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Diffstat (limited to 'include')
| -rw-r--r-- | include/raygui.h | 6319 |
1 files changed, 0 insertions, 6319 deletions
diff --git a/include/raygui.h b/include/raygui.h deleted file mode 100644 index f66bd51..0000000 --- a/include/raygui.h +++ /dev/null @@ -1,6319 +0,0 @@ -/******************************************************************************************* -* -* raygui v5.0 - A simple and easy-to-use immediate-mode gui library -* -* DESCRIPTION: -* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided -* -* FEATURES: -* - Immediate-mode gui, minimal retained data -* - +25 controls provided (basic and advanced) -* - Styling system for colors, font and metrics -* - Icons supported, embedded as a 1-bit icons pack -* - Standalone mode option (custom input/graphics backend) -* - Multiple support tools provided for raygui development -* -* POSSIBLE IMPROVEMENTS: -* - Better standalone mode API for easy plug of custom backends -* - Externalize required inputs, allow user easier customization -* -* LIMITATIONS: -* - No editable multi-line word-wraped text box supported -* - No auto-layout mechanism, up to the user to define controls position and size -* - Standalone mode requires library modification and some user work to plug another backend -* -* NOTES: -* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for -* font atlas recs and glyphs, freeing that memory is (usually) up to the user, -* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads -* by default any previously loaded font (texture, recs, glyphs) -* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions -* -* CONTROLS PROVIDED: -* # Container/separators Controls -* - WindowBox --> StatusBar, Panel -* - GroupBox --> Line -* - Line -* - Panel --> StatusBar -* - ScrollPanel --> StatusBar -* - TabBar --> Button -* -* # Basic Controls -* - Label -* - LabelButton --> Label -* - Button -* - Toggle -* - ToggleGroup --> Toggle -* - ToggleSlider -* - CheckBox -* - ComboBox -* - DropdownBox -* - TextBox -* - ValueBox --> TextBox -* - Spinner --> Button, ValueBox -* - Slider -* - SliderBar --> Slider -* - ProgressBar -* - StatusBar -* - DummyRec -* - Grid -* -* # Advance Controls -* - ListView -* - ColorPicker --> ColorPanel, ColorBarHue -* - MessageBox --> Window, Label, Button -* - TextInputBox --> Window, Label, TextBox, Button -* -* It also provides a set of functions for styling the controls based on its properties (size, color) -* -* -* RAYGUI STYLE (guiStyle): -* raygui uses a global data array for all gui style properties (allocated on data segment by default), -* when a new style is loaded, it is loaded over the global style... but a default gui style could always be -* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one -* -* The global style array size is fixed and depends on the number of controls and properties: -* -* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; -* -* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB -* -* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style -* used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values -* -* After the first BASE properties set, the EXTENDED properties set is defined (by default guiStyle[16..23]), -* those properties are actually common to all controls and can not be overwritten individually (like BASE ones) -* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR -* -* Custom control properties can be defined using the EXTENDED properties for each independent control. -* -* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler -* -* -* RAYGUI ICONS (guiIcons): -* raygui could use a global array containing icons data (allocated on data segment by default), -* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set -* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded -* -* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon -* requires 8 integers (16*16/32) to be stored in memory. -* -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set -* -* The global icons array size is fixed and depends on the number of icons and size: -* -* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; -* -* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -* -* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons -* -* RAYGUI LAYOUT: -* raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it -* -* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout -* -* CONFIGURATION: -* #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation -* -* #define RAYGUI_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details) -* -* #define RAYGUI_NO_ICONS -* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) -* -* #define RAYGUI_CUSTOM_ICONS -* Includes custom ricons.h header defining a set of custom icons, -* this file can be generated using rGuiIcons tool -* -* #define RAYGUI_FONT_ICONS_BAKING -* On gui font loading from style file, append the icons to font atlas image, so, -* icons can be drawn along the text as a texture, instead of using shapes to draw them -* -* #define RAYGUI_DEBUG_RECS_BOUNDS -* Draw control bounds rectangles for debug -* -* #define RAYGUI_DEBUG_TEXT_BOUNDS -* Draw text bounds rectangles for debug -* -* VERSIONS HISTORY: -* 5.0 (xx-Jun-2026) ADDED: TABBAR control: GuiTabBar() -* ADDED: Support up to 512 icons (v500) -* ADDED: Support icons baking into font atlas image -* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes -* ADDED: Altrnative VALUEBOX: GuiValueBoxFloat() -* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP -* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH -* ADDED: GuiLoadIconsFromMemory(), used by GuiLoadIcons() -* ADDED: Macros for inputs customization, raylib decoupling -* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties -* REMOVED: GuiSliderPro(), functionality was redundant -* REMOVED: TextSplit() raylib function requirement on RAYGUI_STANDALONE -* REVIEWED: GuiLoadIconsFromMemory(), fixed memory issues -* REVIEWED: Controls using text labels to use LABEL properties -* REVIEWED: Replaced sprintf() by snprintf() for more safety -* REVIEWED: GuiTabBar(), close tab with mouse middle button -* REVIEWED: GuiScrollPanel(), scroll speed proportional to content -* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow -* REVIEWED: GuiTextBox(), cursor position initialization -* REVIEWED: GuiSliderPro(), control value change check -* REVIEWED: GuiGrid(), simplified implementation -* REVIEWED: GuiIconText(), increase buffer size and reviewed padding -* REVIEWED: GuiDrawText(), improved wrap mode drawing -* REVIEWED: GuiScrollBar(), minor tweaks -* REVIEWED: GuiProgressBar(), improved borders computing -* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more -* REVIEWED: Functions descriptions, removed wrong return value reference -* REDESIGNED: GuiLoadStyleFromMemory() to support icons baking into font atlas -* REDESIGNED: GuiToggleGroup() to process rows/cols with no need for GuiTextSplit() -* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion -* REDESIGNED: WARNING: TEXT_LINE_SPACING does not consider text height, only lines spacing -* -* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() -* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() -* ADDED: Multiple new icons, mostly compiler related -* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE -* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode -* ADDED: Support loading styles with custom font charset from external file -* REDESIGNED: GuiTextBox(), support mouse cursor positioning -* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) -* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color -* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() -* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value -* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value -* REDESIGNED: GuiComboBox(), get parameters by reference and return result value -* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value -* REDESIGNED: GuiSlider(), get parameters by reference and return result value -* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value -* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value -* REDESIGNED: GuiListView(), get parameters by reference and return result value -* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value -* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value -* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value -* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value -* REDESIGNED: GuiGrid(), get parameters by reference and return result value -* REDESIGNED: GuiGrid(), added extra parameter -* REDESIGNED: GuiListViewEx(), change parameters order -* REDESIGNED: All controls return result as int value -* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars -* REVIEWED: All examples and specially controls_test_suite -* RENAMED: gui_file_dialog module to gui_window_file_dialog -* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) -* -* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER -* ADDED: GuiLoadStyleFromMemory() (binary only) -* REVIEWED: GuiScrollBar() horizontal movement key -* REVIEWED: GuiTextBox() crash on cursor movement -* REVIEWED: GuiTextBox(), additional inputs support -* REVIEWED: GuiLabelButton(), avoid text cut -* REVIEWED: GuiTextInputBox(), password input -* REVIEWED: Local GetCodepointNext(), aligned with raylib -* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds -* -* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() -* ADDED: Helper functions to split text in separate lines -* ADDED: Multiple new icons, useful for code editing tools -* REMOVED: Unneeded icon editing functions -* REMOVED: GuiTextBoxMulti(), very limited and broken -* REMOVED: MeasureTextEx() dependency, logic directly implemented -* REMOVED: DrawTextEx() dependency, logic directly implemented -* REVIEWED: GuiScrollBar(), improve mouse-click behaviour -* REVIEWED: Library header info, more info, better organized -* REDESIGNED: GuiTextBox() to support cursor movement -* REDESIGNED: GuiDrawText() to divide drawing by lines -* -* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes -* REMOVED: GuiScrollBar(), only internal -* REDESIGNED: GuiPanel() to support text parameter -* REDESIGNED: GuiScrollPanel() to support text parameter -* REDESIGNED: GuiColorPicker() to support text parameter -* REDESIGNED: GuiColorPanel() to support text parameter -* REDESIGNED: GuiColorBarAlpha() to support text parameter -* REDESIGNED: GuiColorBarHue() to support text parameter -* REDESIGNED: GuiTextInputBox() to support password -* -* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) -* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures -* REVIEWED: External icons usage logic -* REVIEWED: GuiLine() for centered alignment when including text -* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ -* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency -* Projects updated and multiple tweaks -* -* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file -* REDESIGNED: GuiTextBoxMulti() -* REMOVED: GuiImageButton*() -* Multiple minor tweaks and bugs corrected -* -* 2.9 (17-Mar-2021) REMOVED: Tooltip API -* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() -* 2.7 (20-Feb-2020) ADDED: Possible tooltips API -* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() -* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() -* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() -* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties -* ADDED: 8 new custom styles ready to use -* Multiple minor tweaks and bugs corrected -* -* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() -* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed -* Refactor all controls drawing mechanism to use control state -* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls -* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string -* REDESIGNED: Style system (breaking change) -* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts -* REVIEWED: GuiComboBox(), GuiListView()... -* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... -* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout -* 1.5 (21-Jun-2017) Working in an improved styles system -* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) -* 1.3 (12-Jun-2017) Complete redesign of style system -* 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria -* -* DEPENDENCIES: -* raylib 6.1-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing -* -* STANDALONE MODE: -* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs -* -* The following functions should be redefined for a custom backend: -* -* - Vector2 GetMousePosition(void); -* - float GetMouseWheelMove(void); -* - bool IsMouseButtonDown(int button); -* - bool IsMouseButtonPressed(int button); -* - bool IsMouseButtonReleased(int button); -* - bool IsKeyDown(int key); -* - bool IsKeyPressed(int key); -* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -* -* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() -* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -* -* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() -* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() -* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image -* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) -* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data -* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data -* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs -* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list -* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list -* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() -* -* CONTRIBUTORS: -* Ramon Santamaria: Supervision, review, redesign, update and maintenance -* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) -* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) -* Adria Arranz: Testing and implementation of additional controls (2018) -* Jordi Jorba: Testing and implementation of additional controls (2018) -* Albert Martos: Review and testing of the library (2015) -* Ian Eito: Review and testing of the library (2015) -* Kevin Gato: Initial implementation of basic components (2014) -* Daniel Nicolas: Initial implementation of basic components (2014) -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYGUI_H -#define RAYGUI_H - -#define RAYGUI_VERSION_MAJOR 5 -#define RAYGUI_VERSION_MINOR 0 -#define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "5.0-dev" - -#if !defined(RAYGUI_STANDALONE) - #include "raylib.h" -#endif - -// Function specifiers in case library is build/used as a shared library (Windows) -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -#if defined(_WIN32) - #if defined(BUILD_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll) - #endif - #if !defined(_CRT_SECURE_NO_WARNINGS) - #define _CRT_SECURE_NO_WARNINGS // Disable unsafe warnings on scanf() functions in MSVC - #endif -#else - #if defined(BUILD_LIBTYPE_SHARED) - #define RAYGUIAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib) - #endif -#endif - -// Function specifiers definition -#ifndef RAYGUIAPI - #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// Simple log system to avoid printf() calls if required -// NOTE: Avoiding those calls, also avoids const strings memory usage -#define RAYGUI_SUPPORT_LOG_INFO -#if defined(RAYGUI_SUPPORT_LOG_INFO) - #define RAYGUI_LOG(...) printf(__VA_ARGS__) -#else - #define RAYGUI_LOG(...) -#endif - -#if !defined(RAYGUI_STANDALONE) -// Macros to define required UI inputs, including mapping to gamepad controls -#if !defined(GUI_BUTTON_DOWN) - #define GUI_BUTTON_DOWN (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) -#endif -#if !defined(GUI_BUTTON_DOWN_ALT) - // Mapping to alternative button down pressed - #define GUI_BUTTON_DOWN_ALT (IsMouseButtonDown(MOUSE_RIGHT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) -#endif -#if !defined(GUI_BUTTON_PRESSED) - #define GUI_BUTTON_PRESSED (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) -#endif -#if !defined(GUI_BUTTON_PRESSED_MID) - #define GUI_BUTTON_PRESSED_MID (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) -#endif -#if !defined(GUI_BUTTON_RELEASED) - #define GUI_BUTTON_RELEASED (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGamepadButtonReleased(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) -#endif -#if !defined(GUI_SCROLL_DELTA) - // Mapping to scroll delta changes - // TODO: Review inconsistencies between platforms - #if defined(PLATFORM_WEB) - // NOTE: Gamepad axis triggers not detected on web platform - #define GUI_SCROLL_DELTA ((float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_2) - (float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_2)) - #else - #define GUI_SCROLL_DELTA (GetMouseWheelMove() + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER) + 1) - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER) + 1)) - #endif -#endif -#if !defined(GUI_POINTER_POSITION) - #define GUI_POINTER_POSITION GetMousePosition() -#endif -#if !defined(GUI_KEY_DOWN) - #define GUI_KEY_DOWN(key) IsKeyDown(key) -#endif -#if !defined(GUI_KEY_PRESSED) - #define GUI_KEY_PRESSED(key) IsKeyPressed(key) -#endif -#if !defined(GUI_INPUT_KEY) - #define GUI_INPUT_KEY GetCharPressed() -#endif -#else - #define GUI_BUTTON_DOWN 0 - #define GUI_BUTTON_DOWN_ALT 0 - #define GUI_BUTTON_PRESSED 0 - #define GUI_BUTTON_PRESSED_MID 0 - #define GUI_BUTTON_RELEASED 0 - #define GUI_SCROLL_DELTA 0 - #define GUI_POINTER_POSITION (Vector2){ 0 } - #define GUI_KEY_DOWN(key) 0 - #define GUI_KEY_PRESSED(key) 0 - #define GUI_INPUT_KEY 0 -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Some types are required for RAYGUI_STANDALONE usage -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - #ifndef __cplusplus - // Boolean type - #ifndef true - typedef enum { false, true } bool; - #endif - #endif - - // Vector2 type - typedef struct Vector2 { - float x; - float y; - } Vector2; - - // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() - typedef struct Vector3 { - float x; - float y; - float z; - } Vector3; - - // Color type, RGBA (32bit) - typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; - } Color; - -#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) - - // Rectangle type - typedef struct Rectangle { - float x; - float y; - float width; - float height; - } Rectangle; - - // NOTE: Texture2D type is very coupled to raylib, required by Font type - // It should be redesigned to be provided by user - typedef struct Texture { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Texture; - - // Texture2D, same as Texture - typedef Texture Texture2D; - - // Image, pixel data stored in CPU memory (RAM) - typedef struct Image { - void *data; // Image raw data - int width; // Image base width - int height; // Image base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Image; - - // GlyphInfo, font characters glyphs info - typedef struct GlyphInfo { - int value; // Character value (Unicode) - int offsetX; // Character offset X when drawing - int offsetY; // Character offset Y when drawing - int advanceX; // Character advance position X - Image image; // Character image data - } GlyphInfo; - - // NOTE: Font type is very coupled to raylib, mostly required by GuiLoadStyle() - // It should be redesigned to be provided by user - typedef struct Font { - int baseSize; // Base size (default chars height) - int glyphCount; // Number of glyph characters - int glyphPadding; // Padding around the glyph characters - Texture2D texture; // Texture atlas containing the glyphs - Rectangle *recs; // Rectangles in texture for the glyphs - GlyphInfo *glyphs; // Glyphs info data - } Font; -#endif - -// Style property -// NOTE: Used when exporting style as code for convenience -typedef struct GuiStyleProp { - unsigned short controlId; // Control identifier - unsigned short propertyId; // Property identifier - int propertyValue; // Property value -} GuiStyleProp; - -/* -// Controls text style -NOT USED- -// NOTE: Text style is defined by control -typedef struct GuiTextStyle { - unsigned int size; - int charSpacing; - int lineSpacing; - int alignmentH; - int alignmentV; - int padding; -} GuiTextStyle; -*/ - -// Gui control state -typedef enum { - STATE_NORMAL = 0, - STATE_FOCUSED, - STATE_PRESSED, - STATE_DISABLED -} GuiState; - -// Gui control text alignment -typedef enum { - TEXT_ALIGN_LEFT = 0, - TEXT_ALIGN_CENTER, - TEXT_ALIGN_RIGHT -} GuiTextAlignment; - -// Gui control text alignment vertical -// NOTE: Text vertical position inside the text bounds -typedef enum { - TEXT_ALIGN_TOP = 0, - TEXT_ALIGN_MIDDLE, - TEXT_ALIGN_BOTTOM -} GuiTextAlignmentVertical; - -// Gui control text wrap mode -// NOTE: Useful for multiline text -typedef enum { - TEXT_WRAP_NONE = 0, - TEXT_WRAP_CHAR, - TEXT_WRAP_WORD -} GuiTextWrapMode; - -// Gui controls -// NOTE: Up to 16 controls supported or 32 controls (v500) -typedef enum { - // Default -> populates to all controls when set - DEFAULT = 0, - - // Basic controls - LABEL = 1, // Used also for: LABELBUTTON - BUTTON = 2, - TOGGLE = 3, // Used also for: TOGGLEGROUP - SLIDER = 4, // Used also for: SLIDERBAR, TOGGLESLIDER - PROGRESSBAR = 5, - CHECKBOX = 6, - COMBOBOX = 7, - DROPDOWNBOX = 8, - TEXTBOX = 9, // Used also for: TEXTBOXMULTI - VALUEBOX = 10, - TABBAR = 11, - LISTVIEW = 12, - COLORPICKER = 13, - SCROLLBAR = 14, - STATUSBAR = 15 - // NOTE: More controls can be added if required -} GuiControl; - -// Controls BASE properties