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#include <stdio.h>
#include <raylib.h>
#include "scenes/scenes.h"
#include "resources/resources.h"
int main(void) {
Puzzle *puzzle = ReadPuzzleFromFile("puzzles/test.pz");
PrintPuzzle(puzzle);
if (!ReadConfig(DEFAULT_CONFIG_LOCATION)) {
return 1;
}
if (!InitSceneStack()) {
printf("Failed to create a scene stack\n");
return 1;
}
if (!AddScene(CreateMainMenu())) {
printf("Failed to create a main menu\n");
return 1;
}
if (!AddScene(CreatePuzzleCollectionScene("puzzles"))) {
printf("Failed to create a collection scene\n");
return 1;
}
DeleteSceneFromStack();
return 0;
// if (!AddScene(CreatePuzzleScene(puzzle))) {
// printf("Failed to create a puzzle menu\n");
// return 1;
// }
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 600, "Programming game");
LoadResources();
SetExitKey(KEY_NULL);
SetTargetFPS(60);
while (!WindowShouldClose()) {
UpdateScene();
BeginDrawing();
DrawScene();
DrawFPS(0, 0);
#ifdef BUILD_VERSION
DrawText(BUILD_VERSION, 0, GetScreenHeight() - 20, 20, COLORSCHEME_BROWN);
#endif // BUILD_VERSION
EndDrawing();
}
CloseWindow();
return 0;
}
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