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package main
import (
"fmt"
"log"
components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
dynamic "github.com/DegustatorPonos/RuinesOfRafdolon/Dynamic"
render "github.com/DegustatorPonos/RuinesOfRafdolon/Render"
settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
)
const CorePackageName string = "core"
const MainMenuName string = "core/MainMenu"
func main() {
settings.ReadSettings()
dynamic.ReadPackages()
// The core package contains the main menu and necessary logic.
// It should be loaded for the game to boot
if (!dynamic.Manager.IsPackageAvaliable(CorePackageName)) {
panic("The core package was not loaded")
}
render.InitWindow()
defer render.DeinitWindow()
// TEMPORARY SECTION
// for _, v := range dynamic.Manager.AvaliablePackages {
// log.Printf("%s: %s", k, &v)
// v.Load()
// }
var coreLoadErr = dynamic.Manager.LoadPackage(CorePackageName)
if coreLoadErr != nil {
panic(fmt.Sprintf("Failed to load core package: %s", coreLoadErr.Error()))
}
log.Printf("Resource manager: %s", &components.Resources)
var manager = coreobjects.InitSceneManager()
render.StartLoop(manager, components.Resources.Scenes[MainMenuName])
}
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