.Objects, child)
	}
	return &outp
}

func parseAsGridColumn(base *UIElementDescriptor) ui.UIElement {
	var outp = ui.GridColumn {
		Weight: base.Weight,
		Spacing: base.Spacing,
		Style: base.Style.Parse(),
		BackgroundElement: base.getBackgroundElement(),
		Objects: make([]ui.UIElement, 0, len(base.Children)),
	}
	for _, v := range base.Children {
		var child, parseErr = v.Parse()
		if parseErr != nil {
			rl.TraceLog(rl.LogWarning, "Failed to parse a parent element of a grid column: %v", parseErr.Error())
			continue
		}
		outp.Objects = append(outp.Objects, child)
	}
	return &outp
}

func parseAsImage(base *UIElementDescriptor) ui.UIElement {
	var texture, err = components.Resources.Textures.GetTextureByName(base.TextureName)
	if err != nil {
		rl.TraceLog(rl.LogWarning, "Failed to parse a texture %s requested by an image UI element: %v", base.TextureName, err.Error())
		return nil
	}
	var outp = ui.Image {
		Weight: base.Weight,
		Texture: texture,
		Style: base.Style.Parse(),
	}
	return &outp
}

func (base *UIElementDescriptor) getBackgroundElement() ui.UIElement {
	var child ui.UIElement = nil
	if base.BackgroundElement != nil {
		var parsed, err = base.BackgroundElement.Parse()
		if err == nil {
			child = parsed
		} else {
			rl.TraceLog(rl.LogWarning, "Failed to parse a background element of a label: %v", err.Error())
		}
	}
	return child
}