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authorPhysick <96335032+DegustatorPonos@users.noreply.github.com>2026-07-07 16:04:29 +0500
committerPhysick <96335032+DegustatorPonos@users.noreply.github.com>2026-07-07 16:04:29 +0500
commitde52d82dc62db5d6883cf870a2c3cdc08a178b4f (patch)
tree5c1f61c104bdd4c7017cef90de87d3582def547c /src/main.c
parented2a75816a34aee3026cb07c85fb3be11decbf4d (diff)
Scene stack logic
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/main.c b/src/main.c
index 9679dab..af955f0 100644
--- a/src/main.c
+++ b/src/main.c
@@ -2,18 +2,26 @@
#include <raylib.h>
#include "scenes/scenes.h"
-enum SCENE current_scene = MAIN_MENU;
-
int main(void) {
- printf("Hello, world!\n");
+ if (!InitSceneStack()) {
+ printf("Failed to create a scene stack\n");
+ return 1;
+ }
+
+ if (!AddScene(CreateMainMenu())) {
+ printf("Failed to create a main menu\n");
+ return 1;
+ }
InitWindow(800, 600, "Programming game");
SetTargetFPS(60);
while (!WindowShouldClose()) {
BeginDrawing();
- UpdateScene(current_scene);
- DrawScene(current_scene);
+
+ UpdateScene();
+ DrawScene();
+
EndDrawing();
}