for every control (RAYGUI_MAX_PROPS_BASE = 16) -// NOTE: Properties required for all controls, DEFAULT control sets -// default values for them but they can be overriden per control -typedef enum { - BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL - BASE_COLOR_NORMAL = 1, // Control base color in STATE_NORMAL - TEXT_COLOR_NORMAL = 2, // Control text color in STATE_NORMAL - BORDER_COLOR_FOCUSED = 3, // Control border color in STATE_FOCUSED - BASE_COLOR_FOCUSED = 4, // Control base color in STATE_FOCUSED - TEXT_COLOR_FOCUSED = 5, // Control text color in STATE_FOCUSED - BORDER_COLOR_PRESSED = 6, // Control border color in STATE_PRESSED - BASE_COLOR_PRESSED = 7, // Control base color in STATE_PRESSED - TEXT_COLOR_PRESSED = 8, // Control text color in STATE_PRESSED - BORDER_COLOR_DISABLED = 9, // Control border color in STATE_DISABLED - BASE_COLOR_DISABLED = 10, // Control base color in STATE_DISABLED - TEXT_COLOR_DISABLED = 11, // Control text color in STATE_DISABLED - BORDER_WIDTH = 12, // Control border size, 0 for no border - TEXT_PADDING = 13, // Control text padding, not considering border - TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding): 0-Left, 1-Center, 2-Right - BASEPROP16 = 15 // Not used yet... -} GuiControlProperty; - - -// WARNING: Some properties have been chosen to be global with DEFAULT - EXTENDED properties: -// - TEXT_SIZE, // Control text size (glyphs max height) -// - TEXT_SPACING, // Control text spacing between glyphs -// - TEXT_LINE_SPACING, // Control text spacing between lines -// - TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -// -// While other properties can be setup per globally (DEFAULT) or per control: -// - TEXT_PADDING // Control text padding, not considering border -// - TEXT_ALIGNMENT // Control text horizontal alignment inside control text bound - - -// Controls EXTENDED properties (RAYGUI_MAX_PROPS_EXTENDED = 8) -// WARNING: Only 8 slots vailable for those properties per control, including DEFAULT -//---------------------------------------------------------------------------------- -// DEFAULT control, extended properties -// NOTE: Those properties are global for all controls, they can not be setup per control -typedef enum { - TEXT_SIZE = 16, // Text size (glyphs max height) - TEXT_SPACING = 17, // Text spacing between glyphs - LINE_COLOR = 18, // Line control color - BACKGROUND_COLOR = 19, // Background color - TEXT_LINE_SPACING = 20, // Text spacing between lines - TEXT_ALIGNMENT_VERTICAL = 21, // Text vertical alignment inside text bounds (after border and padding): 0-Top, 1-Middle, 2-Bottom - TEXT_WRAP_MODE = 22, // Text wrap-mode inside text bounds - EXTPROP08 = 23 // Not used yet... -} GuiDefaultProperty; - -// Other possible text extended properties: -// TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline -// TEXT_DECORATION_THICK // Text decoration line thickness -// TEXT_FONT_WEIGHT // Text font weight: 0-Normal, 1-Bold, 2-Italic -> Requires specific font change - -// Label -//typedef enum { } GuiLabelProperty; - -// Button -//typedef enum { } GuiButtonProperty; - -// Toggle/ToggleGroup -typedef enum { - GROUP_PADDING = 16, // ToggleGroup separation between toggles - GROUP_WIDTH_FULL // ToggleGroup bounds width considers all items: 0-Width per item, 1-Full width -} GuiToggleProperty; - -// Slider/SliderBar -typedef enum { - SLIDER_WIDTH = 16, // Slider size of internal bar - SLIDER_PADDING // Slider/SliderBar internal bar padding -} GuiSliderProperty; - -// ProgressBar -typedef enum { - PROGRESS_PADDING = 16, // ProgressBar internal padding - PROGRESS_SIDE, // ProgressBar increment side: 0-Left->Right, 1-Right->Left -} GuiProgressBarProperty; - -// ScrollBar -typedef enum { - ARROWS_SIZE = 16, // ScrollBar arrows size - ARROWS_VISIBLE, // ScrollBar arrows visible - SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding - SCROLL_SLIDER_SIZE, // ScrollBar slider size - SCROLL_PADDING, // ScrollBar scroll padding from arrows - SCROLL_SPEED, // ScrollBar scrolling speed -} GuiScrollBarProperty; - -// CheckBox -typedef enum { - CHECK_PADDING = 16 // CheckBox internal check padding -} GuiCheckBoxProperty; - -// ComboBox -typedef enum { - COMBO_BUTTON_WIDTH = 16, // ComboBox right button width - COMBO_BUTTON_SPACING // ComboBox button separation -} GuiComboBoxProperty; - -// DropdownBox -typedef enum { - ARROW_PADDING = 16, // DropdownBox arrow separation from border and items - DROPDOWN_ITEMS_SPACING, // DropdownBox items separation - DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden - DROPDOWN_ROLL_UP // DropdownBox roll up flag: 0-Roll down, 1-Roll up -} GuiDropdownBoxProperty; - -// TextBox/TextBoxMulti/ValueBox/Spinner -typedef enum { - TEXT_READONLY = 16, // TextBox in read-only mode: 0-Text editable, 1-Text read-only -} GuiTextBoxProperty; - -// ValueBox/Spinner -typedef enum { - SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPINNER_BUTTON_SPACING, // Spinner buttons separation -} GuiValueBoxProperty; - -// TabBar -typedef enum { - TAB_ITEMS_WIDTH = 16, // TabBar tab items width - TAB_CLOSE_BUTTON, // TabBar tab close button: 0-Not shown, 1-Shown - TAB_LINE_SIDE, // TabBar tabs side: 0-Bottom, 1-Top -} GuiTabBarProperty; - -// ListView -#define SCROLLBAR_LEFT_SIDE 0 -#define SCROLLBAR_RIGHT_SIDE 1 - -typedef enum { - LIST_ITEMS_HEIGHT = 16, // ListView items height - LIST_ITEMS_SPACING, // ListView items separation - SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) - SCROLLBAR_SIDE, // ListView scrollbar side: 0-Left side, 1-Right Side - LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state - LIST_ITEMS_BORDER_WIDTH // ListView items border width -} GuiListViewProperty; - -// ColorPicker -typedef enum { - COLOR_SELECTOR_SIZE = 16, // ColorPicker selector square size - HUEBAR_WIDTH, // ColorPicker right hue bar width - HUEBAR_PADDING, // ColorPicker right hue bar separation from panel - HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height - HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow -} GuiColorPickerProperty; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -// Global gui state control functions -RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) -RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) -RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) -RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) -RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) -RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f -RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) -RAYGUIAPI int GuiGetState(void); // Get gui state (global state) - -// Font set/get functions -RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) -RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) - -// Style set/get functions -RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property -RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property - -// Styles loading functions -RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) -RAYGUIAPI void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) -RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style - -// Tooltips management functions -RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) -RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) -RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string - -// Icons functionality -RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) -#if !defined(RAYGUI_NO_ICONS) -RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size -RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer -RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data -RAYGUIAPI char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName); // Load raygui icons file (.rgi) from memory into internal icons data -RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position -#endif - -// Utility functions -RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required) - -// Controls -//---------------------------------------------------------------------------------------------------------- -// Container/separator controls, useful for controls organization -RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed -RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name -RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text -RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls -RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control - -// Basic controls set -RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control -RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked -RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control -RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control -RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control - -RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control -RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control -RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers -RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values -RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text - -RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control -RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control -RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control -RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text -RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control - -// Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control -RAYGUIAPI int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus); // List View control, using text entries list and returning focus entry -RAYGUIAPI int GuiTabBar(Rectangle bounds, const char *text, int *hscroll, int *active); // Tab Bar control -RAYGUIAPI int GuiTabBarEx(Rectangle bounds, char **text, int count, int *hscroll, int *active, int *focus); // Tab Bar control, using text entries list and returning focus entry -RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message -RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret -RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control, includes Color bar controls -RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control -RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control -RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control -RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control, using Hue-Saturation-Value color data, includes Color bar controls -RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control, using Hue-Saturation-Value color data -//---------------------------------------------------------------------------------------------------------- - -#if !defined(RAYGUI_NO_ICONS) - -#if !defined(RAYGUI_CUSTOM_ICONS) -//---------------------------------------------------------------------------------- -// Icons enumeration -//---------------------------------------------------------------------------------- -typedef enum { - ICON_NONE = 0, - ICON_FOLDER_FILE_OPEN = 1, - ICON_FILE_SAVE_CLASSIC = 2, - ICON_FOLDER_OPEN = 3, - ICON_FOLDER_SAVE = 4, - ICON_FILE_OPEN = 5, - ICON_FILE_SAVE = 6, - ICON_FILE_EXPORT = 7, - ICON_FILE_ADD = 8, - ICON_FILE_DELETE = 9, - ICON_FILETYPE_TEXT = 10, - ICON_FILETYPE_AUDIO = 11, - ICON_FILETYPE_IMAGE = 12, - ICON_FILETYPE_PLAY = 13, - ICON_FILETYPE_VIDEO = 14, - ICON_FILETYPE_INFO = 15, - ICON_FILE_COPY = 16, - ICON_FILE_CUT = 17, - ICON_FILE_PASTE = 18, - ICON_CURSOR_HAND = 19, - ICON_CURSOR_POINTER = 20, - ICON_CURSOR_CLASSIC = 21, - ICON_PENCIL = 22, - ICON_PENCIL_BIG = 23, - ICON_BRUSH_CLASSIC = 24, - ICON_BRUSH_PAINTER = 25, - ICON_WATER_DROP = 26, - ICON_COLOR_PICKER = 27, - ICON_RUBBER = 28, - ICON_COLOR_BUCKET = 29, - ICON_TEXT_T = 30, - ICON_TEXT_A = 31, - ICON_SCALE = 32, - ICON_RESIZE = 33, - ICON_FILTER_POINT = 34, - ICON_FILTER_BILINEAR = 35, - ICON_CROP = 36, - ICON_CROP_ALPHA = 37, - ICON_SQUARE_TOGGLE = 38, - ICON_SYMMETRY = 39, - ICON_SYMMETRY_HORIZONTAL = 40, - ICON_SYMMETRY_VERTICAL = 41, - ICON_LENS = 42, - ICON_LENS_BIG = 43, - ICON_EYE_ON = 44, - ICON_EYE_OFF = 45, - ICON_FILTER_TOP = 46, - ICON_FILTER = 47, - ICON_TARGET_POINT = 48, - ICON_TARGET_SMALL = 49, - ICON_TARGET_BIG = 50, - ICON_TARGET_MOVE = 51, - ICON_CURSOR_MOVE = 52, - ICON_CURSOR_SCALE = 53, - ICON_CURSOR_SCALE_RIGHT = 54, - ICON_CURSOR_SCALE_LEFT = 55, - ICON_UNDO = 56, - ICON_REDO = 57, - ICON_REREDO = 58, - ICON_MUTATE = 59, - ICON_ROTATE = 60, - ICON_REPEAT = 61, - ICON_SHUFFLE = 62, - ICON_EMPTYBOX = 63, - ICON_TARGET = 64, - ICON_TARGET_SMALL_FILL = 65, - ICON_TARGET_BIG_FILL = 66, - ICON_TARGET_MOVE_FILL = 67, - ICON_CURSOR_MOVE_FILL = 68, - ICON_CURSOR_SCALE_FILL = 69, - ICON_CURSOR_SCALE_RIGHT_FILL = 70, - ICON_CURSOR_SCALE_LEFT_FILL = 71, - ICON_UNDO_FILL = 72, - ICON_REDO_FILL = 73, - ICON_REREDO_FILL = 74, - ICON_MUTATE_FILL = 75, - ICON_ROTATE_FILL = 76, - ICON_REPEAT_FILL = 77, - ICON_SHUFFLE_FILL = 78, - ICON_EMPTYBOX_SMALL = 79, - ICON_BOX = 80, - ICON_BOX_TOP = 81, - ICON_BOX_TOP_RIGHT = 82, - ICON_BOX_RIGHT = 83, - ICON_BOX_BOTTOM_RIGHT = 84, - ICON_BOX_BOTTOM = 85, - ICON_BOX_BOTTOM_LEFT = 86, - ICON_BOX_LEFT = 87, - ICON_BOX_TOP_LEFT = 88, - ICON_BOX_CENTER = 89, - ICON_BOX_CIRCLE_MASK = 90, - ICON_POT = 91, - ICON_ALPHA_MULTIPLY = 92, - ICON_ALPHA_CLEAR = 93, - ICON_DITHERING = 94, - ICON_MIPMAPS = 95, - ICON_BOX_GRID = 96, - ICON_GRID = 97, - ICON_BOX_CORNERS_SMALL = 98, - ICON_BOX_CORNERS_BIG = 99, - ICON_FOUR_BOXES = 100, - ICON_GRID_FILL = 101, - ICON_BOX_MULTISIZE = 102, - ICON_ZOOM_SMALL = 103, - ICON_ZOOM_MEDIUM = 104, - ICON_ZOOM_BIG = 105, - ICON_ZOOM_ALL = 106, - ICON_ZOOM_CENTER = 107, - ICON_BOX_DOTS_SMALL = 108, - ICON_BOX_DOTS_BIG = 109, - ICON_BOX_CONCENTRIC = 110, - ICON_BOX_GRID_BIG = 111, - ICON_OK_TICK = 112, - ICON_CROSS = 113, - ICON_ARROW_LEFT = 114, - ICON_ARROW_RIGHT = 115, - ICON_ARROW_DOWN = 116, - ICON_ARROW_UP = 117, - ICON_ARROW_LEFT_FILL = 118, - ICON_ARROW_RIGHT_FILL = 119, - ICON_ARROW_DOWN_FILL = 120, - ICON_ARROW_UP_FILL = 121, - ICON_AUDIO = 122, - ICON_FX = 123, - ICON_WAVE = 124, - ICON_WAVE_SINUS = 125, - ICON_WAVE_SQUARE = 126, - ICON_WAVE_TRIANGULAR = 127, - ICON_CROSS_SMALL = 128, - ICON_PLAYER_PREVIOUS = 129, - ICON_PLAYER_PLAY_BACK = 130, - ICON_PLAYER_PLAY = 131, - ICON_PLAYER_PAUSE = 132, - ICON_PLAYER_STOP = 133, - ICON_PLAYER_NEXT = 134, - ICON_PLAYER_RECORD = 135, - ICON_MAGNET = 136, - ICON_LOCK_CLOSE = 137, - ICON_LOCK_OPEN = 138, - ICON_CLOCK = 139, - ICON_TOOLS = 140, - ICON_GEAR = 141, - ICON_GEAR_BIG = 142, - ICON_BIN = 143, - ICON_HAND_POINTER = 144, - ICON_LASER = 145, - ICON_COIN = 146, - ICON_EXPLOSION = 147, - ICON_1UP = 148, - ICON_PLAYER = 149, - ICON_PLAYER_JUMP = 150, - ICON_KEY = 151, - ICON_DEMON = 152, - ICON_TEXT_POPUP = 153, - ICON_GEAR_EX = 154, - ICON_CRACK = 155, - ICON_CRACK_POINTS = 156, - ICON_STAR = 157, - ICON_DOOR = 158, - ICON_EXIT = 159, - ICON_MODE_2D = 160, - ICON_MODE_3D = 161, - ICON_CUBE = 162, - ICON_CUBE_FACE_TOP = 163, - ICON_CUBE_FACE_LEFT = 164, - ICON_CUBE_FACE_FRONT = 165, - ICON_CUBE_FACE_BOTTOM = 166, - ICON_CUBE_FACE_RIGHT = 167, - ICON_CUBE_FACE_BACK = 168, - ICON_CAMERA = 169, - ICON_SPECIAL = 170, - ICON_LINK_NET = 171, - ICON_LINK_BOXES = 172, - ICON_LINK_MULTI = 173, - ICON_LINK = 174, - ICON_LINK_BROKE = 175, - ICON_TEXT_NOTES = 176, - ICON_NOTEBOOK = 177, - ICON_SUITCASE = 178, - ICON_SUITCASE_ZIP = 179, - ICON_MAILBOX = 180, - ICON_MONITOR = 181, - ICON_PRINTER = 182, - ICON_PHOTO_CAMERA = 183, - ICON_PHOTO_CAMERA_FLASH = 184, - ICON_HOUSE = 185, - ICON_HEART = 186, - ICON_CORNER = 187, - ICON_VERTICAL_BARS = 188, - ICON_VERTICAL_BARS_FILL = 189, - ICON_LIFE_BARS = 190, - ICON_INFO = 191, - ICON_CROSSLINE = 192, - ICON_HELP = 193, - ICON_FILETYPE_ALPHA = 194, - ICON_FILETYPE_HOME = 195, - ICON_LAYERS_VISIBLE = 196, - ICON_LAYERS = 197, - ICON_WINDOW = 198, - ICON_HIDPI = 199, - ICON_FILETYPE_BINARY = 200, - ICON_HEX = 201, - ICON_SHIELD = 202, - ICON_FILE_NEW = 203, - ICON_FOLDER_ADD = 204, - ICON_ALARM = 205, - ICON_CPU = 206, - ICON_ROM = 207, - ICON_STEP_OVER = 208, - ICON_STEP_INTO = 209, - ICON_STEP_OUT = 210, - ICON_RESTART = 211, - ICON_BREAKPOINT_ON = 212, - ICON_BREAKPOINT_OFF = 213, - ICON_BURGER_MENU = 214, - ICON_CASE_SENSITIVE = 215, - ICON_REG_EXP = 216, - ICON_FOLDER = 217, - ICON_FILE = 218, - ICON_SAND_TIMER = 219, - ICON_WARNING = 220, - ICON_HELP_BOX = 221, - ICON_INFO_BOX = 222, - ICON_PRIORITY = 223, - ICON_LAYERS_ISO = 224, - ICON_LAYERS2 = 225, - ICON_MLAYERS = 226, - ICON_MAPS = 227, - ICON_HOT = 228, - ICON_LABEL = 229, - ICON_NAME_ID = 230, - ICON_SLICING = 231, - ICON_MANUAL_CONTROL = 232, - ICON_COLLISION = 233, - ICON_CIRCLE_ADD = 234, - ICON_CIRCLE_ADD_FILL = 235, - ICON_CIRCLE_WARNING = 236, - ICON_CIRCLE_WARNING_FILL = 237, - ICON_BOX_MORE = 238, - ICON_BOX_MORE_FILL = 239, - ICON_BOX_MINUS = 240, - ICON_BOX_MINUS_FILL = 241, - ICON_UNION = 242, - ICON_INTERSECTION = 243, - ICON_DIFFERENCE = 244, - ICON_SPHERE = 245, - ICON_CYLINDER = 246, - ICON_CONE = 247, - ICON_ELLIPSOID = 248, - ICON_CAPSULE = 249, - ICON_FILETYPE_FONT = 250, - ICON_FILETYPE_3D = 251, - ICON_FILETYPE_CODE_XML = 252, - ICON_FILETYPE_CODE_C = 253, - ICON_FILETYPE_CODE_PYTHON = 254, - ICON_FILETYPE_CODE_JS = 255, - ICON_FILETYPE_ICON = 256, -} GuiIconName; -#endif - -#endif // RAYGUI_NO_ICONS - -#if defined(__cplusplus) -} // Prevents name mangling of functions -#endif - -#endif // RAYGUI_H - -/*********************************************************************************** -* -* RAYGUI IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RAYGUI_IMPLEMENTATION) - -#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() -#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] -#include <math.h> // Required for: roundf() [GuiColorPicker()] -#include <ctype.h> // Required for: isspace() [GuiTextBox()] - -// Allow custom memory allocators -#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE) - #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE) - #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized" - #endif -#else - #include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] - - #define RAYGUI_MALLOC(sz) malloc(sz) - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) - #define RAYGUI_FREE(p) free(p) -#endif - -#ifdef __cplusplus - #define RAYGUI_CLITERAL(name) name -#else - #define RAYGUI_CLITERAL(name) (name) -#endif - -// Check if two rectangles are equal, used to validate a slider bounds as an id -#ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height)) -#endif - -#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) - -// Embedded icons, no external file provided -#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) -#define RAYGUI_ICON_MAX_ICONS 512 // Maximum number of icons -#define RAYGUI_ICON_MAX_FONT_BACKED 257 // Maximum number of icons to back in font atlas -#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id -#define RAYGUI_ICON_FONT_ATLAS_PADDING 1 // Padding between backed icons in font atlas - -// Icons data is defined by bit array (every bit represents one pixel) -// Those arrays are stored as unsigned int data arrays, so, -// every array element defines 32 pixels (bits) of information -// One icon is defined by 8 int, (8 int*32 bit = 256 bit = 16*16 pixels) -// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) -#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) - -//---------------------------------------------------------------------------------- -// Icons data for all gui possible icons (allocated on data segment by default) -// -// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, -// every 16x16 icon requires 8 integers (16*16/32) to be stored -// -// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), -// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS -// -// guiIcons size is by default: 512*(16*16/32) = 16384 bytes = 16 KB -//---------------------------------------------------------------------------------- -static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE - 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN - 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE - 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT - 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO - 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE - 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY - 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO - 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO - 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY - 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT - 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE - 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND - 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER - 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC - 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL - 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG - 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC - 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER - 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP - 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER - 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER - 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET - 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T - 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A - 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE - 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE - 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT - 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR - 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP - 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA - 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE - 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY - 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL - 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL - 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS - 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG - 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON - 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF - 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP - 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER - 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT - 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL - 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG - 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE - 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE - 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE - 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO - 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE - 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT - 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE - 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX - 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET - 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL - 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL - 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL - 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL - 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL - 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL - 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL - 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL - 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL - 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX - 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP - 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT - 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER - 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK - 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR - 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING - 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS - 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID - 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID - 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL - 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG - 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES - 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL - 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE - 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL - 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM - 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG - 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL - 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER - 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL - 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG - 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC - 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG - 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK - 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS - 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT - 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT - 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN - 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP - 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL - 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL - 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL - 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL - 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO - 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX - 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE - 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS - 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE - 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR - 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL - 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS - 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK - 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY - 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE - 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP - 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT - 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD - 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET - 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE - 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN - 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK - 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS - 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR - 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG - 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN - 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER - 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER - 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN - 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION - 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP - 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER - 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP - 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY - 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON - 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP - 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX - 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK - 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS - 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR - 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR - 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT - 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D - 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE - 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP - 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM - 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT - 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK - 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA - 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL - 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET - 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES - 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI - 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK - 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE - 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES - 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK - 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE - 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP - 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX - 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR - 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER - 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA - 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH - 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE - 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER - 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS - 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL - 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS - 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO - 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE - 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP - 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA - 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME - 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE - 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS - 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW - 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI - 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY - 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX - 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD - 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW - 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD - 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM - 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU - 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM - 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER - 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO - 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT - 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART - 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON - 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF - 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU - 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE - 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE - 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER - 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING - 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX - 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX - 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY - 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO - 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 - 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS - 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS - 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT - 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL - 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID - 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING - 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL - 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION - 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD - 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL - 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING - 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL - 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE - 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL - 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS - 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL - 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION - 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION - 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE - 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE - 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER - 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE - 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID - 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE - 0x3ff00000, 0x201c2010, 0x21042004, 0x22842384, 0x264426c4, 0x2c242fe4, 0x20043e74, 0x00003ffc, // ICON_FILETYPE_FONT - 0x3ff00000, 0x201c2010, 0x20042004, 0x27742004, 0x29742944, 0x27742944, 0x20042004, 0x00003ffc, // ICON_FILETYPE_3D - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x24242244, 0x24242814, 0x20042244, 0x00003ffc, // ICON_FILETYPE_XML - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x21042f04, 0x21042104, 0x20042f04, 0x00003ffc, // ICON_FILETYPE_C - 0x3ff00000, 0x201c2010, 0x23842004, 0x2bf42a04, 0x2fd42814, 0x21c42054, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PYTHON - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22842ee4, 0x28a42e84, 0x20042e64, 0x00003ffc, // ICON_FILETYPE_JS - 0x3ff00000, 0x241c2010, 0x2a8c3104, 0x28242454, 0x2ed42004, 0x2a542a54, 0x20042ed4, 0x00003ffc, // ICON_FILETYPE_ICON - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_257 -}; - -// NOTE: A pointer to current icons array should be defined -static unsigned int *guiIconsPtr = guiIcons; - -#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS - -#ifndef RAYGUI_ICON_SIZE - #define RAYGUI_ICON_SIZE 0 -#endif - -// WARNING: Those values define the total size of the style data array, -// if changed, previous saved styles could become incompatible -#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls -#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties -#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties - -//---------------------------------------------------------------------------------- -// Module Types and Structures Definition -//---------------------------------------------------------------------------------- -// Gui control property style color element -typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state - -static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) -static char guiFontName[32] = { 0 }; // Gui font filename, can be loaded from .rgs (Version: >=600) -static bool guiLocked = false; // Gui lock state (no inputs processed) -static float guiAlpha = 1.0f; // Gui controls transparency - -static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) -static unsigned int guiIconFontOffsetY = 0; // Gui icon font atlas offset (if icons backed) - -static bool guiTooltip = false; // Tooltip enabled/disabled -static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) - -static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) -static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier - -static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() -//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay) - -//---------------------------------------------------------------------------------- -// Style data array for all gui style properties (allocated on data segment by default) -// -// NOTE 1: First set of BASE properties are generic to all controls but could be individually -// overwritten per control, first set of EXTENDED properties are generic to all controls and -// can not be overwritten individually but custom EXTENDED properties can be used by control -// -// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), -// but default gui style could always be recovered with GuiLoadStyleDefault() -// -// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -//---------------------------------------------------------------------------------- -static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; - -static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization - -//---------------------------------------------------------------------------------- -// Standalone Mode Functions Declaration -// -// NOTE: raygui depend on some raylib input and drawing functions -// To use raygui as standalone library, below functions must be defined by the user -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_BACKSPACE 259 -#define KEY_ENTER 257 - -#define MOUSE_LEFT_BUTTON 0 - -// Input required functions -//------------------------------------------------------------------------------- -static Vector2 GetMousePosition(void); -static float GetMouseWheelMove(void); -static bool IsMouseButtonDown(int button); -static bool IsMouseButtonPressed(int button); -static bool IsMouseButtonReleased(int button); - -static bool IsKeyDown(int key); -static bool IsKeyPressed(int key); -static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -//------------------------------------------------------------------------------- - -// Drawing required functions -//------------------------------------------------------------------------------- -static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() -static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -//------------------------------------------------------------------------------- - -// Text required functions -//------------------------------------------------------------------------------- -static Font GetFontDefault(void); // -- GuiLoadStyleDefault() -static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font - -static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image -static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) - -static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data -static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data - -static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs - -static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list -static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list - -static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() - -static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font -//------------------------------------------------------------------------------- - -// raylib functions already implemented in raygui -//------------------------------------------------------------------------------- -static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -static Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -static int ColorToInt(Color color); // Returns hexadecimal value for a Color -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' -static int TextToInteger(const char *text); // Get integer value from text -static float TextToFloat(const char *text); // Get float value from text - -static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text -static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) - -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient -//------------------------------------------------------------------------------- - -#endif // RAYGUI_STANDALONE - -//---------------------------------------------------------------------------------- -// Module Internal Functions Declaration -//---------------------------------------------------------------------------------- -static int GetLineWidth(const char *text); // Get text line width (stops at '\n' or '\0') -static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds -static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor - -static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style - -static char **GuiTextSplit(const char *text, char delimiter, int *count); // Split controls text into multiple strings -static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB -static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV - -static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() -static int GuiFontIconBaking(Image *imFont, Font font, Rectangle *whiteRec); // Update font image atlas to append raygui icons - -static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor - -//---------------------------------------------------------------------------------- -// Gui Setup Functions Definition -//---------------------------------------------------------------------------------- -// Enable gui global state -// NOTE: Checking for STATE_DISABLED to avoid messing custom global state setups -void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } - -// Disable gui global state -// NOTE: Checking for STATE_NORMAL to avoid messing custom global state setups -void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } - -// Lock gui global state -void GuiLock(void) { guiLocked = true; } - -// Unlock gui global state -void GuiUnlock(void) { guiLocked = false; } - -// Check if gui is locked (global state) -bool GuiIsLocked(void) { return guiLocked; } - -// Set gui controls alpha global state -void GuiSetAlpha(float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - guiAlpha = alpha; -} - -// Set gui state (global state) -void GuiSetState(int state) { guiState = (GuiState)state; } - -// Get gui state (global state) -int GuiGetState(void) { return guiState; } - -// Set custom gui font -// NOTE: Font loading/unloading is external to raygui -void GuiSetFont(Font font) -{ - if (font.texture.id > 0) - { - // NOTE: If a font is tried to be set but default style has not been lazily loaded first, - // it will be overwritten, so default style loading needs to be forced first - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - guiFont = font; - } -} - -// Get custom gui font -Font GuiGetFont(void) -{ - return guiFont; -} - -// Set control style property value -void GuiSetStyle(int control, int property, int value) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - - // Default properties are propagated to all controls - if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) - { - for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - } -} - -// Get control style property value -int GuiGetStyle(int control, int property) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; -} - -//---------------------------------------------------------------------------------- -// Gui Controls Functions Definition -//---------------------------------------------------------------------------------- - -// Window Box control -int GuiWindowBox(Rectangle bounds, const char *title) -{ - // Window title bar height (including borders) - // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() - #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) - #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 - #endif - - #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT) - #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18 - #endif - - int result = 0; - //GuiState state = guiState; - - int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; - int statusBorderWidth = GuiGetStyle(STATUSBAR, BORDER_WIDTH); - - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; - if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; - - const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f; - Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - (float)statusBorderWidth, bounds.width, bounds.height - (float)statusBarHeight + (float)statusBorderWidth }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - (float)statusBorderWidth - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding, - statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT }; - - // Update control - //-------------------------------------------------------------------- - // NOTE: Logic is directly managed by button - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiPanel(windowPanel, NULL); // Draw window base - GuiStatusBar(statusBar, title); // Draw window header as status bar - - // Draw window close button - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - result = GuiButton(closeButtonRec, "x"); -#else - result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - //-------------------------------------------------------------------- - - return result; // Window close button clicked: result = 1 -} - -// Group Box control with text name -int GuiGroupBox(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_GROUPBOX_LINE_THICK) - #define RAYGUI_GROUPBOX_LINE_THICK 1 - #endif - - int result = 0; - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); - - GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); - //-------------------------------------------------------------------- - - return result; -} - -// Line control -int GuiLine(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_LINE_MARGIN_TEXT) - #define RAYGUI_LINE_MARGIN_TEXT 12 - #endif - #if !defined(RAYGUI_LINE_TEXT_PADDING) - #define RAYGUI_LINE_TEXT_PADDING 4 - #endif - - int result = 0; - GuiState state = guiState; - - Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); - - // Draw control - //-------------------------------------------------------------------- - if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); - else - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GuiGetTextWidth(text) + 2; - textBounds.height = bounds.height; - textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; - textBounds.y = bounds.y; - - // Draw line with embedded text label: "--- text --------------" - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - } - //-------------------------------------------------------------------- - - return result; -} - -// Panel control -int GuiPanel(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_PANEL_BORDER_WIDTH) - #define RAYGUI_PANEL_BORDER_WIDTH 1 - #endif - - int result = 0; - GuiState state = guiState; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - } - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)), - GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR))); - //-------------------------------------------------------------------- - - return result; -} - -// Scroll Panel control -int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) -{ - #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 - #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 - #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 - - int result = 0; - GuiState state = guiState; - - Rectangle temp = { 0 }; - if (view == NULL) view = &temp; - - Vector2 scrollPos = { 0.0f, 0.0f }; - if (scroll != NULL) scrollPos = *scroll; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; - } - - bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - - // Recheck to account for the other scrollbar being visible - if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - - int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - Rectangle horizontalScrollBar = { - (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)horizontalScrollBarWidth - }; - Rectangle verticalScrollBar = { - (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), - (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)verticalScrollBarWidth, - (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Make sure scroll bars have a minimum width/height - if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; - if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; - - // Calculate view area (area without the scrollbars) - *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? - RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : - RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; - - // Clip view area to the actual content size - if (view->width > content.width) view->width = content.width; - if (view->height > content.height) view->height = content.height; - - float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); - float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - float verticalMin = -(float)GuiGetStyle(DEFAULT, BORDER_WIDTH); - float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - -#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) - if (hasHorizontalScrollBar) - { - if (GUI_KEY_DOWN(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (GUI_KEY_DOWN(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } - - if (hasVerticalScrollBar) - { - if (GUI_KEY_DOWN(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (GUI_KEY_DOWN(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } -#endif - float scrollDelta = GUI_SCROLL_DELTA; - - // Set scrolling speed with mouse wheel based on ratio between bounds and content - Vector2 scrollSpeed = { content.width/bounds.width, content.height/bounds.height }; - if (scrollSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; - if (scrollSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; - - // Horizontal and vertical scrolling with mouse wheel - if (hasHorizontalScrollBar && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_LEFT_SHIFT))) scrollPos.x += scrollDelta*scrollSpeed.x; - else scrollPos.y += scrollDelta*scrollSpeed.y; // Vertical scroll - } - } - - // Normalize scroll values - if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; - if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; - if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; - if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Save size of the scrollbar slider - const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Draw horizontal scrollbar if visible - if (hasHorizontalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content width and the widget width - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); - scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); - } - else scrollPos.x = 0.0f; - - // Draw vertical scrollbar if visible - if (hasVerticalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content height and the widget height - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); - scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); - } - else scrollPos.y = 0.0f; - - // Draw detail corner rectangle if both scroll bars are visible - if (hasHorizontalScrollBar && hasVerticalScrollBar) - { - Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; - GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); - } - - // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); - - // Set scrollbar slider size back to the way it was before - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); - //-------------------------------------------------------------------- - - if (scroll != NULL) *scroll = scrollPos; - - return result; -} - -// Label control -int GuiLabel(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - //... - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Button control, returns true when clicked -int GuiButton(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (GUI_BUTTON_RELEASED) result = 1; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); - GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //------------------------------------------------------------------ - - return result; // Button pressed: result = 1 -} - -// Label button control -int GuiLabelButton(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - bool pressed = false; - - // NOTE: Force bounds.width to be all text - float textWidth = (float)GuiGetTextWidth(text); - if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (GUI_BUTTON_RELEASED) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return pressed; -} - -// Toggle Button control -int GuiToggle(Rectangle bounds, const char *text, bool *active) -{ - int result = 0; - GuiState state = guiState; - - bool temp = false; - if (active == NULL) active = &temp; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check toggle button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else if (GUI_BUTTON_RELEASED) - { - state = STATE_NORMAL; - *active = !(*active); - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_NORMAL) - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); - } - else - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); - } - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return result; -} - -// Toggle Group control -int GuiToggleGroup(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - - #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE) - #define RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE 256 - #endif - - // One toggle group item text - static char itemText[RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE] = { 0 }; - memset(itemText, 0, RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE); - - int temp = 0; - if (active == NULL) active = &temp; - - bool toggle = false; // Required for individual toggles - - const char *textPtr = text; - bool itemReady = false; - float initBoundsX = bounds.x; - float initBoundsY = bounds.y; - - if (GuiGetStyle(TOGGLE, GROUP_WIDTH_FULL)) - { - // Calculate item width considring all horizontal items - // NOTE: bounds.height still considers individual items height - int itemCount = 1; - for (int c = 0; textPtr[c] != '\0'; c++) { if (textPtr[c] == ';') itemCount++; } - bounds.width /= itemCount; - } - - // Text parsing needed to consider potential row and col entries (vertical/horizontal layout) - // when '\n' found move vertically next toggle, when ';' found move horizontally - for (int c = 0, k = 0, itemIndex = 0, row = 0, col = 0, exit = 0; exit == 0; c++) - { - // Process text to get items one by one - // NOTE: Setting columns and rows index properly - if (textPtr[c] == '\n') - { - row++; - col = 0; - itemReady = true; - } - else if (textPtr[c] == ';') - { - col++; - itemReady = true; - } - else if (textPtr[c] == '\0') - { - itemReady = true; - exit = 1; - } - else - { - itemText[k] = textPtr[c]; - k++; - } - - if (itemReady) - { - // When a next item is ready, draw its toggle - if (itemIndex == (*active)) - { - toggle = true; - GuiToggle(bounds, itemText, &toggle); - } - else - { - toggle = false; - GuiToggle(bounds, itemText, &toggle); - if (toggle) *active = itemIndex; - } - - // Calculate next item position - bounds.x = initBoundsX + col*(bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); - bounds.y = initBoundsY + row*(bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); - - itemIndex++; - itemReady = false; - memset(itemText, 0, k + 1); - k = 0; - } - } - - return result; -} - -// Toggle Slider control extended -int GuiToggleSlider(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - // Get substrings items from text (items pointers) - int itemCount = 0; - char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount); - - Rectangle slider = { - 0, // Calculated later depending on the active toggle - bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, - bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else if (GUI_BUTTON_RELEASED) - { - state = STATE_PRESSED; - (*active)++; - result = 1; - } - else state = STATE_FOCUSED; - } - - if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; - } - - if (*active >= itemCount) *active = 0; - slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), - GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); - - // Draw internal slider - if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); - else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - - // Draw text in slider - if (text != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GuiGetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = slider.x + slider.width/2 - textBounds.width/2; - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return result; -} - -// Check Box control, returns 1 when state changed -int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) -{ - int result = 0; - GuiState state = guiState; - - bool temp = false; - if (checked == NULL) checked = &temp; - - Rectangle textBounds = { 0 }; - - if (text != NULL) - { - textBounds.width = (float)GuiGetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - Rectangle totalBounds = { - (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, - bounds.y, - bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), - bounds.height, - }; - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, totalBounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (GUI_BUTTON_RELEASED) - { - *checked = !(*checked); - result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); - - if (*checked) - { - Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), - bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; - GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); - } - - GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Combo Box control -int GuiComboBox(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); - - Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), - (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - char **items = GuiTextSplit(text, ';', &itemCount); - - if (*active < 0) *active = 0; - else if (*active > (itemCount - 1)) *active = itemCount - 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (GUI_BUTTON_PRESSED) - { - *active += 1; - if (*active >= itemCount) *active = 0; // Cyclic combobox - } - - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // Draw combo box main - GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); - GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); - - // Draw selector using a custom button - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - //-------------------------------------------------------------------- - - return result; -} - -// Dropdown Box control -// NOTE: Returns mouse click -int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - int itemSelected = *active; - int itemFocused = -1; - - int direction = 0; // Dropdown box open direction: down (default) - if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - char **items = GuiTextSplit(text, ';', &itemCount); - - Rectangle boundsOpen = bounds; - boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); - - Rectangle itemBounds = bounds; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (editMode) - { - state = STATE_PRESSED; - - // Check if mouse has been pressed or released outside limits - if (!CheckCollisionPointRec(mousePoint, boundsOpen)) - { - if (GUI_BUTTON_PRESSED || GUI_BUTTON_RELEASED) result = 1; - } - - // Check if already selected item has been pressed again - if (CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED) result = 1; - - // Check focused and selected item - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = i; - if (GUI_BUTTON_RELEASED) - { - itemSelected = i; - result = 1; // Item selected - } - break; - } - } - - itemBounds = bounds; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_PRESSED) - { - result = 1; - state = STATE_PRESSED; - } - else state = STATE_FOCUSED; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (editMode) GuiPanel(boundsOpen, NULL); - - GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); - GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); - - if (editMode) - { - // Draw visible items - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (i == itemSelected) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); - GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); - } - else if (i == itemFocused) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); - GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); - } - else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); - } - } - - if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) - { - // Draw arrows (using icon if available) -#if defined(RAYGUI_NO_ICONS) - GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); -#else - GuiDrawText(direction? GuiIconText(ICON_ARROW_UP_FILL, NULL) : GuiIconText(ICON_ARROW_DOWN_FILL, NULL), - RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL -#endif - } - //-------------------------------------------------------------------- - - *active = itemSelected; - - // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... - return result; // Mouse click: result = 1 -} - -// Text Box control -// NOTE: Returns true on ENTER pressed (useful for data validation) -int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) -{ - #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement - #endif - #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement - #endif - - int result = 0; - GuiState state = guiState; - - bool multiline = false; - int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); - - Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length - int thisCursorIndex = textBoxCursorIndex; - if (thisCursorIndex > textLength) thisCursorIndex = textLength; - int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); - int textIndexOffset = 0; // Text index offset to start drawing in the box - - // Cursor rectangle - // NOTE: Position X value should be updated - Rectangle cursor = { - textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), - textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), - 2, - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 - }; - - if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; - if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); - - // Mouse cursor rectangle - // NOTE: Initialized outside of screen - Rectangle mouseCursor = cursor; - mouseCursor.x = -1; - mouseCursor.width = 1; - - // Blink-cursor frame counter - //if (!autoCursorMode) blinkCursorFrameCounter++; - //else blinkCursorFrameCounter = 0; - - // Update control - //-------------------------------------------------------------------- - // WARNING: Text editing is only supported under certain conditions: - if ((state != STATE_DISABLED) && // Control not disabled - !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode - !guiLocked && // Gui not locked - !guiControlExclusiveMode && // No gui slider on dragging - (wrapMode == TEXT_WRAP_NONE)) // No wrap mode - { - Vector2 mousePosition = GUI_POINTER_POSITION; - - if (editMode) - { - // GLOBAL: Auto-cursor movement logic - // NOTE: Keystrokes are handled repeatedly when button is held down for some time - if (GUI_KEY_DOWN(KEY_LEFT) || GUI_KEY_DOWN(KEY_RIGHT) || GUI_KEY_DOWN(KEY_UP) || GUI_KEY_DOWN(KEY_DOWN) || GUI_KEY_DOWN(KEY_BACKSPACE) || GUI_KEY_DOWN(KEY_DELETE)) autoCursorCounter++; - else autoCursorCounter = 0; - - bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0); - - state = STATE_PRESSED; - - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // If text does not fit in the textbox and current cursor position is out of bounds, - // adding an index offset to text for drawing only what requires depending on cursor - while (textWidth >= textBounds.width) - { - int nextCodepointSize = 0; - GetCodepointNext(text + textIndexOffset, &nextCodepointSize); - - textIndexOffset += nextCodepointSize; - - textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex); - } - - int codepoint = GUI_INPUT_KEY; // Get Unicode codepoint - if (multiline && GUI_KEY_PRESSED(KEY_ENTER)) codepoint = (int)'\n'; - - // Encode codepoint as UTF-8 - int codepointSize = 0; - const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - - // Handle text paste action - if (GUI_KEY_PRESSED(KEY_V) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) - { - const char *pasteText = GetClipboardText(); - if (pasteText != NULL) - { - int pasteLength = 0; - int pasteCodepoint; - int pasteCodepointSize; - - // Count how many codepoints to copy, stopping at the first unwanted control character - while (true) - { - pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize); - if (textLength + pasteLength + pasteCodepointSize >= textSize) break; - if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break; - pasteLength += pasteCodepointSize; - } - - if (pasteLength > 0) - { - // Move forward data from cursor position - for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength]; - - // Paste data in at cursor - for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i]; - - textBoxCursorIndex += pasteLength; - textLength += pasteLength; - text[textLength] = '\0'; - } - } - } - else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) - { - // Adding codepoint to text, at current cursor position - - // Move forward data from cursor position - for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; - - // Add new codepoint in current cursor position - for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; - - textBoxCursorIndex += codepointSize; - textLength += codepointSize; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - - // Move cursor to start - if ((textLength > 0) && GUI_KEY_PRESSED(KEY_HOME)) textBoxCursorIndex = 0; - - // Move cursor to end - if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_END)) textBoxCursorIndex = textLength; - - // Delete related codepoints from text, after current cursor position - if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_DELETE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) - { - int