1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
package ui
import (
"encoding/json"
"fmt"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
rl "github.com/gen2brain/raylib-go/raylib"
)
// Scene implimetation that contains aligned UI elements
type Menu struct {
manager *coreobjects.SceneManager
// The space between the window border and the grid. Measured in fractions of a screen. [0; 1]
PaddingX float32
// The space between the window border and the grid. Measured in fractions of a screen. [0; 1]
PaddingY float32
// Base element
Contents UIElement
cache *layoutCache
}
func (base *Menu) Create(manager *coreobjects.SceneManager) {
base.manager = manager
base.cache = &layoutCache{}
base.Contents.Init(base)
// rl.TraceLog(rl.LogInfo, "Parsed: %s", base)
}
func (base *Menu) Destroy() {
}
func (base *Menu) Update() {
}
func (base *Menu) Draw() {
if !base.cache.IsValid() {
base.RecalculateCache()
}
rl.ClearBackground(rl.Black)
if settings.State.DrawColliders {
base.drawPaddings()
}
var span = rl.Rectangle {
X: base.cache.OffsetX,
Y: base.cache.OffsetY,
Width: base.cache.Width,
Height: base.cache.Height,
}
base.Contents.Draw(&span)
}
func (base *Menu) drawPaddings() {
// Horizontal
rl.DrawRectangle(0, 0,
int32(base.cache.ScreenResolution.X),
int32(base.cache.OffsetY),
rl.Red)
rl.DrawRectangle(0,
int32(base.cache.ScreenResolution.Y) - int32(base.cache.OffsetY),
int32(base.cache.ScreenResolution.X),
int32(base.cache.OffsetY),
rl.Red)
// Vertical
rl.DrawRectangle(0,
int32(base.cache.OffsetY),
int32(base.cache.OffsetX),
int32(base.cache.ScreenResolution.Y - base.cache.OffsetY * 2),
rl.Blue)
rl.DrawRectangle(
int32(base.cache.ScreenResolution.X - base.cache.OffsetX),
int32(base.cache.OffsetY),
int32(base.cache.OffsetX),
int32(base.cache.ScreenResolution.Y - base.cache.OffsetY * 2),
rl.Blue)
}
func (base *Menu) GetMousePosition() rl.Vector2 {
return rl.GetMousePosition()
}
func (base *Menu) RecalculateCache() {
base.cache.ScreenResolution = rl.Vector2 {
X: float32(rl.GetScreenWidth()),
Y: float32(rl.GetScreenHeight()),
}
base.cache.SpanResolution = rl.Vector2 {
X: float32(rl.GetScreenWidth()),
Y: float32(rl.GetScreenHeight()),
}
base.cache.CalculateOffsets(
base.cache.SpanResolution.X,
base.cache.SpanResolution.Y,
base.PaddingX,
base.PaddingY)
}
func (base Menu) String() string {
var outp, jsonErr = json.MarshalIndent(base, "", " ")
if jsonErr != nil {
return fmt.Sprintf("Failed to parse: %s", jsonErr.Error())
}
return string(outp)
}
|