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package ui
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
const ImageTypeName string = "image"
type Image struct {
Texture *rl.Texture2D
Weight float32
Style Style `json:"-"`
parentMenu *Menu `json:"-"`
textureRect *rl.Rectangle
}
func (base *Image) Init(parent *Menu) {
base.parentMenu = parent
base.textureRect = &rl.Rectangle{
X: 0, Y: 0,
Width: float32(base.Texture.Width),
Height: float32(base.Texture.Height),
}
if base.Weight == 0 {
base.Weight = 1
}
}
func (base *Image) Destroy() {
}
// Gets the scale width of the element. Works similar to CSS's 'flex-grow'
func (base *Image) GetOccupationWeight() float32 {
return base.Weight
}
// Draw the element with the given size
func (base *Image) Draw(trg *rl.Rectangle) {
rl.DrawTexturePro(*base.Texture,
*base.textureRect, *trg,
rl.Vector2Zero(),
0, rl.White)
}
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