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path: root/engine/main.go
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package main

import (
	world "github.com/DegustatorPonos/RuinesOfRafdolon/Components/World"
	coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
	render "github.com/DegustatorPonos/RuinesOfRafdolon/Render"
	settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
	rl "github.com/gen2brain/raylib-go/raylib"
)

func main() {
	settings.ReadSettings()
	// TEMPORARY SECTION
	var descriptor = world.Descriptor {
		TileSize: rl.Vector2 { X: 32, Y: 32 },
		Textures: map[int]string{
			0: "assets/tile.png",
			1: "assets/water.png",
		},
		WorldMap: [][]world.TileDescriptor {
			[]world.TileDescriptor {
				world.TileDescriptor{
					TextureId: 0,
				},
				world.TileDescriptor{
					TextureId: 0,
				},
			},
			[]world.TileDescriptor {
				world.TileDescriptor{
					TextureId: 1,
				},
				world.TileDescriptor{
					TextureId: 1,
				},
			},
		},
	}

	// var field = CreateWorld(8, 8)
	var field = descriptor.GenerateMap()

	var manager = coreobjects.InitSceneManager()
	render.InitWindow(manager, field)
}

// ==================== TEMPORARY SECTION ====================

var TileSize = rl.Vector2 { X: 32, Y: 32 }

type DefaultTile struct {
	Position rl.Vector2
}

func (base *DefaultTile) Init(pos rl.Vector2) {
	base.Position = pos
}

func (base *DefaultTile) Update() {
}

func (base *DefaultTile) Draw() {
	rl.DrawTexture(world.Texture,
		int32(base.Position.X) * int32(TileSize.X),
		int32(base.Position.Y) * int32(TileSize.Y),
		rl.White)
}

func CreateWorld(x int, y int) world.World {
	var tiles = make([][]world.Tile, x)
	for i := range tiles {
		tiles[i] = make([]world.Tile, y)
		for j := range tiles[i] {
			tiles[i][j] = &DefaultTile{
				Position: rl.Vector2{ X: float32(j), Y: float32(i) },
			}
		}
	}
	return world.World {
		Tiles: tiles,
	}
}