diff options
| author | Physick <96335032+DegustatorPonos@users.noreply.github.com> | 2026-07-07 16:04:29 +0500 |
|---|---|---|
| committer | Physick <96335032+DegustatorPonos@users.noreply.github.com> | 2026-07-07 16:04:29 +0500 |
| commit | de52d82dc62db5d6883cf870a2c3cdc08a178b4f (patch) | |
| tree | 5c1f61c104bdd4c7017cef90de87d3582def547c /src/scenes/scenes.h | |
| parent | ed2a75816a34aee3026cb07c85fb3be11decbf4d (diff) | |
Scene stack logic
Diffstat (limited to 'src/scenes/scenes.h')
| -rw-r--r-- | src/scenes/scenes.h | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/src/scenes/scenes.h b/src/scenes/scenes.h index 88295e6..7ad34af 100644 --- a/src/scenes/scenes.h +++ b/src/scenes/scenes.h @@ -1,17 +1,30 @@ +#include <stdbool.h> + #ifndef SCENES_H #define SCENES_H -/// The scene that the action should be executed upon -enum SCENE { - MAIN_MENU, -}; +#define SCENE_STACK_SIZE 16 + +/// This structure represents a scene that is stored in a stack. +/// The main appeal of this data type is dynamic creation of different +/// scenes that don't depend on global state +typedef struct { + bool (*Update)(void *self); + bool (*Draw)(void *self); + void (*Deint)(void *self); + /// A generic pointer to whatever data the scene needs. You will have to + /// cast it yourself + void *data; +} Scene; + +bool InitSceneStack(); -void DrawScene(enum SCENE scene); -void UpdateScene(enum SCENE scene); +bool AddScene(Scene *newScene); +void DeleteSceneFromStack(); +bool DrawScene(); +bool UpdateScene(); -// ========== MAIN MENU ========== -void MainMenuUpdate(); -void MainMenuDraw(); +Scene *CreateMainMenu(); #endif // SCENES_H |
