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const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const root = b.addModule("game-mod", .{
        .optimize = optimize,
        .target = target,
        .link_libc = true,
    });

    root.addCSourceFiles(.{
        .files = &[_][]const u8 {
            "src/main.c",
            "src/scenes/sceneManager.c",
            "src/scenes/mainMenu.c",
        }
    });

    root.linkSystemLibrary("raylib", .{.needed = true});
    root.addIncludePath(b.path("include/"));

    const exe = b.addExecutable(.{
        .name = "game",
        .root_module = root,
    });


    b.installArtifact(exe);

    const run_step = b.step("run", "Run the app");
    const run_cmd = b.addRunArtifact(exe);
    run_step.dependOn(&run_cmd.step);
    if (b.args) |args| {
        run_cmd.addArgs(args);
    }
}