offset = textBoxCursorIndex; - int accCodepointSize = 0; - int nextCodepointSize; - int nextCodepoint; - - // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) - // Not using isalnum() since it only works on ASCII characters - nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); - bool puctuation = ispunct(nextCodepoint & 0xff); - while (offset < textLength) - { - if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) - break; - offset += nextCodepointSize; - accCodepointSize += nextCodepointSize; - nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); - } - - // Check whitespace to delete (ASCII only) - while (offset < textLength) - { - if (!isspace(nextCodepoint & 0xff)) break; - - offset += nextCodepointSize; - accCodepointSize += nextCodepointSize; - nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); - } - - // Move text after cursor forward (including final null terminator) - for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i]; - - textLength -= accCodepointSize; - } - else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_DELETE) || (GUI_KEY_DOWN(KEY_DELETE) && autoCursorShouldTrigger))) - { - // Delete single codepoint from text, after current cursor position - - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move text after cursor forward (including final null terminator) - for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i]; - - textLength -= nextCodepointSize; - } - - // Delete related codepoints from text, before current cursor position - if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) - { - int offset = textBoxCursorIndex; - int accCodepointSize = 0; - int prevCodepointSize = 0; - int prevCodepoint = 0; - - // Check whitespace to delete (ASCII only) - while (offset > 0) - { - prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); - if (!isspace(prevCodepoint & 0xff)) break; - - offset -= prevCodepointSize; - accCodepointSize += prevCodepointSize; - } - - // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) - // Not using isalnum() since it only works on ASCII characters - bool puctuation = ispunct(prevCodepoint & 0xff); - while (offset > 0) - { - prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); - if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; - - offset -= prevCodepointSize; - accCodepointSize += prevCodepointSize; - } - - // Move text after cursor forward (including final null terminator) - for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i]; - - textLength -= accCodepointSize; - textBoxCursorIndex -= accCodepointSize; - } - else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_BACKSPACE) || (GUI_KEY_DOWN(KEY_BACKSPACE) && autoCursorShouldTrigger))) - { - // Delete single codepoint from text, before current cursor position - - int prevCodepointSize = 0; - - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - // Move text after cursor forward (including final null terminator) - for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i]; - - textLength -= prevCodepointSize; - textBoxCursorIndex -= prevCodepointSize; - } - - // Move cursor position with keys - if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_LEFT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) - { - int offset = textBoxCursorIndex; - //int accCodepointSize = 0; - int prevCodepointSize = 0; - int prevCodepoint = 0; - - // Check whitespace to skip (ASCII only) - while (offset > 0) - { - prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); - if (!isspace(prevCodepoint & 0xff)) break; - - offset -= prevCodepointSize; - //accCodepointSize += prevCodepointSize; - } - - // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) - // Not using isalnum() since it only works on ASCII characters - bool puctuation = ispunct(prevCodepoint & 0xff); - while (offset > 0) - { - prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); - if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; - - offset -= prevCodepointSize; - //accCodepointSize += prevCodepointSize; - } - - textBoxCursorIndex = offset; - } - else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_LEFT) || (GUI_KEY_DOWN(KEY_LEFT) && autoCursorShouldTrigger))) - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - textBoxCursorIndex -= prevCodepointSize; - } - else if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_RIGHT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) - { - int offset = textBoxCursorIndex; - //int accCodepointSize = 0; - int nextCodepointSize; - int nextCodepoint; - - // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) - // Not using isalnum() since it only works on ASCII characters - nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); - bool puctuation = ispunct(nextCodepoint & 0xff); - while (offset < textLength) - { - if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; - - offset += nextCodepointSize; - //accCodepointSize += nextCodepointSize; - nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); - } - - // Check whitespace to skip (ASCII only) - while (offset < textLength) - { - if (!isspace(nextCodepoint & 0xff)) break; - - offset += nextCodepointSize; - //accCodepointSize += nextCodepointSize; - nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); - } - - textBoxCursorIndex = offset; - } - else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_RIGHT) || (GUI_KEY_DOWN(KEY_RIGHT) && autoCursorShouldTrigger))) - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - textBoxCursorIndex += nextCodepointSize; - } - - // Move cursor position with mouse - if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text - { - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; - int codepointIndex = 0; - float glyphWidth = 0.0f; - float widthToMouseX = 0; - int mouseCursorIndex = 0; - - for (int i = textIndexOffset; i < textLength; i += codepointSize) - { - codepoint = GetCodepointNext(&text[i], &codepointSize); - codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) - { - mouseCursor.x = textBounds.x + widthToMouseX; - mouseCursorIndex = i; - break; - } - - widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - - // Check if mouse cursor is at the last position - int textEndWidth = GuiGetTextWidth(text + textIndexOffset); - if (GUI_POINTER_POSITION.x >= (textBounds.x + textEndWidth - glyphWidth/2)) - { - mouseCursor.x = textBounds.x + textEndWidth; - mouseCursorIndex = textLength; - } - - // Place cursor at required index on mouse click - if ((mouseCursor.x >= 0) && GUI_BUTTON_PRESSED) - { - cursor.x = mouseCursor.x; - textBoxCursorIndex = mouseCursorIndex; - } - } - else mouseCursor.x = -1; - - // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); - //if (multiline) cursor.y = GetTextLines() - - // Finish text editing on ENTER or mouse click outside bounds - if ((!multiline && GUI_KEY_PRESSED(KEY_ENTER)) || - (!CheckCollisionPointRec(mousePosition, bounds) && GUI_BUTTON_PRESSED)) - { - textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index - autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes - result = 1; - } - } - else - { - if (CheckCollisionPointRec(mousePosition, bounds)) - { - state = STATE_FOCUSED; - - if (GUI_BUTTON_PRESSED) - { - textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text - autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes - result = 1; - } - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); - } - else if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); - } - else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); - - // Draw text considering index offset if required - // NOTE: Text index offset depends on cursor position - GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) - { - //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); - - // Draw mouse position cursor (if required) - if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); - } - else if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return result; // Mouse button pressed: result = 1 -} - -/* -// Text Box control with multiple lines and word-wrap -// NOTE: This text-box is readonly, no editing supported by default -bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) -{ - bool pressed = false; - - GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); - GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); - - // TODO: Implement methods to calculate cursor position properly - pressed = GuiTextBox(bounds, text, textSize, editMode); - - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); - GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); - GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); - - return pressed; -} -*/ - -// Spinner control, returns selected value -int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - int result = 1; - GuiState state = guiState; - - int tempValue = *value; - - Rectangle valueBoxBounds = { - bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), - bounds.y, - bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y, - (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GuiGetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check spinner state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(leftButtonBound, "<")) tempValue--; - if (GuiButton(rightButtonBound, ">")) tempValue++; -#else - if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; - if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; -#endif - - if (!editMode) - { - if (tempValue < minValue) tempValue = minValue; - if (tempValue > maxValue) tempValue = maxValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode); - - // Draw value selector custom buttons - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - *value = tempValue; - return result; -} - -// Value Box control, updates input text with numbers -int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) - #define RAYGUI_VALUEBOX_MAX_CHARS 32 - #endif - - int result = 0; - GuiState state = guiState; - - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 }; - snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value); - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GuiGetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - bool valueHasChanged = false; - - if (editMode) - { - state = STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Add or remove minus symbol - if (GUI_KEY_PRESSED(KEY_MINUS)) - { - if (textValue[0] == '-') - { - for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1]; - - keyCount--; - valueHasChanged = true; - } - else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) - { - if (keyCount == 0) - { - textValue[0] = '0'; - textValue[1] = '\0'; - keyCount++; - } - - for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i]; - - textValue[0] = '-'; - keyCount++; - valueHasChanged = true; - } - } - - // Add new digit to text value - if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) - { - int key = GUI_INPUT_KEY; - - // Only allow keys in range [48..57] - if ((key >= 48) && (key <= 57)) - { - textValue[keyCount] = (char)key; - keyCount++; - valueHasChanged = true; - } - } - - // Delete text - if ((keyCount > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } - - if (valueHasChanged) *value = TextToInteger(textValue); - - // NOTE: Values are not clamped until user input finishes - //if (*value > maxValue) *value = maxValue; - //else if (*value < minValue) *value = minValue; - - if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - result = 1; - } - } - else - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (GUI_BUTTON_PRESSED) result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - - // Draw cursor rectangle - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, - bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2, - 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 }; - if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Floating point Value Box control, updates input val_str with numbers -int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) -{ - #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) - #define RAYGUI_VALUEBOX_MAX_CHARS 32 - #endif - - int result = 0; - GuiState state = guiState; - - //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - //snprintf(textValue, sizeof(textValue), "%2.2f", *value); - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GuiGetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - bool valueHasChanged = false; - - if (editMode) - { - state = STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Add or remove minus symbol - if (GUI_KEY_PRESSED(KEY_MINUS)) - { - if (textValue[0] == '-') - { - for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1]; - - keyCount--; - valueHasChanged = true; - } - else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1)) - { - if (keyCount == 0) - { - textValue[0] = '0'; - textValue[1] = '\0'; - keyCount++; - } - - for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i]; - - textValue[0] = '-'; - keyCount++; - valueHasChanged = true; - } - } - - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) - { - if (GuiGetTextWidth(textValue) < bounds.width) - { - int key = GUI_INPUT_KEY; - if (((key >= 48) && (key <= 57)) || - (key == '.') || - ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position - ((keyCount == 0) && (key == '-'))) - { - textValue[keyCount] = (char)key; - keyCount++; - - valueHasChanged = true; - } - } - } - - // Pressed backspace - if (GUI_KEY_PRESSED(KEY_BACKSPACE)) - { - if (keyCount > 0) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } - } - - if (valueHasChanged) *value = TextToFloat(textValue); - - if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) result = 1; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (GUI_BUTTON_PRESSED) result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, - bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, - bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, - (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, - GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Slider control with pro parameters -// NOTE: Other GuiSlider*() controls use this one -int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - int result = 0; - GuiState state = guiState; - - float temp = (maxValue - minValue)/2.0f; - if (value == NULL) value = &temp; - float oldValue = *value; - - int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); - - Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (GUI_BUTTON_DOWN) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - if (!CheckCollisionPointRec(mousePoint, slider)) - { - // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; - } - } - else state = STATE_FOCUSED; - } - - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - } - - // Control value change check - if (oldValue == *value) result = 0; - else result = 1; - - // Slider bar limits check - float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); - if (sliderWidth > 0) // Slider - { - slider.x += sliderValue; - slider.width = (float)sliderWidth; - if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); - else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); - } - else if (sliderWidth == 0) // SliderBar - { - slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); - slider.width = sliderValue; - if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); - - // Draw slider internal bar (depends on state) - if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); - else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); - else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED))); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GuiGetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GuiGetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - } - //-------------------------------------------------------------------- - - return result; -} - -// Slider Bar control extended, returns selected value -int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - int result = 0; - int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); - GuiSetStyle(SLIDER, SLIDER_WIDTH, 0); - result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue); - GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth); - - return result; -} - -// Progress Bar control extended, shows current progress value -int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - int result = 0; - GuiState state = guiState; - - float temp = (maxValue - minValue)/2.0f; - if (value == NULL) value = &temp; - - // Progress bar - Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), - bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 }; - - // Update control - //-------------------------------------------------------------------- - if (*value > maxValue) *value = maxValue; - - // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)); - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); - } - else - { - if (*value > minValue) - { - // Draw progress bar with colored border, more visual - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - } - else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - - if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - else - { - // Draw borders not yet reached by value - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - } - - // Draw slider internal progress bar (depends on state) - if (GuiGetStyle(PROGRESSBAR, PROGRESS_SIDE) == 0) // Left-->Right - { - GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); - } - else // Right-->Left - { - progress.x = bounds.x + bounds.width - progress.width - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH); - GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); - } - } - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GuiGetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GuiGetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - } - //-------------------------------------------------------------------- - - return result; -} - -// Status Bar control -int GuiStatusBar(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); - GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Dummy rectangle control, intended for placeholding -int GuiDummyRec(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); - GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); - //------------------------------------------------------------------ - - return result; -} - -// List View control -int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) -{ - int result = 0; - int itemCount = 0; - char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount); - - result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); - - return result; -} - -// List View control using text entries list and returning focus entry -int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus) -{ - int result = 0; - GuiState state = guiState; - - int itemFocused = (focus == NULL)? -1 : *focus; - int itemSelected = (active == NULL)? -1 : *active; - - // Check if scroll bar is needed - bool useScrollBar = false; - if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; - - // Define base item rectangle [0] - Rectangle itemBounds = { 0 }; - itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); - - // Get items on the list - int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - if (visibleItems > count) visibleItems = count; - - int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; - if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; - int endIndex = startIndex + visibleItems; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - // Check mouse inside list view - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Check focused and selected item - for (int i = 0; i < visibleItems; i++) - { - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = startIndex + i; - if (GUI_BUTTON_PRESSED) - { - if (itemSelected == (startIndex + i)) itemSelected = -1; - else itemSelected = startIndex + i; - } - break; - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - float scrollDelta = GUI_SCROLL_DELTA; - startIndex -= (int)scrollDelta; - - if (startIndex < 0) startIndex = 0; - else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; - - endIndex = startIndex + visibleItems; - if (endIndex > count) endIndex = count; - } - } - else itemFocused = -1; - - // Reset item rectangle y to [0] - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Draw visible items - for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) - { - if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); - - if (state == STATE_DISABLED) - { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); - - GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); - } - else - { - if (((startIndex + i) == itemSelected) && (active != NULL)) - { - // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); - GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); - } - else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: Items focused, despite not returned - { - // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); - GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); - } - else - { - // Draw item normal (no rectangle) - GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); - } - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - Rectangle scrollBarBounds = { - bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Calculate percentage of visible items and apply same percentage to scrollbar - float percentVisible = (float)(endIndex - startIndex)/count; - float sliderSize = bounds.height*percentVisible; - - int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size - int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed - - startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); - - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default - } - //-------------------------------------------------------------------- - - if (active != NULL) *active = itemSelected; - if (focus != NULL) *focus = itemFocused; - if (scrollIndex != NULL) *scrollIndex = startIndex; - - return result; -} - -// Tab Bar control -int GuiTabBar(Rectangle bounds, const char *text, int *hscroll, int *active) -{ - int result = 0; - int itemCount = 0; - char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount); - - result = GuiTabBarEx(bounds, items, itemCount, hscroll, active, NULL); - - return result; -} - -// Tab Bar control, using text entries list and returning focus entry -// TODO: Remove using GuiToggle() for the TABS -int GuiTabBarEx(Rectangle bounds, char **text, int count, int *hscroll, int *active, int *focus) -{ - int result = -1; - //GuiState state = guiState; - - int tabItemsWidth = GuiGetStyle(TABBAR, TAB_ITEMS_WIDTH); - Rectangle tabBounds = { bounds.x, bounds.y, (float)tabItemsWidth, bounds.height }; - - if (*active < 0) *active = 0; - else if (*active > count - 1) *active = count - 1; - - int offsetX = 0; // Required in case tabs go out of screen - offsetX = (*active*tabItemsWidth) - GetScreenWidth(); - if (offsetX < 0) offsetX = 0; - - bool toggle = false; // Required for individual toggles - - // Draw control - //-------------------------------------------------------------------- - for (int i = 0; i < count; i++) - { - tabBounds.x = bounds.x + (tabItemsWidth + 4)*i + offsetX; - - if (tabBounds.x < GetScreenWidth()) - { - // Draw tabs as toggle controls - int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); - int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(TOGGLE, TEXT_PADDING, 8); - - if (i == (*active)) - { - toggle = true; - GuiToggle(tabBounds, text[i], &toggle); - } - else - { - toggle = false; - GuiToggle(tabBounds, text[i], &toggle); - if (toggle) *active = i; - } - - // Close tab with middle mouse button pressed - if (CheckCollisionPointRec(GUI_POINTER_POSITION, tabBounds) && GUI_BUTTON_PRESSED_MID) result = i; - - GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); - - if (GuiGetStyle(TABBAR, TAB_CLOSE_BUTTON)) - { - // Draw tab close button - // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; -#else - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, - GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - } - } - } - - // Draw tab-bar bottom line - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TABBAR, BORDER_COLOR_NORMAL))); - //-------------------------------------------------------------------- - - return result; // Return as result the current TAB closing requested -} - -// Color Panel control -int GuiColorPanel(Rectangle bounds, const char *text, Color *color) -{ - int result = 0; - - Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; - Vector3 hsv = ConvertRGBtoHSV(vcolor); - Vector3 prevHsv = hsv; // NOTE: Workaround to see if GuiColorPanelHSV() modifies the hsv - - GuiColorPanelHSV(bounds, text, &hsv); - - // Check if the hsv was changed, only then change the color - // This is required, because the Color->HSV->Color conversion has precision errors - // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value - // Otherwise GuiColorPanel would often modify it's color without user input - // TODO: GuiColorPanelHSV() could return 1 if the slider was dragged, to simplify this check - if ((hsv.x != prevHsv.x) || (hsv.y != prevHsv.y) || (hsv.z != prevHsv.z)) - { - Vector3 rgb = ConvertHSVtoRGB(hsv); - *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), (unsigned char)(255.0f*rgb.y), (unsigned char)(255.0f*rgb.z), color->a }; - } - - return result; -} - -// Color Bar Alpha control -// NOTE: Returns alpha value normalized [0..1] -int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) -{ - #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) - #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 - #endif - - int result = 0; - GuiState state = guiState; - Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, - (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), - (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), - (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (GUI_BUTTON_DOWN) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - - *alpha = (mousePoint.x - bounds.x)/bounds.width; - if (*alpha <= 0.0f) *alpha = 0.0f; - if (*alpha >= 1.0f) *alpha = 1.0f; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (GUI_BUTTON_DOWN) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - *alpha = (mousePoint.x - bounds.x)/bounds.width; - if (*alpha <= 0.0f) *alpha = 0.0f; - if (*alpha >= 1.0f) *alpha = 1.0f; - //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // Draw alpha bar: checked background - if (state != STATE_DISABLED) - { - int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - - for (int x = 0; x < checksX; x++) - { - for (int y = 0; y < checksY; y++) - { - Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; - GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); - } - } - - DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - - // Draw alpha bar: selector - GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); - //-------------------------------------------------------------------- - - return result; -} - -// Color Bar Hue control -// Returns hue value normalized [0..1] -// NOTE: Other similar bars (for reference): -// Color GuiColorBarSat() [WHITE->color] -// Color GuiColorBarValue() [BLACK->color], HSV/HSL -// float GuiColorBarLuminance() [BLACK->WHITE] -int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) -{ - int result = 0; - GuiState state = guiState; - Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (GUI_BUTTON_DOWN) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - - *hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (*hue <= 0.0f) *hue = 0.0f; - if (*hue >= 359.0f) *hue = 359.0f; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (GUI_BUTTON_DOWN) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - *hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (*hue <= 0.0f) *hue = 0.0f; - if (*hue >= 359.0f) *hue = 359.0f; - - } - else state = STATE_FOCUSED; - - /*if (GUI_KEY_DOWN(KEY_UP)) - { - hue -= 2.0f; - if (hue <= 0.0f) hue = 0.0f; - } - else if (GUI_KEY_DOWN(KEY_DOWN)) - { - hue += 2.0f; - if (hue >= 360.0f) hue = 360.0f; - }*/ - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - // Draw hue bar:color bars - // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - - // Draw hue bar: selector - GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); - //-------------------------------------------------------------------- - - return result; -} - -// Color Picker control -// NOTE: It's divided in multiple controls: -// Color GuiColorPanel(Rectangle bounds, Color color) -// float GuiColorBarAlpha(Rectangle bounds, float alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanel() size -// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead -int GuiColorPicker(Rectangle bounds, const char *text, Color *color) -{ - int result = 0; - - Color temp = { 200, 0, 0, 255 }; - if (color == NULL) color = &temp; - - GuiColorPanel(bounds, NULL, color); - - Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - - // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used - Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); - - GuiColorBarHue(boundsHue, NULL, &hsv.x); - - //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); - Vector3 rgb = ConvertHSVtoRGB(hsv); - - *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; - - return result; -} - -// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering -// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB -// NOTE: It's divided in multiple controls: -// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanelHSV() size -int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -{ - int result = 0; - - Vector3 tempHsv = { 0 }; - - if (colorHsv == NULL) - { - const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; - tempHsv = ConvertRGBtoHSV(tempColor); - colorHsv = &tempHsv; - } - - GuiColorPanelHSV(bounds, NULL, colorHsv); - - Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - - GuiColorBarHue(boundsHue, NULL, &colorHsv->x); - - return result; -} - -// Color Panel control - HSV variant -int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -{ - int result = 0; - GuiState state = guiState; - Vector2 pickerSelector = { 0 }; - - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - - pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value - - Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y), (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (GUI_BUTTON_DOWN) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - pickerSelector = mousePoint; - - if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; - if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; - if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; - if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - colorHsv->y = colorPick.x; - colorHsv->z = 1.0f - colorPick.y; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (GUI_BUTTON_DOWN) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - colorHsv->y = colorPick.x; - colorHsv->z = 1.0f - colorPick.y; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, colWhite); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - //-------------------------------------------------------------------- - - return result; -} - -// Message Box control -int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) -{ - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) - #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) - #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 - #endif - - int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button - - int buttonCount = 0; - char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - //int textWidth = GuiGetTextWidth(message) + 2; - - Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; - textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) result = 0; - - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - - prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); - //-------------------------------------------------------------------- - - return result; -} - -// Text Input Box control, ask for text -int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) -{ - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) - #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 - #endif - - // Used to enable text edit mode - // WARNING: No more than one GuiTextInputBox() should be open at the same time - static bool textEditMode = false; - - int result = -1; - - int buttonCount = 0; - char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; - - int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - - Rectangle textBounds = { 0 }; - if (message != NULL) - { - int textSize = GuiGetTextWidth(message) + 2; - - textBounds.x = bounds.x + bounds.width/2 - textSize/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - textBounds.width = (float)textSize; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - } - - Rectangle textBoxBounds = { 0 }; - textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; - if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); - textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; - textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) result = 0; - - // Draw message if available - if (message != NULL) - { - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - } - - int prevTextBoxAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - - if (secretViewActive != NULL) - { - static char stars[] = "****************"; - if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, - ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; - -#if defined(RAYGUI_NO_ICONS) - GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, - (*secretViewActive == 1)? "O" : "*", secretViewActive); -#else - GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, - (*secretViewActive == 1)? GuiIconText(ICON_EYE_ON, NULL) : GuiIconText(ICON_EYE_OFF, NULL), secretViewActive); -#endif - } - else - { - if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; - } - - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, prevTextBoxAlignment); - - int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - if (result >= 0) textEditMode = false; - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); - //-------------------------------------------------------------------- - - return result; // Result is the pressed button index -} - -// Grid control -// NOTE: Returns grid mouse-hover selected cell -// About drawing lines at subpixel spacing, simple put, not easy solution: -// REF: https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster -int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) -{ - // Grid lines alpha amount - #if !defined(RAYGUI_GRID_ALPHA) - #define RAYGUI_GRID_ALPHA 0.15f - #endif - - int result = 0; - GuiState state = guiState; - - Vector2 mousePoint = GUI_POINTER_POSITION; - Vector2 currentMouseCell = { -1, -1 }; - - float spaceWidth = spacing/(float)subdivs; - int linesV = (int)(bounds.width/spaceWidth) + 1; - int linesH = (int)(bounds.height/spaceWidth) + 1; - - int color = GuiGetStyle(DEFAULT, LINE_COLOR); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - // NOTE: Cell values must be the upper left of the cell the mouse is in - currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); - currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); - - if (subdivs > 0) - { - // Draw vertical grid lines - for (int i = 0; i < linesV; i++) - { - Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; - GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); - } - - // Draw horizontal grid lines - for (int i = 0; i < linesH; i++) - { - Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; - GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); - } - } - - if (mouseCell != NULL) *mouseCell = currentMouseCell; - return result; -} - -//---------------------------------------------------------------------------------- -// Tooltip management functions -// NOTE: Tooltips requires some global variables: tooltipPtr -//---------------------------------------------------------------------------------- -// Enable gui tooltips (global state) -void GuiEnableTooltip(void) { guiTooltip = true; } - -// Disable gui tooltips (global state) -void GuiDisableTooltip(void) { guiTooltip = false; } - -// Set tooltip string -void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } - -//---------------------------------------------------------------------------------- -// Styles loading functions -//---------------------------------------------------------------------------------- - -// Load raygui style file (.rgs) -// NOTE: By default a binary file is expected, that file could contain a custom font, -// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) -void GuiLoadStyle(const char *fileName) -{ - #define MAX_LINE_BUFFER_SIZE 256 - - bool tryBinary = false; - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - // Try reading the files as text file first - FILE *rgsFile = fopen(fileName, "rt"); - - if (rgsFile != NULL) - { - char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - - if (buffer[0] == '#') - { - int controlId = 0; - int propertyId = 0; - unsigned int propertyValue = 0; - - while (!feof(rgsFile)) - { - switch (buffer[0]) - { - case 'p': - { - // Style property: p <control_id> <property_id> <property_value> <property_name> - - sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); - GuiSetStyle(controlId, propertyId, (int)propertyValue); - - } break; - case 'f': - { - // Style font: f <gen_font_size> <charmap_file> <font_file> - - int fontSize = 0; - char charmapFileName[256] = { 0 }; - char fontFileName[256] = { 0 }; - sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); - - // GLOBAL: Copy font file name into guiFontName - memcpy(guiFontName, fontFileName, 31); - guiFontName[31] = '\0'; - - Font font = { 0 }; - int *codepoints = NULL; - int codepointCount = 0; - - if (charmapFileName[0] != '0') - { - // Load text data from file - // NOTE: Expected an UTF-8 array of codepoints, no separation - char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); - codepoints = LoadCodepoints(textData, &codepointCount); - UnloadFileText(textData); - } - - if (fontFileName[0] != '\0') - { - // In case a font is already loaded and it is not default internal font, unload it - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - - if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); - else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints - } - - // If font texture not properly loaded, revert to default font and size/spacing - if (font.texture.id == 0) - { - font = GetFontDefault(); - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); - } - - UnloadCodepoints(codepoints); - - if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); - - } break; - default: break; - } - - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - } - } - else tryBinary = true; - - fclose(rgsFile); - } - - if (tryBinary) - { - rgsFile = fopen(fileName, "rb"); - - if (rgsFile != NULL) - { - fseek(rgsFile, 0, SEEK_END); - int fileDataSize = ftell(rgsFile); - fseek(rgsFile, 0, SEEK_SET); - - if (fileDataSize > 0) - { - unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char)); - if (fileData != NULL) - { - fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); - - GuiLoadStyleFromMemory(fileData, fileDataSize); - - RAYGUI_FREE(fileData); - } - } - - fclose(rgsFile); - } - } -} - -// Load style from memory -// WARNING: Binary files only -void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) -{ - // Style File Structure (.rgs) - // ------------------------------------------------------ - // Offset | Size | Type | Description - // ------------------------------------------------------ - // 0 | 4 | char | Signature: "rGS " - // 4 | 2 | short | Version: 200, 400, 600 - // 6 | 2 | short | reserved - // 8 | 4 | int | Num properties (only changed ones from default style) - - // Properties Data (8 bytes per property) - // WARNING: Only properties required that differ from default (light) internal style - // foreach (property) - // { - // 8+8*i | 2 | short | ControlId - // 8+8*i | 2 | short | PropertyId - // 8+8*i | 4 | int | PropertyValue - // } - - // Custom Font Data : Parameters (64 bytes) - // ... | 4 | int | Font data size (0 - no font, no more fields added!) - // ... | 32 | char | Font filename (with extension) - VERSION: >=600 - // ... | 4 | int | Font base size - // ... | 4 | int | Font glyph count [glyphCount] - // ... | 4 | int | Font type (0-NORMAL, 1-SDF) - // ... | 16 | Rectangle | Font white rectangle - - // Custom Font Data : Image (20 bytes + imData) - // NOTE: Font image atlas is always converted to GRAY+ALPHA - // and atlas image data can be compressed (DEFLATE) - // ... | 4 | int | Image data size (uncompressed) - // ... | 4 | int | Image data size (compressed) - // ... | 4 | int | Image width - // ... | 4 | int | Image height - // ... | 4 | int | Image format: GRAY+ALPHA (expected) - // ... | imSize | byte | Image data (comp or uncomp) - - // Custom Font Data : Recs (32 bytes*glyphCount) - // NOTE: Font recs data can be compressed (DEFLATE) - // ... | 4 | int | Recs data compressed size (0 - not compressed, 1-compressed) - VERSION: >=400 - // - // if (compRecsSize == 0) - // { - // NOTE: Uncompressed size can be calculated: (glyphCount*16 byte) - // foreach (glyph) - // { - // ... | 16 | Rectangle | Glyph rectangle (in image) - // } - // } - // else - // { - // ... | compRecsSize | byte | Rectangles data - // } - // - - // Custom Font Data : Glyph Info (32 bytes*glyphCount) - // NOTE: Font glyphs info data can be compressed (DEFLATE) - // ... | 4 | int | Glyphs data compressed size (0 - not compressed) - VERSION: >=400 - // - // if (compGlyphsSize == 0) - // { - // NOTE: Uncompressed size can be calculated: (glyphCount*16 byte) - // foreach (glyph) - // { - // ... | 4 | int | Glyph value - // ... | 4 | int | Glyph offset X - // ... | 4 | int | Glyph offset Y - // ... | 4 | int | Glyph advance X - // } - // } - // else - // { - // ... | compGlyphsSize | byte | Glyphs data - // } - // ------------------------------------------------------ - - unsigned char *fileDataPtr = (unsigned char *)fileData; - - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - int propertyCount = 0; - - memcpy(signature, fileDataPtr, 4); - memcpy(&version, fileDataPtr + 4, sizeof(short)); - memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); - memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); - fileDataPtr += 12; - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'S') && - (signature[3] == ' ')) - { - short controlId = 0; - short propertyId = 0; - unsigned int propertyValue = 0; - - for (int i = 0; i < propertyCount; i++) - { - memcpy(&controlId, fileDataPtr, sizeof(short)); - memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); - memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); - fileDataPtr += 8; - - if (controlId == 0) // DEFAULT control - { - // If a DEFAULT property is loaded, it is propagated to all controls - // NOTE: