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path: root/engine/Dynamic/Package.go
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package dynamic

import (
	"encoding/json"
	"fmt"
	"os"

	descriptors "github.com/DegustatorPonos/RuinesOfRafdolon/Dynamic/Descriptors"
	settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
	rl "github.com/gen2brain/raylib-go/raylib"
)

// The defenition of the package
type PackageDescription struct {
	Name string `json:"name"`
	Version uint64 `json:"version"`
	Type string `json:"type"`
	MinimumVersion *settings.AppVersion 
	MaximumVersion *settings.AppVersion 
}

func (base *PackageDescription) IsValid() error {
	if base.Name == "" {
		return fmt.Errorf("Invalid package descriptor: the name cannot be empty")
	}
	if base.Version == 0 {
		return fmt.Errorf("Invalid package descriptor: the version cannot be 0")
	}
	if base.MinimumVersion == nil {
		return fmt.Errorf("Invalid package descriptor: The package must specify the minimal version")
	}
	if !base.MinimumVersion.IsCompatible() || (base.MaximumVersion != nil && !base.MaximumVersion.IsLessThan(&settings.Current.Version)){
		return fmt.Errorf("Invalid package descriptor: The package is made for the newer or older version")
	}
	return nil
}

// The dynamic collection of the things 
type Package struct {
	Description PackageDescription

	Textures *descriptors.TexturesDescriptor
	Worlds map[string]*descriptors.WorldDescriptor

	location string
}

func (base *Package) String() string {
	var outp, jsonErr = json.Marshal(base)
	if jsonErr != nil {
		return fmt.Sprintf("Failed to parse settings: %s", jsonErr.Error())
	}
	return string(outp)
}

func ReadPackage(dir os.DirEntry) (*Package, error) {
	var dirPath = ConcantinateFileLocation(settings.Current.PackagesLocation, dir.Name())
	var desc = PackageDescription{}
	if descErr := ReadValidJSONfromFile(ConcantinateFileLocation(dirPath, "Description.json"), &desc); descErr != nil {
		return nil, descErr
	}
	return &Package{
		Description: desc,
	}, nil
}

func loadAssetsFromDir[T Validatable](dirLocation string, InitializeFunc func()T) ([]T, error) {
	var files, err = os.ReadDir(dirLocation)
	if err != nil {
		return nil, err
	}
	var outp = make([]T, 0)
	for _, v := range files {
		var new = InitializeFunc()
		var loadErr = ReadValidJSONfromFile(ConcantinateFileLocation(dirLocation, v.Name()), new)
		if loadErr != nil {
			rl.TraceLog(rl.LogWarning, "Failed to load the asset %s: %s", v.Name(), loadErr)
			continue
		}
		outp = append(outp, new)
	}
	return outp, nil
}

func (base *Package) LoadWorlds() {
	if base.Description.Type != "story" {
		return
	}
	var worlds, loadErr = loadWorldsFromDir(ConcantinateFileLocation(base.location, "Worlds"))
	if loadErr != nil {
		rl.TraceLog(rl.LogWarning, "Failed to load world from the module %s: %s", base.location, loadErr)
	} else {
		base.Worlds = worlds
	}
}

func (base *Package) LoadTextures() {
	var textures = &descriptors.TexturesDescriptor{}
	var texturesLocation = ConcantinateFileLocation(base.location, descriptors.TexturesDescriptorDirectoryName)
	var loadErr = ReadJSONfromFile(ConcantinateFileLocation(texturesLocation, descriptors.TexturesDescriptorFileName), textures)
	if loadErr != nil {
		rl.TraceLog(rl.LogWarning, "Failed to load texture description from the module %s: %s", base.location, loadErr)
	} else {
		base.Textures = textures
	}
}

func loadWorldsFromDir(dirLocation string) (map[string]*descriptors.WorldDescriptor, error) {
	var loaded, err = loadAssetsFromDir(dirLocation, func() *descriptors.WorldDescriptor{ return &descriptors.WorldDescriptor{} })
	if err != nil {
		return nil, err
	}
	return descriptors.MapWorldDescriptors(loaded), nil
}

func loadTilesFromDir(dirLocation string) (map[uint64]*descriptors.TileDescriptor, error) {
	var loaded, err = loadAssetsFromDir(dirLocation, func() *descriptors.TileDescriptor{ return &descriptors.TileDescriptor{} })
	if err != nil {
		return nil, err
	}
	return descriptors.MapTileDescriptors(loaded), nil
}