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package descriptors
import (
components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
rl "github.com/gen2brain/raylib-go/raylib"
)
const WorldsDirName string = "Worlds"
type WorldDescriptor struct {
Name string
DefaultStartingPosition rl.Vector2
// Deprecated
TileSize rl.Vector2 `json:"-"`
FloorMap []FloorPiece
StaticObjects []ObjectLink
}
func (base *WorldDescriptor) IsValid() error {
return nil
}
// Maps the world descriptor by IDs
func MapWorldDescriptors(data []*WorldDescriptor) map[string]*WorldDescriptor {
var outp = make(map[string]*WorldDescriptor)
for _, v := range data {
outp[v.Name] = v
}
return outp
}
type FloorPiece struct {
Position rl.Vector2
Texture string
}
type ObjectLink struct {
Object string
Position rl.Vector2
}
// Transforms the world descriptor into the game world
// Assumes that objects and textures have already been loaded
func (base *WorldDescriptor) Parse() components.World {
var outp = components.World {
Name: base.Name,
Floor: make([]components.FloorTile, 0, len(base.FloorMap)),
Player: &components.Player{
Texture: *components.Resources.Textures.Textures[3], // TODO: Change
Position: base.DefaultStartingPosition,
},
StaticObjects: base.parseObjects(),
Camera: &rl.Camera2D{
Offset: rl.Vector2 {X: 0, Y: 0},
Target: rl.Vector2 {X: 0, Y: 0},
Rotation: 0,
Zoom: 1,
},
}
for _, v := range base.FloorMap {
var texture, textureErr = components.Resources.Textures.GetTextureByName(v.Texture)
if textureErr != nil {
continue
}
var new = components.FloorTile {
Position: v.Position,
Texture: texture,
}
outp.Floor = append(outp.Floor, new)
}
return outp
}
func (base *WorldDescriptor) parseObjects() []coreobjects.GameObject {
var outp = make([]coreobjects.GameObject, 0, len(base.StaticObjects))
for _, v := range base.StaticObjects {
var model, modelErr = components.Resources.GetObject(v.Object)
if modelErr != nil {
rl.TraceLog(rl.LogWarning, "Failed to parse an object in the world %s: %s", base.Name, modelErr.Error())
continue
}
var clone = model.Clone()
clone.Position = v.Position
outp = append(outp, clone)
}
return outp
}
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