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package main
import (
packages "github.com/DegustatorPonos/RuinesOfRafdolon/Components/Packages"
world "github.com/DegustatorPonos/RuinesOfRafdolon/Components/World"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
render "github.com/DegustatorPonos/RuinesOfRafdolon/Render"
settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
settings.ReadSettings()
packages.Init()
// TEMPORARY SECTION
// for _, v := range packages.Manager.AvaliablePackages {
// fmt.Println(&v)
// }
var descriptor = world.Descriptor {
TileSize: rl.Vector2 { X: 32, Y: 32 },
Textures: map[int]string{
0: "assets/tile.png",
1: "assets/water.png",
2: "assets/tree.png",
},
WorldMap: [][]world.TileDescriptor {
[]world.TileDescriptor {
world.TileDescriptor{
TextureId: 0,
},
world.TileDescriptor{
TextureId: 0,
OveralyTextureId: 2,
},
},
[]world.TileDescriptor {
world.TileDescriptor{
TextureId: 1,
},
world.TileDescriptor{
TextureId: 1,
},
},
},
}
var field = descriptor.GenerateMap()
var manager = coreobjects.InitSceneManager()
render.InitWindow(manager, field)
}
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