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# Building
## Dependencies
This project uses the tweaked version of libwren with added timeout support.
You will have to build wren yourself. To do that, you have to clone the wren repo
in this directory with
```
git clone -b limited --depth=1 https://github.com/DegustatorPonos/wren.git
```
Then just build it for your OS. The build system will take care of the rest.
I recommend using zig build system with `build.sh` or `build.bat` in
`wren/projects/zig` dir
## Windows
For windows you have to clone the dll's in the output lib yourself
You should also download raylib 5.5 manually.
Put the DLLs in `raylib/lib` and header in `raylib/include/`.
# Development
## Textures convention
All the game colorscheme should contain 6 colors.
The colorscheme is applied at the runtime. Follow the following colorscheme in the assets:
- #FFFFFF - light
- #FF0000 - red
- #00FF00 - green
- #FF7F00 - accent light
- #0000FF - accent dark
- #000000 - dark
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