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#include <stdio.h>
#include <raylib.h>
#include "scenes/scenes.h"
#include "resources/resources.h"

int main(void) {
    Puzzle *puzzle = ReadPuzzleFromFile("puzzles/test.pz");
    PrintPuzzle(puzzle);

    if (!ReadConfig(DEFAULT_CONFIG_LOCATION)) {
        return 1;
    }

    if (!InitSceneStack()) {
        printf("Failed to create a scene stack\n");
        return 1;
    }

    if (!AddScene(CreateMainMenu())) {
        printf("Failed to create a main menu\n");
        return 1;
    }

    if (!AddScene(CreatePuzzleCollectionScene("puzzles"))) {
        printf("Failed to create a collection scene\n");
        return 1;
    }

    // if (!AddScene(CreatePuzzleScene(puzzle))) {
        // printf("Failed to create a puzzle menu\n");
        // return 1;
    // }
    
    SetConfigFlags(FLAG_WINDOW_RESIZABLE);
    InitWindow(800, 600, "Programming game");
    LoadResources();

    SetExitKey(KEY_NULL);
    SetTargetFPS(60);

    while (!WindowShouldClose()) {
        UpdateScene();

        BeginDrawing();
        DrawScene();
        DrawFPS(0, 0);
        #ifdef BUILD_VERSION
            DrawText(BUILD_VERSION, 0, GetScreenHeight() - 20, 20, COLORSCHEME_BROWN);
        #endif // BUILD_VERSION
        EndDrawing();
    }

    CloseWindow();

    return 0;
}