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path: root/engine/UI/GridColumn.go
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package ui

import rl "github.com/gen2brain/raylib-go/raylib"

type GridColumn struct {
	// A portion of the screen the row will occupy. Works similar to CSS's 'flex-grow'
	WidthWeight float32
	// The objects that lay in this row
	Spacing float32
	// Spaces between the columns
	Objects []UIElement
	// Styling preferences
	Style *Style

	location rl.Rectangle
	cache layoutCache
}

func (base *GridColumn) Init(parent *Menu) {
	base.Style = InitStyle(base.Style, defaultGridStyle)
	for _, v := range base.Objects {
		v.Init(parent)
	}
	base.cache = layoutCache {
		ScreenResolution: rl.Vector2{ X:0, Y:0 },
	}
}

func (base *GridColumn) Destroy() {
}

// Gets the scale width of the element. Works similar to CSS's 'flex-grow'
func (base *GridColumn) GetOccupationWeight() float32 {
	return base.WidthWeight
}

// Draw the element with the given size
func (base *GridColumn) Draw(span *rl.Rectangle) {
	if !base.cache.IsValid() {
		base.RecalculateCache(span)
	}
	for i, v := range base.Objects {
		var offset = base.cache.RowLocations[i]
		var elemSpan = rl.Rectangle {
			X: span.X + *base.Style.Padding,
			Y: offset.X,
			Width: base.cache.Width,
			Height: offset.Y,
		}
		v.Draw(&elemSpan)
	}
}

func (base *GridColumn) RecalculateCache(span *rl.Rectangle) {
	base.cache.SpanResolution = rl.Vector2{ 
		X: span.Width,
		Y: span.Height,
	}
	base.cache.ScreenResolution = rl.Vector2 {
		X: float32(rl.GetScreenWidth()),
		Y: float32(rl.GetScreenHeight()),
	}
	base.cache.CalculateOffsets(span.Width, span.Height, *base.Style.Padding, *base.Style.Padding)
	var weightToScale = getWeightToPixelsRatio(base, base.cache.Height)
	var spacingPx = base.Spacing * span.Height
	base.cache.CalculateRowsLocations(base.Objects, weightToScale, spacingPx, span.Y)
}

func (base *GridColumn) GetElements() []UIElement {
	return base.Objects
}

func (base *GridColumn) GetSpacing() float32 {
	return base.Spacing
}