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-rw-r--r--.gitignore1
-rw-r--r--build.zig8
-rw-r--r--src/scenes/sceneManager.c2
3 files changed, 10 insertions, 1 deletions
diff --git a/.gitignore b/.gitignore
index c2a41e2..f2ca29b 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,4 @@
zig-out
.zig-cache
game.a
+raylib
diff --git a/build.zig b/build.zig
index ef10804..b5bbf33 100644
--- a/build.zig
+++ b/build.zig
@@ -1,4 +1,5 @@
const std = @import("std");
+const builtin = @import("builtin");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
@@ -23,6 +24,13 @@ pub fn build(b: *std.Build) void {
}
});
+ if (builtin.target.os.tag == .windows) {
+ // If you are building on windows you need to provide your own
+ // raylib. Put it in the raylib dir
+ root.addLibraryPath(b.path("raylib/lib/"));
+ root.addIncludePath(b.path("raylib/include/"));
+ }
+
root.linkSystemLibrary("raylib", .{.needed = true});
root.addIncludePath(b.path("include/"));
diff --git a/src/scenes/sceneManager.c b/src/scenes/sceneManager.c
index bb70864..8d4c4e7 100644
--- a/src/scenes/sceneManager.c
+++ b/src/scenes/sceneManager.c
@@ -3,7 +3,7 @@
#include <sys/types.h>
Scene **sceneStack = NULL;
-uint sceneStackDepth = 0;
+size_t sceneStackDepth = 0;
Scene *getCurrentScene() {
if (sceneStackDepth == 0) return false;