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package ui
import (
"encoding/json"
"fmt"
rl "github.com/gen2brain/raylib-go/raylib"
)
type Void struct {
Weight float32
}
// Used in the element parsing from JSON
const VoidTypeName string = "void"
func (base *Void) Init(*Menu) {
if base.Weight == 0 {
base.Weight = 1
}
}
func (base *Void) Destroy() {
}
func (base *Void) GetOccupationWeight() float32 {
return base.Weight
}
func (base *Void) Draw(*rl.Rectangle) {
}
func (base Void) String() string {
var outp, jsonErr = json.Marshal(base)
if jsonErr != nil {
return fmt.Sprintf("Failed to parse void: %s", jsonErr.Error())
}
return string(outp)
}
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