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package descriptors
import (
components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
rl "github.com/gen2brain/raylib-go/raylib"
)
type WorldDescriptor struct {
Name string
// Deprecated
TileSize rl.Vector2 `json:"-"`
FloorMap []FloorPiece
}
func (base *WorldDescriptor) IsValid() error {
return nil
}
// Maps the world descriptor by IDs
func MapWorldDescriptors(data []*WorldDescriptor) map[string]*WorldDescriptor {
var outp = make(map[string]*WorldDescriptor)
for _, v := range data {
outp[v.Name] = v
}
return outp
}
type FloorPiece struct {
Position rl.Vector2
Texture string
}
// Transforms the world descriptor into the game world
func (base WorldDescriptor) Parse() components.World {
var outp = components.World {
Name: base.Name,
Floor: make([]components.FloorTile, 0, len(base.FloorMap)),
Player: &components.Player{
Texture: *components.Resources.Textures.Textures[3],
},
Camera: &rl.Camera2D{
Offset: rl.Vector2 {X: 0, Y: 0},
Target: rl.Vector2 {X: 0, Y: 0},
Rotation: 0,
Zoom: 1,
},
}
for _, v := range base.FloorMap {
var texture, textureErr = components.Resources.Textures.GetTextureByName(v.Texture)
if textureErr != nil {
continue
}
var new = components.FloorTile {
Position: v.Position,
Texture: texture,
}
outp.Floor = append(outp.Floor, new)
}
return outp
}
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