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| author | physick <mynameisgennadiy@vk.com> | 2026-07-31 18:36:22 +0500 |
|---|---|---|
| committer | physick <mynameisgennadiy@vk.com> | 2026-07-31 18:36:22 +0500 |
| commit | 722a9d1e729aff2eb64f3c064c33d547ea980eb0 (patch) | |
| tree | fb03a4f5bf76d1274565ef261e7f2e3a579a0823 /README.md | |
| parent | e20b4c3a5dfe081fa2d6d772617307fae4689698 (diff) | |
Buttons GUI start
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -16,3 +16,15 @@ I recommend using zig build system with `build.sh` or `build.bat` in For windows you have to clone the dll's in the output lib yourself You should also download raylib 5.5 manually. Put the DLLs in `raylib/lib` and header in `raylib/include/`. + +# Development + +## Textures convention +All the game colorscheme should contain 6 colors. +The colorscheme is applied at the runtime. Follow the following colorscheme in the assets: +- #FFFFFF - light +- #FF0000 - red +- #00FF00 - green +- #FF7F00 - accent light +- #0000FF - accent dark +- #000000 - dark |