All DEFAULT properties should be defined first in the file - GuiSetStyle(0, (int)propertyId, propertyValue); - - if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); - } - else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); - } - - // Load custom font if available - // NOTE: Font texture loading requires raylib - int fontDataSize = 0; - memcpy(&fontDataSize, fileDataPtr, sizeof(int)); - fileDataPtr += 4; - - if (fontDataSize > 0) - { - Font font = { 0 }; - int fontType = 0; // 0-Normal, 1-SDF - - // WARNING: Version 600 adds 32 bytes for the font filename (with extension) - if (version >= 600) - { - // GLOBAL: Copy font file name into guiFontName - memcpy(guiFontName, fileDataPtr, 32); - fileDataPtr += 32; - } - else memset(guiFontName, 0, 32); - - memcpy(&font.baseSize, fileDataPtr, sizeof(int)); - memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); - memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - // Load font white rectangle - Rectangle fontWhiteRec = { 0 }; - memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); - fileDataPtr += 16; - - // Load font image parameters - int fontImageUncompSize = 0; - int fontImageCompSize = 0; - memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); - memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); - fileDataPtr += 8; - - Image imFont = { 0 }; - imFont.mipmaps = 1; - memcpy(&imFont.width, fileDataPtr, sizeof(int)); - memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); - memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) - { - // Compressed font atlas image data (DEFLATE), it requires DecompressData() - int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char)); - memcpy(compData, fileDataPtr, fontImageCompSize); - fileDataPtr += fontImageCompSize; - - imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); - - // Security check, dataUncompSize must match the provided fontImageUncompSize - if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); - - RAYGUI_FREE(compData); - } - else - { - // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char)); - memcpy(imFont.data, fileDataPtr, fontImageUncompSize); - fileDataPtr += fontImageUncompSize; - } - - // Load font recs data (glyphs position and size in the image atlas) - int recsDataSize = font.glyphCount*sizeof(Rectangle); - int recsDataCompressedSize = 0; - - // WARNING: Version 400 adds the compression size parameter - if (version >= 400) - { - // RGS files version 400 support compressed recs data - memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); - fileDataPtr += sizeof(int); - } - - if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) - { - // Recs data is compressed, uncompress it - unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char)); - - memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); - fileDataPtr += recsDataCompressedSize; - - int recsDataUncompSize = 0; - font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); - - // Security check, data uncompressed size must match the expected original data size - if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); - - RAYGUI_FREE(recsDataCompressed); - } - else - { - // Recs data is uncompressed - font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); - fileDataPtr += sizeof(Rectangle); - } - } - - // Load font glyphs info data - int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph - int glyphsDataCompressedSize = 0; - - // WARNING: Version 400 adds the compression size parameter - if (version >= 400) - { - // RGS files version 400 support compressed glyphs data - memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); - fileDataPtr += sizeof(int); - } - - // Allocate required glyphs space to fill with data - font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); - - if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) - { - // Glyphs data is compressed, uncompress it - unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char)); - - memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); - fileDataPtr += glyphsDataCompressedSize; - - int glyphsDataUncompSize = 0; - unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); - - // Security check, data uncompressed size must match the expected original data size - if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); - - unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; - - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); - glyphsDataUncompPtr += 16; - } - - RAYGUI_FREE(glypsDataCompressed); - RAYGUI_FREE(glyphsDataUncomp); - } - else - { - // Glyphs data is uncompressed - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); - fileDataPtr += 16; - } - } - -#if defined(RAYGUI_FONT_ICONS_BAKING) - // Font atlas image icons baking - Rectangle updatedWhiteRec = { 0 }; - guiIconFontOffsetY = GuiFontIconBaking(&imFont, font, &updatedWhiteRec); - if (guiIconFontOffsetY > 0) fontWhiteRec = updatedWhiteRec; -#endif - -#if !defined(RAYGUI_STANDALONE) - // Load texture from image - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font.texture = LoadTextureFromImage(imFont); - - // Fallback to default raylib texture if font texture loading fails - if (font.texture.id != 0) - { - // Set font texture source rectangle to be used as white texture to draw shapes - // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call - if ((fontWhiteRec.x > 0) && - (fontWhiteRec.y > 0) && - (fontWhiteRec.width > 0) && - (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); - } - else font = GetFontDefault(); - - GuiSetFont(font); -#endif - RAYGUI_FREE(imFont.data); - } - } -} - -// Load style default over global style -void GuiLoadStyleDefault(void) -{ - // Setting this flag first to avoid cyclic function calls - // when calling GuiSetStyle() and GuiGetStyle() - guiStyleLoaded = true; - - // Initialize default LIGHT style property values - // WARNING: Default value are applied to all controls on set but - // they can be overwritten later on for every custom control - GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); - GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); - GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); - GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); - GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); - GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); - GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); - GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); - GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); - GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); - GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); - GuiSetStyle(DEFAULT, TEXT_PADDING, 0); - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - // Initialize default extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 12); // DEFAULT, pixels between lines, from bottom of first line to top of second - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds - - // Initialize control-specific property values - // NOTE: Those properties are in default list but require specific values by control type - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 2); - GuiSetStyle(SLIDER, TEXT_PADDING, 4); - GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); - GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); - GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); - GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); - GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(TABBAR, TAB_ITEMS_WIDTH, 160); - - // Initialize extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(TOGGLE, GROUP_PADDING, 2); - GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); - GuiSetStyle(SLIDER, SLIDER_PADDING, 1); - GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); - GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); - GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); - GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24); - GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2); - GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); - GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); - GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); - GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); - GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); - GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1); - GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); - GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); - GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); - GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); - GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); - - if (guiFont.texture.id != GetFontDefault().texture.id) - { - // Unload previous font texture - UnloadTexture(guiFont.texture); - RAYGUI_FREE(guiFont.recs); - RAYGUI_FREE(guiFont.glyphs); - guiFont.recs = NULL; - guiFont.glyphs = NULL; - - // Setup default raylib font - guiFont = GetFontDefault(); - - // NOTE: Default raylib font character 95 is a white square - Rectangle whiteChar = guiFont.recs[95]; - - // NOTE: Setting up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering - SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); - - // Reset baked icons offset in font - guiIconFontOffsetY = 0; - } -} - -// Get text with icon id prepended -// NOTE: Useful to add icons by name id (enum) instead of -// a number that can change between ricon versions -const char *GuiIconText(int iconId, const char *text) -{ -#if defined(RAYGUI_NO_ICONS) - return NULL; -#else - static char buffer[1024] = { 0 }; - static char iconBuffer[16] = { 0 }; - - if (text != NULL) - { - memset(buffer, 0, 1024); - snprintf(buffer, 1024, "#%03i#", iconId); - - for (int i = 5; i < 1024; i++) - { - buffer[i] = text[i - 5]; - if (text[i - 5] == '\0') break; - } - - return buffer; - } - else - { - snprintf(iconBuffer, 16, "#%03i#", iconId); - - return iconBuffer; - } -#endif -} - -#if !defined(RAYGUI_NO_ICONS) -// Get full icons data pointer -unsigned int *GuiGetIcons(void) { return guiIconsPtr; } - -// Load raygui icons file (.rgi) -// WARNING: guiIconsName[]][] memory should be manually freed! -char **GuiLoadIcons(const char *fileName, bool loadIconsName) -{ - FILE *rgiFile = fopen(fileName, "rb"); - char **guiIconsName = NULL; - - if (rgiFile != NULL) - { - unsigned char *fileData = NULL; - int dataSize = 0; - - fseek(rgiFile, 0, SEEK_END); - int size = (int)ftell(rgiFile); - fseek(rgiFile, 0, SEEK_SET); - - if (size > 0) - { - fileData = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char)); - // WARNING: File can be partially loaded but ignoring it for simplicity - dataSize = (int)fread(fileData, sizeof(unsigned char), size, rgiFile); - - guiIconsName = GuiLoadIconsFromMemory(fileData, dataSize, loadIconsName); - } - - fclose(rgiFile); - } - - return guiIconsName; -} - -// Load icons from memory -// GLOBAL: Updates global variable: guiIconsPtr -char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName) -{ - // Icon File Structure (.rgi) - // ------------------------------------------------------ - // Offset | Size | Type | Description - // ------------------------------------------------------ - // 0 | 4 | char | Signature: "rGI " - // 4 | 2 | short | Version: 100, 500 - // 6 | 2 | short | reserved - - // 8 | 2 | short | Num icons (N) - // 10 | 2 | short | Icons Size (Options: 16, 32, 64) - - // Icons name id (32 bytes per name id) - // foreach (icon) - // { - // 12+32*i | 32 | char | Icon NameId - // } - - // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) - // Size*Size pixels/32bit per unsigned int = K unsigned int per icon - // foreach (icon) - // { - // ... | K | unsigned int | Icon Data - // } - // ------------------------------------------------------ - - unsigned char *fileDataPtr = (unsigned char *)fileData; - char **guiIconsName = NULL; - - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - short iconCount = 0; - short iconSize = 0; - - memcpy(signature, fileDataPtr, 4); - memcpy(&version, fileDataPtr + 4, sizeof(short)); - memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); - memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short)); - memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short)); - fileDataPtr += 12; - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'I') && - (signature[3] == ' ')) - { - if (loadIconsName) - { - // NOTE: Always allocating RAYGUI_ICON_MAX_ICONS names slots - guiIconsName = (char **)RAYGUI_CALLOC(RAYGUI_ICON_MAX_ICONS, sizeof(char *)); - for (int i = 0; i < iconCount; i++) - { - guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); - memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH); - fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH; - } - } - else - { - // Skip icon name data if not required - fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH; - } - - int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int); - guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1); - - memcpy(guiIconsPtr, fileDataPtr, iconDataSize); - } - - return guiIconsName; -} - -// Draw selected icon using rectangles pixel-by-pixel -void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) -{ - if ((guiIconFontOffsetY > 0) && (iconId < RAYGUI_ICON_MAX_FONT_BACKED)) - { - int maxIconsPerLine = guiFont.texture.width/(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); - int x = iconId%maxIconsPerLine; - int y = iconId/maxIconsPerLine; - - Rectangle srcRec = { (float)x*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + RAYGUI_ICON_FONT_ATLAS_PADDING, - guiIconFontOffsetY + (float)y*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + RAYGUI_ICON_FONT_ATLAS_PADDING, - RAYGUI_ICON_SIZE, RAYGUI_ICON_SIZE }; - Rectangle dstRec = { (float)posX, (float)posY, (float)pixelSize*RAYGUI_ICON_SIZE, (float)pixelSize*RAYGUI_ICON_SIZE }; - - DrawTexturePro(guiFont.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, color); - } - else - { - #define BIT_CHECK(a,b) ((a) & (1u<<(b))) - - for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) - { - for (int k = 0; k < 32; k++) - { - if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) - { - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, - (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); - } - - if ((k == 15) || (k == 31)) y++; - } - } - } -} - -// Set icon drawing size -void GuiSetIconScale(int scale) -{ - if (scale >= 1) guiIconScale = scale; -} - -// Get text width considering gui style and icon size (if required). -// For multi-line text (containing '\n'), returns the width of the widest line. -int GuiGetTextWidth(const char *text) -{ - if (text == NULL) return 0; - - int maxWidth = 0; - const char *linePtr = text; - - while ((linePtr[0] != '\0') && ((linePtr - text) < MAX_LINE_BUFFER_SIZE)) - { - int lineWidth = GetLineWidth(linePtr); - if (lineWidth > maxWidth) maxWidth = lineWidth; - - // Skip to the next '\n' (or end of string/buffer) - while ((linePtr[0] != '\0') && (linePtr[0] != '\n') && ((linePtr - text) < MAX_LINE_BUFFER_SIZE)) - { - linePtr++; - } - // Advance past the '\n' delimiter to the start of the next line - if (linePtr[0] == '\n') linePtr++; - } - - return maxWidth; -} - -#endif // !RAYGUI_NO_ICONS - -//---------------------------------------------------------------------------------- -// Module Internal Functions Definition -//---------------------------------------------------------------------------------- -// Get text line width (stops at '\n' or '\0') -// NOTE: Considers icon marker '#NNN#' -static int GetLineWidth(const char *text) -{ -#if !defined(RAYGUI_ICON_TEXT_PADDING) - #define RAYGUI_ICON_TEXT_PADDING 4 -#endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - // Icon marker: '#' + 1..3 digits + '#' (matches GetTextIcon()) - if (text[0] == '#') - { - int pos = 1; - while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) pos++; - if (text[pos] == '#') textIconOffset = pos + 1; - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation -- single line only - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of the line, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + RAYGUI_ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - -// Get text bounds considering control bounds -static Rectangle GetTextBounds(int control, Rectangle bounds) -{ - Rectangle textBounds = bounds; - - textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); - textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); - textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); - textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! - - // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds - switch (control) - { - case COMBOBOX: - case DROPDOWNBOX: - case LISTVIEW: - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW - case SLIDER: - case CHECKBOX: - case VALUEBOX: - case TABBAR: - // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER - default: - { - // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() - if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); - else textBounds.x += GuiGetStyle(control, TEXT_PADDING); - } - break; - } - - return textBounds; -} - -// Get text icon if provided and move text cursor -// NOTE: Up to RAYGUI_ICON_MAX_ICONS supported for iconId -static const char *GetTextIcon(const char *text, int *iconId) -{ -#if !defined(RAYGUI_NO_ICONS) - *iconId = -1; - if (text[0] == '#') // Maybe an icon, if it starts with # but an ending # must be found - { - char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' - - int pos = 1; - while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) - { - iconValue[pos - 1] = text[pos]; - pos++; - } - - if (text[pos] == '#') - { - int rawIconId = TextToInteger(iconValue); - if (rawIconId < RAYGUI_ICON_MAX_ICONS) - { - *iconId = rawIconId; - - // Move text pointer after icon - // WARNING: If only icon provided, it could point to EOL character: '\0' - if (*iconId >= 0) text += (pos + 1); - } - } - } -#endif - - return text; -} - -// Get text divided into lines (by line-breaks '\n') -// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator! -static const char **GetTextLines(const char *text, int *count) -{ - #define RAYGUI_MAX_TEXT_LINES 128 - - static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; - for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings - - int textLength = (int)strlen(text); - - lines[0] = text; - *count = 1; - - for (int i = 0; (i < textLength) && (*count < RAYGUI_MAX_TEXT_LINES); i++) - { - if ((text[i] == '\n') && ((i + 1) < textLength)) - { - lines[*count] = &text[i + 1]; - *count += 1; - } - } - - return lines; -} - -// Get text width to next space for provided string -static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) -{ - float width = 0; - int codepointByteCount = 0; - int codepoint = 0; - int index = 0; - float glyphWidth = 0; - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - for (int i = 0; text[i] != '\0'; i++) - { - if (text[i] != ' ') - { - codepoint = GetCodepoint(&text[i], &codepointByteCount); - index = GetGlyphIndex(guiFont, codepoint); - glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; - width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - else - { - *nextSpaceIndex = i; - break; - } - } - - return width; -} - -// Gui draw text using default font -static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) -{ - #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect - - #if !defined(RAYGUI_ICON_TEXT_PADDING) - #define RAYGUI_ICON_TEXT_PADDING 4 - #endif - - if ((text == NULL) || (text[0] == '\0')) return; // Security check - - // PROCEDURE: - // - Text is processed line per line - // - For every line, horizontal alignment is defined - // - For all text, vertical alignment is defined (multiline text only) - // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) - - // Get text lines (using '\n' as delimiter) to be processed individually - // WARNING: GuiTextSplit() function can't be used now because it can have already been used - // before the GuiDrawText() call and its buffer is static, it would be overriden :( - int lineCount = 0; - const char **lines = GetTextLines(text, &lineCount); - - // Text style variables - //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); - int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); - int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing - - // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap - float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); - float posOffsetY = 0.0f; - - for (int i = 0; i < lineCount; i++) - { - int iconId = 0; - lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor - - // Get text position depending on alignment and iconId - //--------------------------------------------------------------------------------- - Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; - float textBoundsWidthOffset = 0.0f; - - // NOTE: Icon was already stripped above by GetTextIcon(); GetLineWidth() - // takes no icon path here and returns only the glyph width of this line. - int textSizeX = GetLineWidth(lines[i]); - - // If text requires an icon, add size to measure - if (iconId >= 0) - { - textSizeX += RAYGUI_ICON_SIZE*guiIconScale; - - // WARNING: If only icon provided, text could be pointing to EOF character: '\0' -#if !defined(RAYGUI_NO_ICONS) - if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += RAYGUI_ICON_TEXT_PADDING; -#endif - } - - // Check guiTextAlign global variables - switch (alignment) - { - case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; - case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; - case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; - default: break; - } - - if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; - - switch (alignmentVertical) - { - // Only valid in case of wordWrap = 0; - case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; - case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; - case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; - default: break; - } - - // NOTE: Make sure getting pixel-perfect coordinates, - // In case of decimals, it could result in text positioning artifacts - textBoundsPosition.x = (float)((int)textBoundsPosition.x); - textBoundsPosition.y = (float)((int)textBoundsPosition.y); - //--------------------------------------------------------------------------------- - - // Draw text (with icon if available) - //--------------------------------------------------------------------------------- -#if !defined(RAYGUI_NO_ICONS) - if (iconId >= 0) - { - // NOTE: Considering icon height, probably different than text size - GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); - textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + RAYGUI_ICON_TEXT_PADDING); - textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + RAYGUI_ICON_TEXT_PADDING); - } -#endif - // Get size in bytes of text, - // considering end of line and line break - int lineSize = 0; - for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - int lastSpaceIndex = 0; - bool tempWrapCharMode = false; - - int textOffsetY = 0; - float textOffsetX = 0.0f; - float glyphWidth = 0; - - int ellipsisWidth = GuiGetTextWidth("..."); - bool textOverflow = false; - for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) - { - int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); - int index = GetGlyphIndex(guiFont, codepoint); - - // NOTE: Normally, exiting the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but all of the bad bytes need to be drawn using the '?' symbol, moving one byte - if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size - - // Get glyph width to check if it goes out of bounds - if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); - else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; - - // Wrap mode text measuring, to validate if - // it can be drawn or a new line is required - if (wrapMode == TEXT_WRAP_CHAR) - { - // Jump to next line if current character reach end of the box limits - if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) - { - textOffsetX = 0.0f; - textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); - - if (tempWrapCharMode) // Wrap at char level when too long words - { - wrapMode = TEXT_WRAP_WORD; - tempWrapCharMode = false; - } - } - } - else if (wrapMode == TEXT_WRAP_WORD) - { - if (codepoint == 32) lastSpaceIndex = c; - - // Get width to next space in line - int nextSpaceIndex = 0; - float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); - - int nextSpaceIndex2 = 0; - float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); - - if (nextWordSize > textBounds.width - textBoundsWidthOffset) - { - // Considering the case the next word is longer than bounds - tempWrapCharMode = true; - wrapMode = TEXT_WRAP_CHAR; - } - else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) - { - textOffsetX = 0.0f; - textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); - } - } - - if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint - else - { - // TODO: There are multiple types of spaces in Unicode, - // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html - if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph - { - if (wrapMode == TEXT_WRAP_NONE) - { - // Draw only required text glyphs fitting the textBounds.width - if (textSizeX > textBounds.width) - { - if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - else if (!textOverflow) - { - textOverflow = true; - - for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) - { - DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - } - else - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) - { - // Draw only glyphs inside the bounds - if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - } - - if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)(GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); - else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) - posOffsetY += (textOffsetY + GuiGetStyle(DEFAULT, TEXT_SIZE)); - //--------------------------------------------------------------------------------- - } - -#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) - GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); -#endif -} - -// Gui draw rectangle using default raygui plain style with borders -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) -{ - if (color.a > 0) - { - // Draw rectangle filled with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); - } - - if (borderWidth > 0) - { - // Draw rectangle border lines with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); - } - -#if defined(RAYGUI_DEBUG_RECS_BOUNDS) - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); -#endif -} - -// Draw tooltip using control bounds -static void GuiTooltip(Rectangle controlRec) -{ - if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) - { - Vector2 textSize = MeasureTextEx(guiFont, guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), - (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - - if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - - int lineCount = 0; - GetTextLines(guiTooltipPtr, &lineCount); // Only using the line count - if ((controlRec.y + controlRec.height + textSize.y + 4 + 8*lineCount) > GetScreenHeight()) - controlRec.y -= (controlRec.height + textSize.y + 4 + 8*lineCount); - - // TODO: Probably TEXT_LINE_SPACING should be considered on panel size instead of hardcoding 8.0f - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, NULL); - - int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); - int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_PADDING, 0); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, guiTooltipPtr); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); - GuiSetStyle(LABEL, TEXT_PADDING, textPadding); - } -} - -// Scroll bar control (used by GuiScrollPanel()) -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) -{ - GuiState state = guiState; - - // Is the scrollbar horizontal or vertical? - bool isVertical = (bounds.width > bounds.height)? false : true; - - // The size (width or height depending on scrollbar type) of the spinner buttons - const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? - (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : - (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; - - // Arrow buttons [<] [>] [∧] [∨] - Rectangle arrowUpLeft = { 0 }; - Rectangle arrowDownRight = { 0 }; - - // Actual area of the scrollbar excluding the arrow buttons - Rectangle scrollbar = { 0 }; - - // Slider bar that moves --[///]----- - Rectangle slider = { 0 }; - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - - int valueRange = maxValue - minValue; - if (valueRange <= 0) valueRange = 1; - - int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size - - // Calculate rectangles for all of the components - arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ - (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)spinnerSize, (float)spinnerSize }; - - if (isVertical) - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), - bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), - (float)sliderSize }; - } - else // horizontal - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), - bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - (float)sliderSize, - bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GUI_POINTER_POSITION; - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (GUI_BUTTON_DOWN && - !CheckCollisionPointRec(mousePoint, arrowUpLeft) && - !CheckCollisionPointRec(mousePoint, arrowDownRight)) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Handle mouse wheel - float scrollDelta = GUI_SCROLL_DELTA; - if (scrollDelta != 0) value += (int)scrollDelta; - - // Handle mouse button down - if (GUI_BUTTON_PRESSED) - { - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - // Check arrows click - if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (!CheckCollisionPointRec(mousePoint, slider)) - { - // If click on scrollbar position but not on slider, place slider directly on that position - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - - state = STATE_PRESSED; - } - - // Keyboard control on mouse hover scrollbar - /* - if (isVertical) - { - if (GUI_KEY_DOWN(KEY_DOWN)) value += 5; - else if (GUI_KEY_DOWN(KEY_UP)) value -= 5; - } - else - { - if (GUI_KEY_DOWN(KEY_RIGHT)) value += 5; - else if (GUI_KEY_DOWN(KEY_LEFT)) value -= 5; - } - */ - } - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background - - GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background - GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar - - // Draw arrows (using icon if available) - if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) - { -#if defined(RAYGUI_NO_ICONS) - GuiDrawText(isVertical? "^" : "<", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); - GuiDrawText(isVertical? "v" : ">", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); -#else - GuiDrawText(isVertical? GuiIconText(ICON_ARROW_UP_FILL, NULL) : GuiIconText(ICON_ARROW_LEFT_FILL, NULL), - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL - GuiDrawText(isVertical? GuiIconText(ICON_ARROW_DOWN_FILL, NULL) : GuiIconText(ICON_ARROW_RIGHT_FILL, NULL), - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL -#endif - } - //-------------------------------------------------------------------- - - return value; -} - -// Update font image atlas to append raygui icons -static int GuiFontIconBaking(Image *imFont, Font font, Rectangle *whiteRec) -{ - int iconOffsetY = 0; - - // Check max glyph rec y bottom position in the atlas image, - // to start drawing icons below that line - int maxGlyphRecY = 0; - for (int i = 0; i < font.glyphCount; i++) - { - if ((font.recs[i].y + font.recs[i].height) > maxGlyphRecY) - maxGlyphRecY = (int)font.recs[i].y + (int)font.recs[i].height; - } - - int maxIconsPerLine = imFont->width/(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); - int reqIconLines = RAYGUI_ICON_MAX_FONT_BACKED/maxIconsPerLine + RAYGUI_ICON_MAX_FONT_BACKED%maxIconsPerLine + 1; // One extra line - int reqHeight = reqIconLines*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); - - // Check if image requires scaling and how much - if ((maxGlyphRecY + reqHeight) > imFont->height) - { - int newImHeight = 1; - while (newImHeight < (maxGlyphRecY + reqHeight)) newImHeight <<= 1; // Round to next POT - - char *newImData = (char *)RL_CALLOC(imFont->width*newImHeight*2, sizeof(char)); - memcpy(newImData, imFont->data, imFont->width*imFont->height*2); - RL_FREE(imFont->data); - - // Clear imFont bottom-right corner rec - for (int y = 0; y < 4; y++) - for (int x = 0; x < 4; x++) - ((unsigned short *)newImData)[(imFont->height - y - 1)*imFont->width + imFont->width - x - 1] = 0x0000; - - imFont->data = newImData; - imFont->height = newImHeight; - - // Set new image white corner and new white rec - for (int y = 0; y < 3; y++) - for (int x = 0; x < 3; x++) - ((unsigned short *)newImData)[(imFont->height - y - 1)*imFont->width + imFont->width - x - 1] = 0xffff; - - *whiteRec = (Rectangle){ (float)imFont->width - 2, (float)imFont->height - 2, 1, 1 }; - } - - // Calculate image offset positions to start drawing - // NOTE: For Y, look for a multiple of icon size + 2*padding, for better alignment - int offsetX = RAYGUI_ICON_FONT_ATLAS_PADDING; - int offsetY = ((maxGlyphRecY + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING - 1))/ - (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING))*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + - RAYGUI_ICON_FONT_ATLAS_PADDING; - - iconOffsetY = offsetY - RAYGUI_ICON_FONT_ATLAS_PADDING; - unsigned short *pixels = (unsigned short *)imFont->data; - - #define BIT_CHECK(a,b) ((a) & (1u<<(b))) - - for (int iconId = 0; iconId < RAYGUI_ICON_MAX_FONT_BACKED; iconId++) - { - // Wrap to next line if next icon won't fit - if ((offsetX + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING)) > imFont->width) - { - offsetX = RAYGUI_ICON_FONT_ATLAS_PADDING; - offsetY += RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING; - } - - for (int i = 0, y = 0; i < RAYGUI_ICON_DATA_ELEMENTS; i++) - { - unsigned int data = guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i]; - - for (int k = 0; k < 32; k++) - { - pixels[(offsetY + y)*imFont->width + offsetX + k%16] = (BIT_CHECK(data, k))? 0xffff : 0x00ff; - - if ((k == 15) || (k == 31)) y++; - } - } - - // Update current icon X position - offsetX += (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); - } - - return iconOffsetY; -} - -// Split controls text into multiple strings -// NOTE: Re-used by GuiToggleSlider(), GuiComboBox(), GuiDropdownBox(), GuiListView(), GuiMessageBox(), GuiInputBox() -static char **GuiTextSplit(const char *text, char delimiter, int *count) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - // NOTE: Those definitions could be externally provided if required - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 // WARNING: Max expected size for all concat items - #endif - - static char *itemPtrs[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { 0 }; // String pointers array (points to buffer data) - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - itemPtrs[0] = buffer; - int itemCounter = 1; - - // Count how many substrings text contains and point to every one of them - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) - { - itemPtrs[itemCounter] = buffer + i + 1; - buffer[i] = '\0'; // Set terminator for current item - - itemCounter++; - if (itemCounter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - - *count = itemCounter; - return itemPtrs; -} - -// Convert color data from RGB to HSV -// NOTE: Color data should be passed normalized -static Vector3 ConvertRGBtoHSV(Vector3 rgb) -{ - Vector3 hsv = { 0 }; - float min = 0.0f; - float max = 0.0f; - float delta = 0.0f; - - min = (rgb.x < rgb.y)? rgb.x : rgb.y; - min = (min < rgb.z)? min : rgb.z; - - max = (rgb.x > rgb.y)? rgb.x : rgb.y; - max = (max > rgb.z)? max : rgb.z; - - hsv.z = max; // Value - delta = max - min; - - if (delta < 0.00001f) - { - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - if (max > 0.0f) - { - // NOTE: If max is 0, this divide would cause a crash - hsv.y = (delta/max); // Saturation - } - else - { - // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - // NOTE: Comparing float values could not work properly - if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta - else - { - if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow - else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan - } - - hsv.x *= 60.0f; // Convert to degrees - - if (hsv.x < 0.0f) hsv.x += 360.0f; - - return hsv; -} - -// Convert color data from HSV to RGB -// NOTE: Color data should be passed normalized -static Vector3 ConvertHSVtoRGB(Vector3 hsv) -{ - Vector3 rgb = { 0 }; - float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; - long i = 0; - - // NOTE: Comparing float values could not work properly - if (hsv.y <= 0.0f) - { - rgb.x = hsv.z; - rgb.y = hsv.z; - rgb.z = hsv.z; - return rgb; - } - - hh = hsv.x; - if (hh >= 360.0f) hh = 0.0f; - hh /= 60.0f; - - i = (long)hh; - ff = hh - i; - p = hsv.z*(1.0f - hsv.y); - q = hsv.z*(1.0f - (hsv.y*ff)); - t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); - - switch (i) - { - case 0: - { - rgb.x = hsv.z; - rgb.y = t; - rgb.z = p; - } break; - case 1: - { - rgb.x = q; - rgb.y = hsv.z; - rgb.z = p; - } break; - case 2: - { - rgb.x = p; - rgb.y = hsv.z; - rgb.z = t; - } break; - case 3: - { - rgb.x = p; - rgb.y = q; - rgb.z = hsv.z; - } break; - case 4: - { - rgb.x = t; - rgb.y = p; - rgb.z = hsv.z; - } break; - case 5: - default: - { - rgb.x = hsv.z; - rgb.y = p; - rgb.z = q; - } break; - } - - return rgb; -} - -// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -// WARNING: It multiplies current alpha by alpha scale factor, -// raylib Fade() multiplies alpha by 255.0f -static Color GuiFade(Color color, float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; - - return result; -} - -#if defined(RAYGUI_STANDALONE) -// Returns a Color struct from hexadecimal value -static Color GetColor(int hexValue) -{ - Color color; - - color.r = (unsigned char)(hexValue >> 24) & 0xff; - color.g = (unsigned char)(hexValue >> 16) & 0xff; - color.b = (unsigned char)(hexValue >> 8) & 0xff; - color.a = (unsigned char)hexValue & 0xff; - - return color; -} - -// Get color with alpha applied, alpha goes from 0.0f to 1.0f -static Color Fade(Color color, float alpha) -{ - Color result = color; - - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - result.a = (unsigned char)(255.0f*alpha); - - return result; -} - -// Returns hexadecimal value for a Color -static int ColorToInt(Color color) -{ - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); -} - -// Check if point is inside rectangle -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) -{ - bool collision = false; - - if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && - (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; - - return collision; -} - -// Formatting of text with variables to 'embed' -static const char *TextFormat(const char *text, ...) -{ - #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) - #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 - #endif - - static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; - - va_list args; - va_start(args, text); - vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args); - va_end(args); - - return buffer; -} - -// Draw rectangle with vertical gradient fill color -// NOTE: This function is only used by GuiColorPicker() -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) -{ - Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; - DrawRectangleGradientEx(bounds, color1, color2, color2, color1); -} - -// Get integer value from text -// NOTE: This function replaces atoi() [stdlib.h] -static int TextToInteger(const char *text) -{ - int value = 0; - int sign = 1; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1; - text++; - } - - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); - - return value*sign; -} - -// Get float value from text -// NOTE: This function replaces atof() [stdlib.h] -// WARNING: Only '.' character is understood as decimal point -static float TextToFloat(const char *text) -{ - float value = 0.0f; - float sign = 1.0f; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1.0f; - text++; - } - - int i = 0; - for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); - - if (text[i++] != '.') value *= sign; - else - { - float divisor = 10.0f; - for (; ((text[i] >= '0') && (text[i] <= '9')); i++) - { - value += ((float)(text[i] - '0'))/divisor; - divisor = divisor*10.0f; - } - } - - return value; -} - -// Encode codepoint into UTF-8 text (char array size returned as parameter) -static const char *CodepointToUTF8(int codepoint, int *byteSize) -{ - static char utf8[6] = { 0 }; - int size = 0; - - if (codepoint <= 0x7f) - { - utf8[0] = (char)codepoint; - size = 1; - } - else if (codepoint <= 0x7ff) - { - utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); - utf8[1] = (char)((codepoint & 0x3f) | 0x80); - size = 2; - } - else if (codepoint <= 0xffff) - { - utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); - utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[2] = (char)((codepoint & 0x3f) | 0x80); - size = 3; - } - else if (codepoint <= 0x10ffff) - { - utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); - utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); - utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[3] = (char)((codepoint & 0x3f) | 0x80); - size = 4; - } - - *byteSize = size; - - return utf8; -} - -// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found -// When a invalid UTF-8 byte is encountered, exiting as soon as possible and returning a '?'(0x3f) codepoint -// Total number of bytes processed are returned as a parameter -// NOTE: The standard says U+FFFD should be returned in case of errors -// but that character is not supported by the default font in raylib -static int GetCodepointNext(const char *text, int *codepointSize) -{ - const char *ptr = text; - int codepoint = 0x3f; // Codepoint (defaults to '?') - *codepointSize = 1; - - // Get current codepoint and bytes processed - if (0xf0 == (0xf8 & ptr[0])) - { - // 4 byte UTF-8 codepoint - if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); - *codepointSize = 4; - } - else if (0xe0 == (0xf0 & ptr[0])) - { - // 3 byte UTF-8 codepoint - if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); - *codepointSize = 3; - } - else if (0xc0 == (0xe0 & ptr[0])) - { - // 2 byte UTF-8 codepoint - if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks - codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); - *codepointSize = 2; - } - else if (0x00 == (0x80 & ptr[0])) - { - // 1 byte UTF-8 codepoint - codepoint = ptr[0]; - *codepointSize = 1; - } - - return codepoint; -} -#endif // RAYGUI_STANDALONE - -#endif // RAYGUI_IMPLEMENTATION |
